im pritty sure #7 is speaking generally about when shooting long range against enemys on 100hp, in which case you may aswell shoot all your bullets at the sky!
#15 I actually don't think you need to do that with Glock. Don't quote me on it, but it seems like the x-hair just expands, it doesn't actually move upward.
Price: $500 Country of Origin: Germany Caliber: .45 ACP Clip Capacity: 12 Rounds Rate of Fire: N/A Weight: 1 KG Projectile Weight: 15.2 Grams Muzzle Velocity: 886 Feet/Second Muzzle Energy: 553 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 30 hp Avg. damage to unarmored head: 100 hp Avg. damage to armored chest: 15 hp, 8 armor Avg. damage to armored head: 65 hp, 33 armor Avg. damage to unarmored chest (silenced): 26 hp Avg. damage to unarmored head (silenced): 100 hp Avg. damage to armored chest (silenced): 12 hp, 7 armor Avg. damage to armored head (silenced): 50 hp, 25 armor
Basic advice and techniques
When possible all players should try and keep a slow rate of fire, not only does it increase your accuracy but it also increases the percentage of your bullets reaching your target. For example you should try and complete your 12 rounds within around 4 seconds firing 1 bullet each time.
In close range combat or versus multiple targets it can sometimes be at your advantage to rapidly fire at your opponents, for example if 5 players are rushing you in an enclosed space. In close ranges one bullet against an unarmored opponent can kill instantly if you shoot them in the head, so always try and aim for the head.
The USP is one of those guns you have to sometimes ride your luck and take chances, mainly because of the amount of bullets you have. In most cases if you get rushed by 5 terrorists on the pistol round you will need to reload your gun, so always position yourself somewhere you can get your second magazine reloaded.
Another interesting variation on styles that can be seen is whether to be mobile or stagnant when firing the USP, from my experience at long range I stand still to increase my accuracy and during close combat I become mobile to avoid my opponents bullets.
The most important part of using the USP is to attempt to aim for the head on every occasion, considering a body hit will do around 15dmg and a headshot will do 65 to an opponent with armor. I also never use the silencer on the USP as it severely decreases the damage dealt upon your enemy.
Price: $400 Country of Origin: Austria Caliber: 9MM Parabellum Clip Capacity: 20 Rounds Rate of Fire: N/A Weight: 0.9 KG Projectile Weight: 8 GRAMS Muzzle Velocity: 1132 Feet/Second Muzzle Energy: 475 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 18 hp Avg. damage to unarmored head: 80 hp Avg. damage to armored chest: 9 hp, 4 armor Avg. damage to armored head: 40 hp, 21 armor
Basic advice and techniques
From personal experience most players tend to keep their glock primarily on the semi-automatic mode to start with, this is mainly because on burst at longer ranges it becomes pretty random. Also even in close combat if you get even on shot to your opponents head hes in some serious trouble.
The burst mode which can be used is very useful in close quarters and can be effective while being mobile as well as jumping unlike the USP. The rare thing most people may not know is that on an armoured victim a headshot on burst mode at times can instantly kill your opponent.
In close combat on semi-automatic the best advice is to try and spam your opponent as much as possible and during middle range fights to use a slow but steady rate of fire.
At long ranges especially, I tend to shoot even slower and concentrate on my accuracy. Shooting slow one-bullets at your opponent can be extremely effective. At long ranges it all depends on your rhythm and accuracy. I can guarantee that this technique will get you more results than just spamming at your target.
Another technique I use is when Im at middle to close range is if I get a headshot on my opponent and they are difficult to hit, Ill switch the mode to burst so I have a greater chance of hitting them. This is especially effective when they are low health points since they will only need a small amount of damage to die.
Price: $650 Country of Origin: Israel Caliber: .50 Action Express Clip Capacity: 7 Rounds Rate of Fire: N/A Weight: 1.8 KG Projectile Weight: 19.4 GRAMS Muzzle Velocity: 1380 Feet/Second Muzzle Energy: 1650 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 60 hp Avg. damage to unarmored head: 100 hp Avg. damage to armored chest: 40 hp, 8 armor Avg. damage to armored head: 100 hp Basic advice and techniques
The deagle is the most powerful pistol in the game, its main advantage to any other pistol is that it can shoot through walls and can instantly kill an opponent if you get a headshot. Its main weakness is that you only have seven bullets in a clip, literally every bullet does count.
The main two techniques that I currently employ when I use the deagle, is either rapid fire or a slow rate of fire, personally I choose which one to use depending on the range and my opponents weapon/positioning.
1. Close Range The best method in my opinion when you are really close to your opponent is Rapid Fire, what I mean by that is spamming your opponent as fast as possible while standing still. Im not so sure if all professional CS players like to use this technique, but I have found it to be quite effective. Normally several of the bullets out of 7 will hit your target although obviously if there are multiple targets I would use a slower rate of fire and try and just headshot my opponents.
2. Middle / Long Range At these kinds of range I tend to use a slow rate of fire, shooting one-bullets at my opponents and trying to get the headshot is the easiest way of getting the kill. The slower your rate of fire the more accuracy you will have and the bigger chance of hitting your target.
The deagle is the most famous gun on eco rounds, many teams buy armour and a deagle when they have lost the pistol round. This is mainly because of its power and versatility against an opponent who may have no armour or a weak long range weapon such as an mp5. The deagle can also be deadly if you have 5 players shooting at one opponent as it is more than likely you will get that headshot and kill your opponent.
wtf is this get that shiz out of here Edit: get a glock, put it on burstfire, fire using mouse1and2 (Like your quickscoping).. glock becomes beast like.
Controling pistols
im pritty sure #7 is speaking generally about when shooting long range against enemys on 100hp, in which case you may aswell shoot all your bullets at the sky!
It really all depends on the situation you're put in =)
Price: $500
Country of Origin: Germany
Caliber: .45 ACP
Clip Capacity: 12 Rounds
Rate of Fire: N/A
Weight: 1 KG
Projectile Weight: 15.2 Grams
Muzzle Velocity: 886 Feet/Second
Muzzle Energy: 553 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 30 hp
Avg. damage to unarmored head: 100 hp
Avg. damage to armored chest: 15 hp, 8 armor
Avg. damage to armored head: 65 hp, 33 armor
Avg. damage to unarmored chest (silenced): 26 hp
Avg. damage to unarmored head (silenced): 100 hp
Avg. damage to armored chest (silenced): 12 hp, 7 armor
Avg. damage to armored head (silenced): 50 hp, 25 armor
Basic advice and techniques
When possible all players should try and keep a slow rate of fire, not only does it increase your accuracy but it also increases the percentage of your bullets reaching your target. For example you should try and complete your 12 rounds within around 4 seconds firing 1 bullet each time.
In close range combat or versus multiple targets it can sometimes be at your advantage to rapidly fire at your opponents, for example if 5 players are rushing you in an enclosed space. In close ranges one bullet against an unarmored opponent can kill instantly if you shoot them in the head, so always try and aim for the head.
The USP is one of those guns you have to sometimes ride your luck and take chances, mainly because of the amount of bullets you have. In most cases if you get rushed by 5 terrorists on the pistol round you will need to reload your gun, so always position yourself somewhere you can get your second magazine reloaded.
Another interesting variation on styles that can be seen is whether to be mobile or stagnant when firing the USP, from my experience at long range I stand still to increase my accuracy and during close combat I become mobile to avoid my opponents bullets.
The most important part of using the USP is to attempt to aim for the head on every occasion, considering a body hit will do around 15dmg and a headshot will do 65 to an opponent with armor. I also never use the silencer on the USP as it severely decreases the damage dealt upon your enemy.
Price: $400
Country of Origin: Austria
Caliber: 9MM Parabellum
Clip Capacity: 20 Rounds
Rate of Fire: N/A
Weight: 0.9 KG
Projectile Weight: 8 GRAMS
Muzzle Velocity: 1132 Feet/Second
Muzzle Energy: 475 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 18 hp
Avg. damage to unarmored head: 80 hp
Avg. damage to armored chest: 9 hp, 4 armor
Avg. damage to armored head: 40 hp, 21 armor
Basic advice and techniques
From personal experience most players tend to keep their glock primarily on the semi-automatic mode to start with, this is mainly because on burst at longer ranges it becomes pretty random. Also even in close combat if you get even on shot to your opponents head hes in some serious trouble.
The burst mode which can be used is very useful in close quarters and can be effective while being mobile as well as jumping unlike the USP. The rare thing most people may not know is that on an armoured victim a headshot on burst mode at times can instantly kill your opponent.
In close combat on semi-automatic the best advice is to try and spam your opponent as much as possible and during middle range fights to use a slow but steady rate of fire.
At long ranges especially, I tend to shoot even slower and concentrate on my accuracy. Shooting slow one-bullets at your opponent can be extremely effective. At long ranges it all depends on your rhythm and accuracy. I can guarantee that this technique will get you more results than just spamming at your target.
Another technique I use is when Im at middle to close range is if I get a headshot on my opponent and they are difficult to hit, Ill switch the mode to burst so I have a greater chance of hitting them. This is especially effective when they are low health points since they will only need a small amount of damage to die.
Price: $650
Country of Origin: Israel
Caliber: .50 Action Express
Clip Capacity: 7 Rounds
Rate of Fire: N/A
Weight: 1.8 KG
Projectile Weight: 19.4 GRAMS
Muzzle Velocity: 1380 Feet/Second
Muzzle Energy: 1650 Joules
In-game Damage Meter
Avg. damage to unarmored chest: 60 hp
Avg. damage to unarmored head: 100 hp
Avg. damage to armored chest: 40 hp, 8 armor
Avg. damage to armored head: 100 hp
Basic advice and techniques
The deagle is the most powerful pistol in the game, its main advantage to any other pistol is that it can shoot through walls and can instantly kill an opponent if you get a headshot. Its main weakness is that you only have seven bullets in a clip, literally every bullet does count.
The main two techniques that I currently employ when I use the deagle, is either rapid fire or a slow rate of fire, personally I choose which one to use depending on the range and my opponents weapon/positioning.
1. Close Range The best method in my opinion when you are really close to your opponent is Rapid Fire, what I mean by that is spamming your opponent as fast as possible while standing still. Im not so sure if all professional CS players like to use this technique, but I have found it to be quite effective. Normally several of the bullets out of 7 will hit your target although obviously if there are multiple targets I would use a slower rate of fire and try and just headshot my opponents.
2. Middle / Long Range At these kinds of range I tend to use a slow rate of fire, shooting one-bullets at my opponents and trying to get the headshot is the easiest way of getting the kill. The slower your rate of fire the more accuracy you will have and the bigger chance of hitting your target.
The deagle is the most famous gun on eco rounds, many teams buy armour and a deagle when they have lost the pistol round. This is mainly because of its power and versatility against an opponent who may have no armour or a weak long range weapon such as an mp5. The deagle can also be deadly if you have 5 players shooting at one opponent as it is more than likely you will get that headshot and kill your opponent.
Edit: get a glock, put it on burstfire, fire using mouse1and2 (Like your quickscoping).. glock becomes beast like.