bascailly the polygon for sm (shadowmap) dont change a whole deal of stuff nothign that can really make fps any better or worse. The only ones that could change ur fps are the sm_spotshadow and two others that i forgot these change how far u see shadows from and how quick they draw, but these are cvar/dvar protected. as for the r_polygons highest is better although these do not have the same amzing effect as they did in cod2, the cod2 cmds for r_polygon have similar effects as cod4's R_lodscalerigid/skinned and r_lodbiasskinned/rigid/. Basically cod4's r_polygon arent as effective and leave them imho.
sm_enable "1" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" sm_maxLights "4" sm_polygonOffsetBias "0.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1"
baiscally all of these cmds that arent cvar/dvar protected have no real use the other just draw shadows at a certain distance i messed around with them in my movie cfg and they are all dire so pointless cmds
this has nothing to do with polygonoffsets, but... when i watch demos from top players i see that their recoil is much lower than mine any tips on improving this aspect ? :d
recoil always looks less in demos known fact plus maybe the have a more solid fps than you either 125-250 that is the only way to lessen recoil other than that deal with it and control it like the rest of us
RZE is my hero but he is a bad man
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polygonoffsets
seta sm_polygonOffsetScale "8" default 2
what exactly do these commands do?
if it's high value, close stuff will be also removed
ok so setting "seta sm_polygonOffsetBias" and " seta sm_polygonOffsetScale" to its highest is better, ok.
what about these cvars,
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
i think the values for these are -16 to 0, would setting these to -16 be better or 0? default is -1 for my config.
thanks for any help.
does the sm_spotshadow (value?) works either on sm_enable 1 and 0 ?
and can you check what were the other 2 sm_ cvars?
sm_enable "1"
C sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
All c are cheat protected
in cod4 i'm still seing dirty walls and s**t
when i watch demos from top players i see that their recoil is much lower than mine
any tips on improving this aspect ? :d
instead of holding down ur shoot button at med/long distance, just tap it really fast and you'll notice every bullet goes where u want + no recoil
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