Monday November 9 2009
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weapon binds

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hi all

here is what we all want http://forum.esgnserver2.de/thread.php?po..

if any1 is kind enoughf 2 translate into english alot ppl would be happy or even make some .cfg with the most used stuff etc ak47/deagle/flash/smoke stopping power and stuff like that
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ye we want a gl???
JWN?
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double :x

This comment was edited at 12/10/2007 7:00 AM
JWN?
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Oo
i want
that.

Translate? <3
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table tennis!
6
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it's not hard to just create 5 classes?
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its not for public use #6
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just use: http://babelfish.altavista.com/tr to translate the site.
Really simple
CL @ STORM | #sts-clan | www.stsweden.com
9
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german isnt that hard
FOSHO BABEZZzzZZ
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nice :o
jg4i - just go for it
11
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#9, some of us are English.

As you know, the English are notorious for not being able to speak any languages, barely even our own. So give us a break.
♥♥ richhh ♥♥
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any idea's yet, the translater sucks tbh, atleast when its german to english
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@ #11 - rather arrogant than not being able!

This comment was edited at 12/10/2007 12:18 PM
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15
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#11 lol'd :P
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#11 too true

#13 bit of both
e2160@2.7ghz | GA-P35-DS3L | 2GB XMS2 800 | XFX 9600GT | CM690
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#11 speaks much truth
can I speak to someone who didn't recently arrive at this country on a floating door
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Thats the script:

Vstr s1;
set s1 "vstr s2"
set s2 "openscriptmenu -1 loadout_primary:m4; bind F9 vstr s3"
set s3 "openscriptmenu -1 loadout_primary_attachment:assault:none; bind F9 vstr s4"
set s4 "openscriptmenu -1 loadout_secondary:deserteagle; bind F9 vstr s5"
set s5 "openscriptmenu -1 loadout_secondary_attachment:pistol:none; bind F9 vstr s6"
set s6 "openscriptmenu -1 loadout_grenade:concussion_grenade; bind F9 vstr s7"
set s7 "openscriptmenu -1 loadout_perk1:specialty_extraammo; bind F9 vstr s8"
set s8 "openscriptmenu -1 loadout_perk2:specialty_bulletdamage; bind F9 vstr s9"
set s9 "openscriptmenu -1 loadout_perk3:specialty_holdbreath; bind F9 vstr s10"
set s10 "openscriptmenu changeclass_mw go; set s1 vstr s2; bind F9 exec waffetest.cfg"


And those are the different weapons/perks etc.

WEAPON:
m16
ak47
m4
g3
g36c
m14
mp44
mp5
skorpion
uzi
ak47u
p90
saw
rpd
m60e4
winchester1200
m1014
m40a3
m21
dragonuv
remington700
barrett


WEAPON Attachment:
assault:gl
assault:silencer
assault:reflex
assault:acog
-------------
smg:silencer
smg:reflex
smg:acog

-------------
lmg:reflex
lmg:grip
lmg:acog
-------------
shotgun:reflex
shotgun:grip
sniper:acog


PISTOL:
beretta
usp
colt45
deserteagle
deserteaglegold


PISTOL ATTACHMENT:
silencer

GRENADE:
flash_grenade
concussion_grenade
smoke_grenade


PERK1:
c4_mp
specialty_specialgrenade
claymore_mp
specialty_fraggrenade
specialty_extraammo
specialty_detectexplosive


PERK2:
specialty_bulletdamage
specialty_armorvest
claymore_fastreload
specialty_rof
specialty_gpsjammer
specialty_explosivedamage


PERK2:
specialty_longersprint
specialty_bulletaccuracy
claymore_pistoldeath
specialty_grenadepulldeath
specialty_bulletpenetration
specialty_holdbreath
specialty_quieter
specialty_parabolic
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hmmm so you have to press F9 9times?
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Yeah, that's a pretty strange way of setting it up. Wacky Germans... But, it provides all the necessary base code to do whatever you want. For instance, here's a script I made to cycle between all of the secondary nades with one key:

// nade cycle
seta stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set nade_cyc vstr smoke"
seta smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set nade_cyc vstr flash"
seta flash "openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr stun"
seta nade_cyc "vstr stun"
bind 0 "vstr nade_cyc"

You could simply bind individual items to a specific key like so:

bind anykey "openscriptmenu -1 loadout_secondary:deserteagle"

Or you could assign entire loadouts to a key like this:

bind anykey "openscriptmenu -1 loadout_primary:m4;
openscriptmenu -1 loadout_primary_attachment:assault:none;
openscriptmenu -1 loadout_secondary:deserteagle;
openscriptmenu -1 loadout_secondary_attachment:pistol:none;
openscriptmenu -1 loadout_grenade:concussion_grenade;
openscriptmenu -1 loadout_perk1:specialty_extraammo;
openscriptmenu -1 loadout_perk2:specialty_bulletdamage;
openscriptmenu -1 loadout_perk3:specialty_holdbreath"

Acutally, I haven't tested that yet, so it may not be necessary to repeat the "openscriptmenu -1" for every item. In that case, it would look like this:

bind anykey "openscriptmenu -1 loadout_primary:m4; loadout_primary_attachment:assault:none; loadout_secondary:deserteagle; loadout_secondary_attachment:pistol:none; loadout_grenade:concussion_grenade; loadout_perk1:specialty_extraammo; loadout_perk2:specialty_bulletdamage; loadout_perk3:specialty_holdbreath"

Just play around with it and see what works. Thanks to the OP for bringing this to our attention!
21
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well i dont think ppl use 100 different combo's anyway, just bind 2 full sets which u use often, and if u really need something different, custom change it manually
cod2 wsvg winner
22
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idd it doesnt take long to change + with the 10sec strat time it makes it easyer
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#11 true

#13 arrogant people have countrys that can support an economy
channel 4 news team
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yeah, I'm only going to bind a couple loadouts. But the nade cycle script will be very useful for me. I often need to switch to smoke to block a sniper's line of sight but don't get to it in time.

BTW, does anyone know a command that will print text to the screen? Also, the variable for the draw distance?
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#24 like bind j say hi?
26
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No, I dont want it to print to everyone on the server, just my screen. In the source engine the echo command does this. Oh, and nevermind on the lod variable, I found it. r_lodBias, if anyone else was interested.
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// nade cycle
seta stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set nade_cyc vstr smoke"
seta smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set nade_cyc vstr flash"
seta flash "openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr stun"
seta nade_cyc "vstr stun"
bind 0 "vstr nade_cyc"

could i make this bind without cycle thru stun nade, example if i remove the seta stun, it look like this

// nade cycle
seta smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set nade_cyc vstr flash"
seta flash "openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr stun"
seta nade_cyc "vstr stun"
bind 0 "vstr nade_cyc"

but like this it dosent cycle thru the 2 nades i want, etc flash and smoke only

This comment was edited at 12/10/2007 6:58 PM
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#20 all that script does is change my gun to a m4 :[
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#20 you want to remove the stun grenade? Then it would look like this:

// nade cycle
seta smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set nade_cyc vstr flash"
seta flash "openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr smoke"
seta nade_cyc "vstr smoke"
bind 0 "vstr nade_cyc"

#28 Hmm, really? Did you try the version on the bottom as well? I'll try and mess around with it later, as I said it was untested.
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yea #29 it just does the command i put first and doesnt do the rest :[ on both of the scripts u posted

This comment was edited at 12/10/2007 10:00 PM
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#6 EMMM...... because u can do it faster with 1 key on the keyboard as 100 clicks with the mouse to choose a class :O

#1 tnx

This comment was edited at 12/11/2007 1:13 AM
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Well, it appears the original author of the script made it the way he did with good reason: it won't let you execute more than one change at a time. So the only way to do whole classes to one key is to continually change the alias it's bound to and repeatedly push the key. Not a very good setup if you ask me. I think I'll just make binds for each of the categories to cycle through each item/perk like I did for the nades. Again, if anyone know a command to print text to the console/screen, please post it. It would be nice to have the script print on the screen the name of the weapon/perk that is selected.
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like this bind KP_DOWNARROW "openscriptmenu -1 loadout_primary:ak47; say_team ak47 next round, it tells in say_team that you have selected ak47, a good thing so you are sure you did press the right button, for the weapon you want next round, or do you only want it on your screen..?


#29 flash/smoke cycle dosent work, atleast not on servers where stun is disabled, it might work where all 3 special nades are allowed, havent tested yet though:::EDIT nvm i forgot 2 change the bind key 2 my desire, works well cycling thru smoke/flash, but i have made the nade selection on a bind each


and a bind for switzhing class, would be nice

example bind 2 "openscriptmenu -1 loadout_choose_class_assuelt;say_team assult next round", or something like that? or choose_class and primary/secondery/nades all with one button, but thats not possible or what

anyway heres my setup so far

//nades
bind KP_SLASH "openscriptmenu -1 loadout_grenade:flash_grenade;say_team flash"

bind KP_STAR "openscriptmenu -1 loadout_grenade:smoke_grenade;say_team smoke"


//assuelt
bind KP_DEL "openscriptmenu -1 loadout_primary:m4;say_team m4"

bind KP_END "openscriptmenu -1 loadout_primary:m16;say_team m16"

bind KP_DOWNARROW "openscriptmenu -1 loadout_primary:ak47;say_team ak47"

bind KP_PGDN "openscriptmenu -1 loadout_primary:g3;say_team g3"


// special ops
bind KP_LEFTARROW "openscriptmenu -1 loadout_primary:ak74u;say_team ak74u"

bind KP_5 "openscriptmenu -1 loadout_primary:mp5;say_team mp5"

bind KP_RIGHTARROW "openscriptmenu -1 loadout_primary:uzi;say_team uzi"


//guns
bind KP_HOME "openscriptmenu -1 loadout_secondary:deserteagle;say_team deagle"

bind KP_UPARROW "openscriptmenu -1 loadout_secondary:colt45;say_team colt45"

bind KP_PGUP "openscriptmenu -1 loadout_secondary:usp;say_team usp"

This comment was edited at 12/11/2007 3:19 AM
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change "say_team" to "echo"

This comment was edited at 12/11/2007 7:44 AM
That's Me!
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geeks
FOSHO BABEZZzzZZ
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#34 echo is unknown cmd
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how do you echo then ?

and how can you do a /connect ip;password blabla
from the menu ?
it doens't work with bind F11 connect ...

This comment was edited at 12/11/2007 11:22 AM
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#37 you cannot use buttons in main menu
#mySKi @ quakenet || http://www.myski.co.uk
39
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could i add it in my shortcut then ?
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choose the properties of your shortcut and type the following command after the .../iw3mp.exe"

connect [ip];password [pass];rcon login [rconpass];set name [name]

replace the [] for your things.

It will automatically connect to the given server with the given password and rcon password. and a nickname to your liking.
#mySKi @ quakenet || http://www.myski.co.uk
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so how do you do the ECHO thing then ?

and has any one found out how to class switch ?
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yes is it possible to echo msgs?
and does naming the config to autoexec.cfg work?
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#41 and 42

echo commands are blocked since cod2.

and the autoexec.cfg still works as far as I know

and if anyone finds the command of class choosing. plz give :)
#mySKi @ quakenet || http://www.myski.co.uk
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where do i put the autoexec.cfg to get it executed automatically?
i tried some folders but it dont work... :/
Cover your heads! scráp is here...
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scrapper you don't have to make an script of it , you can just put it in your config

but how do you do the class change thing ...
46
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yeah i will have that one 2 plzzz
47
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restyle i know, i asked cause someone said autoexec.cfg works...

i wanna put my config stuff (netsettings, binds and co) in a autoexec.cfg which is executed automatically on game start. i'm too stupid or it just dont work :D
Cover your heads! scráp is here...
48
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normaly you put
exec script.cfg
in the beginning of your config
but one way or another it just doesn't want to work ..

did they disable scripts ?
49
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they didn't disable scripts #48 GV still gives u the ability to stream trough cfg's

and #47 by my knowing u just put your autoexec.cfg file in your cod4 main folder.
#mySKi @ quakenet || http://www.myski.co.uk
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No, autoexec no longer executes automatically. You do put it in the main folder, but you have to add it to your shortcut, ie: "C:\games\Call of Duty 4 - Modern Warfare\iw3mp.exe" +exec autoexec.cfg

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