EA Games released the GMax plugins a couple days ago. These plugins are to be used with the Battlefield 2 editor. This will allow the modder to deal with textures better.
For all of those modders out there that have been waiting for the GMax Tools, your wait is over.
EA Games has released the plugins which will work about the same as the ones for 3D Max. They are a short download at 1.8 MB and should help modders everywhere in dealing with textures.
Gmax Tools Released
I’d like to announce that we are releasing the first version of the Gmax plug-ins to be used in conjunction with the Battlefield 2 Editor. These tools provide the same basic functionality as those provided for 3D Max. That being said, please be aware that because of the limitations of Gmax itself, there may be some differences.
For instance: the game requires textures to be in the “.dds” format, but Gmax does not support this. The workaround is to use a supported format, such as “.TGA” while working in Gmax and then swap out the textures at the end.
In order to alleviate any difficulties you may have, we have set up a Gmax section on our modding website. We invite anyone to post questions there once the tools are released. We will be monitoring things there so that we can deal with any potential issues as quickly as possible. You can find the forums at http://bfeditor.gotfrag.com/forums/.
Gmax Tools
Download (1.8MB)
Good luck, and happy modding,
-Lawrence Brown
-Battlefield Mod Support Coordinator
Thanks for the new set of tools guys! We'll be sure to put these to use ASAP. Keep up the great work. If you wanna check out the Battlefield 2 Editor forums then head over
here.
Source:
Official Battlefield 2 Website
User Comments
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