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Call Of Duty: DAMN:WW's Mav Interviewed

By: Jeff Suckow - Published November 25, 2008 at 1:01 PM EST - Writer Archive
GotFrag sits down with CoD:WaW DAMN:WW's coder, Stephen "MavLP" Groat.

The latest release of Call of Duty has been out now for a couple of weeks here in the states. The mod community has been hard at work to develop solutions to make the game competitive. One of the modders at the forefront is Stephen "MavLP" Groat of x3o gaming.

Groat was able to compile what he knew about the CoD4 engine, and come up with a playable mod to release on the launch day. Referred to as DAMN:WW, his mod is based off of the CoD4 Mod, DAM. While Groat was able to beat everyone to the punch so to speak, by releasing his mod last week, the rest of the modders haven't been far behind. Ryan "raf1" Palmer has also released an alpha version of his competitive mod, called promod. And with PAM's lead developer working hard on his release, it won't be long until there are three choices for a competitive mod.

With the ensuing competition between the mods, GotFrag got in touch with DAMN:WW's developer to discuss modding in general, as well as everything from CoD5's guts to the feedback he has received thus far.




To start things off, can you please introduce yourself to our readers?

My name is Stephen Groat. I am from Canton, Michigan which is a suburb of Detroit. I am a student at SchoolCraft College working on my associates Criminal Justice degree. I go by the alias MavLP and I play for x3o gaming. I used to play for MoBdeep during the summer and Eximius, better known as 51 in the winter of '08. As for coding, I took two years of programming in high school. I tinkered a bit with the cod4 script files throughout the year. Only after the last CEVO season did I really start coding for CoD:WW. That work is now DAMN:WW.


What goes in to making a competitive mod like the one you just created for CoD5?

Mav on the far right along with his Cygames Pug
What goes into making a mod. Well, theres a few things that you have to have before you can even think about scripting or modding. You have to have a pretty good grasp on coding in C++. You must be able to solve problems well and have a lot of free time. Now what went into making the DAMN mod was many months of work. Originally I was just making a wepaon mod for CoD4 around the time of the big European LANs.(August-ish) I was toying around with the guns making them actually have recoil and kick comparable to CoD1. Later I started to want to do more than just that. I wanted to be able to mod the game totally so it is basically a clone of cod1.

Fast forward a few months to around a couple weeks before the release of the CoD:WW demo. I had gotten rid of the idea of cloning cod1, and decided that movement and recoil are just two things that cannot be changed in a game. I made a bunch of interfaces that were transferrable to CoD:WW, along with many scripts like a fade to black script similar to CS, and my healthbar script. When CoD:WW came around, it was just a matter of porting the work that I had done for CoD4 and fixing it so it worked with the new game.


What drives you to spend your own personal time and talent on creating a mod? Do you receive any sort of compensation for all this?

Well time was never really an issue for me, since I have PLENTY of it. There was nothing going on with gaming for me after the last season of CEVO, so there were a few months of downtime. You could say I just had nothing better to do. What really drove me to make this though is from experience with what happened at the launch of CoD4. Coming from a totally different game(bf2142), I didn't really know what do expect at a launch of a game. I noticed that a lot of decisions like keeping in lots of perks, and listening to the majority instead of the people who knew how to make a game perfect to competition made the game really slow on the launch. People were debating on things such as keeping in juggernaught and steady aim instead of making every player the same. I didn't want to go down that road again with CoD:WW. Promod did an amazing thing by forcing the best ruleset onto everyone, even though there were many decisions I disagreed with. I just wanted to start off CoD:WW right, and give this game a chance to get supported by a major tournament such as MLG, CGS, or any big CS circuit. I don't really receive any compensation though, this is all done by me for nothing but the chance for the game to last.
Continued (1/3) »
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User Comments

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first
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you're first on waste of space
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haha good stuff
#MoBgaming
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Nice interview :)

This comment was edited at 11/25/2008 4:15 PM
The secret to creativity is knowing how to hide your sources.
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good mod bad game

no seriously its a bad game

but congrats Mav on the interview and thank you for the MOD :)
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http://www.gotfrag.com/files/upload/jeffy..

Yesssssssssssss!
I'm in a picture in an article on the GotFrag front page.
=]
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well hopefully the next game patch will be out soon. apparently they plan on fixing some of the major problems that the community has with the game (no demo record, fps commands, etc). What they should do is take out the useless code which has been left from their sloppy port to PC so the game runs better on everyone's comps
GotFrag CoD and Features Head
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MAV Ur face on front page is sexy as hell. badfish u is ugly mav is the new FACE OF COD!
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QUOTE:
The games aren't developed for competition, they are developed for pubbers on the Xbox 360. It makes great business for Activision, but we are the little guys being stepped on for that success. I see CoD having the chance of being paralell to CS if it gets support from MLG or a non-cs tournament. If IW or Treyarch sees our side of the bridge, and that if they make a game catered for the competitive community, it will be fun for many people. I hope that day will come.


me too
HaHa
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too bad CoD5 is already dead.
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can't believe nobody has mentioned how good alex's hair looks yet again
also, #lostprophets
#lostprophets
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QUOTE:
MAV Ur face on front page is sexy as hell. badfish u is ugly mav is the new FACE OF COD!


:)

I hope the community gets out of the past and realizes cod4 or 5 can be good.

This comment was edited at 11/25/2008 7:23 PM
#LostProphets #QuakeLive
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Nt MavLP... but the game is really bad :[
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nice interview

CoD4 for the win!
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MavLP ftw


In other news, #51 / #LostProphets
#51 #LostProphets
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Holy sh*t brett is ugly as sin.
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/record this

...fook
#gunther :{D
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jesus.
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I didn't read the review I just feel like saying something.

in a pro match mod, there shouldn't be a health bar, because it's Call of Duty, there's no health bar in Call of Duty, and there shouldn't be.
Except of that the weapon chosing must be simple like CoD4 promod, but DAMN mod is much more better than promod for sure.

This comment was edited at 11/28/2008 4:03 PM
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Well CoD originally had a health bar. Saying "It's Call of Duty therefore health bears shouldn't be used" is misleading because Call of Duty had a health bar. Now, all the sequels didn't, so if you were referring to anyone of them, it makes sense. Otherwise, I hate you.
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let me put this big boy in your life.

and by big boy i mean P3NIS

and by life i mean V4GINA
#51 #LostProphets
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Call of Duty has not have that kinda sux health bar, and the health bar in DAMN mod just makes the game more uglier than CS. I don't know if you're a CoD player or not but at least I'm playing for the best team in my country, and DAMN mod is not a pro match mod atm. It's just a match mod, not better than "heyguysImadeamatchmodforcodsoyouguys... match mod", but since promod even worst than that right now, DAMN is the better option atm. But it's not changing that the DAMN is just an amateur match mod.
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#22

wat?
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#22... u are sounding like an idiot, cod1 had a healthbar, and its a FvCKIN healthbar honestly, ur sayin ur screen shouldnt glow red when ur hurt also then, cuz if u cant guesstimate where your health is without it, then u fail regardless
PHG > tw|sta` <
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Well I hope your health bar will save you when you got shot in real life.

Why do you think they removed the health bar after CoD? Because it was meaningless.
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good effort mav, although u wasted ur time on something no league even thinks about picking up. so honestly who cares. but props for doing it to begin with.

cod5 was dead before the official release, leave it to try fail to screw up another contract given to them by activision THANK GOD I.A is doing cod6.
PROMOD # > DAMN.CRAP anyday
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Watch out guys hes on the best team in Turkey
#Löstprophets
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Mav? as in the kid who tried casting for e-rev and got booed off because of his horrible LISP. The talent of this community is uncommonly repulsive

This comment was edited at 12/15/2008 4:35 PM
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Someone get this guy to fix promod.
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#27 read carefully what I said, don't do unnecessarily comments.

fixing promod? lol
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#25 do you think your health will regernerate in real life or that you will be able to carry on walking after a shot to the leg? jog on if your going to bring realism into this.

You cannot talk realism regarding this mod..

Damn mod has a nice hit box method.

Everything else about it is horrid.

Everything.

Promod is also horrid

PAM4 is at least fun.


But then again PAM4 is not Call of Counter Strike 4... so it cant be good.. <roll>

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