Saturday September 6 2008
Call Of Duty
Official Design Partner

GotFrag eSports Forums

OpenWarfare 0.0.4 released!

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You can find more information in our forums or in our Wiki regarding the features avaiable in the mod or the mod itself.

Forums: http://openwarfare.no-ip.org/forums
Wiki: http://openwarfare.no-ip.org/wiki

Version 0.0.4:
- Prestige mode. Players will be able to rank up to prestige level 10 rank 55. A different approach has been taken though from the console implementation. Every time a server reaches level 55 it will be automatically moved to the next prestige level but without losing his/her unlocks, challenges, etc. The total XP points that a player can obtain now has been increased from 125,490 to 1,380,390.
- Extended anti bunny-hopping functionality for alternate behavior where the weapons are lowered only when the player jumps continuously.
- Next map rotating message that shows the players what's the next map and gametype in the rotation. This feature uses 100% localized strings so it doesn't need any translation at all.
- Option to delay the use of frag grenades, special grenades, RPGs, and grenade launchers at the beginning of each round.
- Weapon damage modifiers have been added also for frag grenades, grenade launchers, C4s, claymores, and RPGs.
- Ready up period has been enhanced and players will see a blinking message on their screens if the server is not password protected.
- Ability to setup class limits per team.
- Option to disable the announcer in the game ( "We got the bomb", "Time in running out", etc).
- Option to disable the auto-melee that makes a player move towards the enemy when bashing the knife.
- Option to disable the showing of the briefcase when planting a bomb in S&D or Sabotage.
- Option to enable a sound when starting to plant the bomb in S&D or Sabotage.
- Option to force a team switch at halftime. Instead of switching sides, it switches the teams.
- Ability to select the weapon's camo in unranked mode.
- Virtual ranks based on the player's name for unranked servers.
- And last but not least, OpenWarfare now supports German and has been completely translated to that language (please excuse any translation errors as this is the first release supporting this language).


Version 0.0.3 features:
http://openwarfare.no-ip.org/forums/viewt..

Version 0.0.2 features:
http://openwarfare.no-ip.org/forums/viewt..

Version 0.0.1 features:
http://openwarfare.no-ip.org/forums/viewt..


Regards,
t3chn0r
OpenWarfare Project Leader

This comment was edited at 07/08/2008 11:53 AM
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cool =)
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QUOTE:
- Extended anti bunny-hopping functionality for alternate behavior where the weapons are lowered only when the player jumps continuously.


fail

This comment was edited at 07/08/2008 1:39 PM
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gj, now code cod4tv plz xD
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idd #4. Prestige mode will shut my X360 m8s up. nice work.
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#3 Not sure what that means... The anti bunny hopping feature has 3 options:

0 = Disabled (like the stock game).
1 = Your gun is lowered every time you jump.
2 = Your gun is lowered when your jump is within one second from the last jump.

Do you have another idea that can be implemented?

PS: I clicked the + sign next to your comment because I thought that was the way to quote a message but I guess not... :D
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Anti-bunny hopping is mental in my opinion. Every FPS game out there has bunny hopping, so taking it out of CoD4 would ruin it. People don't bunny hop so much in CSS I guess...
AMD 64 X2 6400+ XFX 8800GTS 4GB Crucial Ballistix Creative X-fi Xtremegamer Sennheiser HD555
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#7 That's the reason why we offer that many options... It then depends on the server admin to decide what setting best fit their gameplay style... ;)
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bad mod for bad gamers
Do a barrel roll!
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More constructive comments ?
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code codtv thanks.
#LostProphets #x3o
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they should allow quake style bunnyhopping in CoD4. suits the pace of the game.
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bind scroll +jump yo
e2160@2.7ghz | GA-P35-DS3L | 2GB XMS2 800 | XFX 9600GT | CM690

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