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Call Of Duty: DAMN:WW competitive mod released

By: Jeff Suckow - Published November 11, 2008 at 6:22 PM EST - Writer Archive
The first competitive mod for CoD:WW is now available.
On Tuesday morning, only a few hours after Call of Duty: World at War was released, the first competitive mod was completed. Written by Stephen "MavLP" Groat of x3o gaming, DAMN:WW is based off of the CoD4 mod, DAM.

The promod addresses some of the initial problems spotted during the PC Beta over the past two weeks. Below is a list of all of the fixes and changes made in DAMN:WW, and the file itself can be found in the GotFrag files section, HERE.

  • Fixed the sound occlusion.

  • No dust/fog/fire.

  • Hitblips only show when someone isn't shot through a wall.

  • Nade blips off.

  • Sway is removed for all guns as it is still broken.

  • Exploding barrels/cars will not explode.

  • Grenade damage only slightly decreased, larger than cod1, but smaller than default.

  • The "AWP" fix is used. The scopes zoom in fast, but you are forced to zoom out when you shoot, and the gun must re-cock fully before you can zoom back in.

  • Alternate regen system. This will be forced for a little while, so people can try it before rejecting it.

  • Bolts/scopes now kill from the waist up.

  • All perks disabled.

  • Added ability to drop the bomb and /kill with binds.

  • Grenade indicators are disabled.

  • Healthbar added for the new regen system.

  • The "bomb" and all hud icons are removed, since there are icons on the minimap for them.

  • ALL semi-automatic rifles shoot at the same speed as the garand.

  • The "+5" popup is gone when you kill someone.

  • The "red dots" on radar are removed.

  • Recoil is still the same as stock, along with most damages.

  • Grenades remain cookable.

  • Menu system remains default until the mod tools are released.

  • Ready up mode along with halftime and automatic team switch.

Future releases are already being worked on, with the following plans in mind.

  • Mode to switch between three gametypes. Each half of a game would be 7:30, and it would be split up into 3 periods. Each would have a wave respawn system so that every 15 seconds a new wave spawns. Teams will knife for side choice.

  • First game type will be WAR. Each team plays on both sides and if the timelimit is hit then it gets whichever team has more flags. If there are equal flags, then it gets the amount of kills+deaths, and if THAT is the same, then it's a draw. What is different in this is that there are three 5 minute periods, and the winner of the knife round picks on what side to start on.

  • Second game type will be CTF. It will have similar rules to the cod2 ctf, except 7:30 halves, 15 second wave respawn. If the game is tied, then there is a 3 minute overtime until the game is won.

  • The final game type is still to be determined.

  • Smooth out the knife round, without having the need to restart.

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