|
|||
Kenneth "fRiJec" Jensen sits down with Enrico "Fuchsstute" Ausborn for an exclusive interview with the first top player to test Call of Duty 4 for the PC. ![]() Kenneth "fRiJec" Jensen: What was your initial impression of CoD4 after the first few minutes, compared to CoD2? Enrico "Fuchsstute" Ausborn: I really enjoyed playing Call of Duty 4. The graphics were impressive and I liked that they didn't change that much of the gameplay. The weapons have more recoil and you can shoot through walls. The maps aren't as large as I expected them to be, they're similar to CoD2. Are there many major changes to the HUD? How do the physics work with recoil, sprinting, leaning, throwing grenades, crosshair, jump shooting and so on? They changed not that much at the basic HUD. The radar shows the whole map with red dots when the opponent makes sounds. I played 45 minutes TDM and after three kills in a row, I got the chance to get a special radar or something like that. After I used it, all opponents were shown as red dot at the radar. After I had five kills in a row, I got the airstrike. By pressing 7 I got the whole map on the screen. With the mouse I chose the location, where I want to use the airstrike. Both features can be very tactical, but I don't know if they're the right thing for competition. I played with some different weapons. Two different snipers, one like the fg42 - zoom and three shots in a row. The other sniper was similar to the sniper in Call of Duty 2. It's still possible to steady the scope by holding your breath. I hit some shots with the AK47, it was like Counter Strike. Furthermore there was an SMG, which was like the Thompson. Mostly I played with a machinegun, like the Counter Strike gun for the CT's, (I don't know the name of it). Head-shots are even possible. The sprinting feature was a bit buggy in this version. It was possible to press the sprint key many times in a row, so I felt like an athlete. Anyway it's a nice feature! It's not possible to throw the grenades that far like in Call of Duty 2. The grenade's explosion is much bigger than in Call of Duty 2. You can destroy cars by using it. They still have a grenade indicator. The crosshair was a bit bigger than in CoD2, but it still gets bigger when you move around. What about the more competitive aspect of it? What were the maps like, how many weapons can be carried, is it suitable for 5v5 or 6v6? It wasn't possible to carry two primary weapons. You have one grenade besides a pistol and a primary weapon. I just played TDM, so I can only speculate. The airstrike can be a tactical instrument, but I'm not sure because it's too strong. I couldn't use a smoke grenade, but maybe that's because I didn't use the shotgun. I guess the bazooka will be disabled because it seems that this weapon was made for the single player to destroy tanks. There won't be many changes and that's what's good about it. Did the whole weapon and class system feel balanced to you? I have seen there is quite an arsenal to acquire. I didn't recognize that much of the class system. Besides the special radar and the airstrike, I had the possibility to use a night vision device, but I didn't use it. I didn't have a new rank or a better weapon while I played TDM. Page:
|






User Comments
2 min silence
***RIP*** In memory of the rifle.
really interesting read and i am glad they let a pc gamer have a go :)
thanx
rifle? how they can imagine war without a rifle?
jerks
I'm sure you will be able to disable/enable airstrikes and stuff so chill!!!
And mannnn I can't wait for walling. That's the biggest pro on there IMO =]
Is it like cod1/cs or regenerating like cod2?
I think that if the fixes are made nice and early then this game will be awesome. It will combine CoD1, CoD2 and CS. The wall-banging sounds like a good idea, remember you can only do it through certain walls. The new guns sound good too. Yes you lose the single shot rifle which to me is a nightmare because thats the only gun I bloody use! But you gain guns which are hard to tactically master. Like Mick said. This means that everyone has a fresh start and a chance to hit the scene with their talent (if you want to take it that far).
I'm loving it having moved to CSS 8 months ago and just got back to CoD2 a month ago. I might be half decent with the guns already :D:D:D
:)
better if they had the cod1 health in cod4
It doesn't look like UO: smallmaps , no vehicles etc.
The only bad thing are them special abbilities I guess.
Looking forward to this game
Wish they would just make the game for multiplayer, get the feeling they havn't listened that well over the years. Airstrike? lmao i remember artillery was a pain in the asss!
* does anyone know when they will release a demo?
Shooting through walls in COD4 is a pro as well. Many who play cs1.6 or css will realise this.
More Pages
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!