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CAL-BF2 has decided to extend the 8v8 preseason by one week. This is because the release of the 1.4 patch is imminent, and they are looking into the use of BF2Pro for the CAL-M regular season. A Closer Look at BF2Pro - A Competition Mod for BF2
For those of you who don't know what BF2Pro is, it is a mod that improves BF2's gameplay by making the infantry combat less random, by reducing helicopter TV missile dominance, and by improving class aims to enhance gameplay. As well as making it more fun, strategic and challenging in competition. It's purpose is not to create a new kind of game, but to keep the general feel of Battlefield 2 intact. In other words, this mod should feel more like a patch for vanilla Battlefield 2 than a new game. Preliminary polls to team leaders show that there is some support for using BF2Pro, but very few teams have actually tried it in a competitive environment. For testing purposes, BF2Pro 1.4 will be mandatory for the Preseason Week 4 match. The map will be FuShe Pass. Note that BF2Pro will not necessarily be mandatory for regular season in the Open division, pending on the opinions of active Open teams. A majority of the Main teams have already shown support for it, so it is very likely to be mandatory in that divisioion. BF2Pro was created by Chris "ginc" Polan - 20ID
www.bfpro.com Changes made by BF2Pro
Rifles - M16 base deviation reduced from 0.3° to 0.2° (similar to the M4) - M16 deviation per bullet reduced from 0.2° to 0.17° - AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16) - Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.2° - M249 SAW base deviation reduced from 0.3° to 0.2° - Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally) Reason: The above weapons are used by the infantry killing classes: Assault, Medic, Support, Sniper. Since they are not effective against vehicles, their weapons should be markedly better than the anti-tank class submachineguns. This not only rewards better aim, it improves class balance because "all anti-tank" strategies will be less effective. Grenades - Grenade launcher base deviation reduced from 1° to 0.5° - Number of rifle grenades carried reduced from 5 to 4 - Handgrenade deviation reduced from 2° to 1° - Number of handgrenades carried reduced from 4 to 3 Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and "spamming" is less effective. Support - Support class ammopacks now only replenish half of a player's ammo Reason: This change reduces support class handgrenade spam. Other classes will probably not be affected, because half ammo still gives 2-3 magazines for most guns. Medic - Medic ability recharge rate reduced from 5% to 3% per second Reason: This change reduces the spam of medic abilities (ie. medpack stacking, excessive revives). Engineer - Engineer in-vehicle repair rate reduced from 10% to 6% per second (note: wrench is unchanged) Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank" strategies. If less anti-tank are going to be used due to the accuracy boosts of other classes, then slightly less anti-tank should be required to destroy vehicles. Helicopters - Number of TV missiles reduced from 8 to 4 - Dumbfire rocket magazine reload time decreased from 8 to 5 seconds Reason: Fewer TV missiles means that it will be harder to camp multiple vehicle spawns, as helicopters will need to reload more often. To compensate, the faster reload on rockets will allow helicopters to use those more often. HUD - Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed - Tunguska radar dish no longer blocks crosshair in first person HUD - Airplane HUDs now have a hit detection crosshair Reason: Cosmetic changes that make for a better HUD Maps - See below
Map Changes made by BF2Pro GENERAL CHANGES
- The main base spawns have been divided into more spawngroups on the following: Dalian Plant 16, Daqing Oilfields 16, Dragon Valley 16/32, FuShe Pass 16/32, Gulf of Oman 16/32, Kubra Dam 16, Mashtuur City 16/32, Sharqi Peninsula 16/32, Songhua Stalemate 16, Strike at Karkand 16/32, Zatar Wetlands 16/32 - Teams no longer need to own all capturable flags to make the other team bleed tickets (all flags minus one are now required) on these maps: Operation Clean Sweep 32, Sharqi Peninsula 32, Strike at Karkand 32 - All land-based airplane spawns are now inside hangars with rear walls - Oil tower fires removed DALIAN PLANT 16 - replaced China main flag heavy jeep with a light jeep DALIAN PLANT 32 - removed APC from China airfield - removed one Blackhawk from USA carrier - removed helicopter spawns from Main Entrance (west) and Reactor (north) flags - added Stinger spawn to Reactor flag (same position as the 16 player version) DAQING OILFIELDS 32 - removed tank spawns from Refinery (south) and Old City (north) flags DRAGON VALLEY 32 - China main flag is now uncapturable - middle flags start neutral - teams must own 3/4 of the middle flags to make the other team bleed tickets - starting tickets are now even - removed APC from Power Station (south) flag GULF OF OMAN 32 - removed river fort flag (west beach) and all vehicles/emplacements linked to it - teams must control 3 out of 4 capturable flags to make the other team bleed tickets - starting tickets are now even - olive fort flag (middle beach) now spawns a heavy tank in addition to the APC - olive fort flag capture time changed from 20 to 40 seconds - rock fort flag (east beach) capture time changed from 40 to 20 seconds - construction flag APC replaced with a heavy tank for MEC, buggy for USA - MEC airfield heavy tank replaced with mobile AA KUBRA DAM 16 - lower dam flag radius reduced (can no longer capture from turbine tunnels) KUBRA DAM 32 - MEC main base is now uncapturable - each team starts with 3 capturable flags - teams must control 4 out of 6 capturable flags to make the other team bleed tickets - removed APCs from main bases - moved USA main base mobile AA to airfield area - added mobile AA to MEC airfield area - removed heavy tank from northwest flag - west dam flag no longer spawns a tank when the USA owns it (similar to northeast flag) - lower dam flag attack helicopter removed - lower dam flag radius reduced (can no longer capture from turbine tunnels) - starting tickets are now even OPERATION CLEAN SWEEP 16 - additional APC added to USA main base - APC removed from control center flag (northwest) - heavy tank removed from airstrip flag (east) SONGHUA STALEMATE 16 - transport helicopters removed SONGHUA STALEMATE 32 - transport helicopters removed from far west and far east flags - removed one APC from east-middle and west-middle flags and replaced them with buggies ZATAR WETLANDS 16 - removed APC spawns from starting flags - added attack helicopter spawns to starting flags - removed attack helicopter spawn from middle flag ZATAR WETLANDS 32 - replaced main flag transport helicopters with attack helicopters - replaced middle flag attack helicopter with transport helicopter - removed one of the two APC spawns from village (west) and farm (east) flags ************************ ** Possible future changes ** ************************
Download BF2ProIf any of you have not yet played BF2Pro, it is a must. Get it Below Windows Installer Zipfile (for installing on servers that can't use the above) There are quite a few servers running it, but if you need one go here: fadeight BF2Pro Infy Only 206.51.229.14:16567 |





User Comments
Nice writeup sir.
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