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4/20 - Russian Jump

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Dust2 Overview - http://i43.tinypic.com/qzn51f.jpg
Nuke Overview - http://i39.tinypic.com/2uetoy1.gif


#PokeBallers - http://www.summit.sickservers.net/pokebal.. (emergency backup)
Steam Powered Forums - http://forums.steampowered.com/forums/sho.. ( THREAD LOCKED. :( )
Steam Powered Forums - http://forums.steampowered.com/forums/sho.. ( linked in post#1 )
MyEG - http://myeg.net/forum/forum_details.php?f.. (props to josh_rt)
XplayN - http://xplayn.com/forum/topic/88266/3487447 ( thanks corell )

FEEL FREE TO SHARE THIS ANYWHERE.
(please send me links if you have ported this to another forums)


4/20 - Russian Jump ( http://i41.tinypic.com/152m8ah.gif )

First and foremost, the new jumping noise aka the “Russian Jump” implemented during the April 20th update makes no sense whatsoever. This update was created in order to correct/nerf the “Russian Walk.” Since this movement involves ONLY ducking then there is no logical reason to explain why the developers had to create sounds emitted by jumping (aside from the fact that it’s only customary for Terrorists and Counter-Terrorists to slam a foot against the floor prior to jumping in order to ward off predators and mark their territory). Because this jumping sound is an unintended side effect created while ‘fixing’ something completely unrelated to it, it should be considered a bug and taken care of immediately. Incase this bug was actually intended to become Counter-Strike’s newest “feature,” I will continue to elaborate on the fact that this “feature” is detrimental to the gameplay of Counter-Strike 1.6, the world’s most popular and most successful first-person shooter PC game and the launching pad for Steam itself (which we were forced to download in order to play Counter-Strike 1.6 back in 2004).

So, how does this new Russian Jump impact the general gameplay mechanics? It is now impossible to quietly jump and peek over something in order to gain an advantage in any given situation. It is now impossible to quietly jump over obstacles (rails, ledges, boxes) in order to move from one area to the next more quickly. It is now impossible to quietly use head-stacking as a Counter-Terrorist in order to surprise enemies with unique setups and positions. It is now impossible to use head-stacking as a Terrorist in order to reach windows, roofs, ledges or any other fixtures. It is now impossible to quietly jump onto a ladder without making noise. Many of the things which we previously took for granted during situations where sound must be kept at a minimum (almost always) are now going to become dead giveaways to the position and number of players at certain locations. In order to avoid making these jumping noises, players will be forced to just not use certain ladders (helpful for retaking upper in nuke?), peek while standing in the open (fantastic way to peek lower B in Dust2?) or not jump on top of boxes (planting for apartments in Inferno any time soon?) The Russian Jump bug hinders almost every aspect of the way maps have been traditionally played, and eliminates vertical movement in many situations.

Since the paragraph above does not seem as menacing as it really is, I’m going to use images in order to display just how much this hurts the gameplay in the 4 traditional league-play maps and point out some of the major problems created by this new bug.

This comment was edited at 04/23/2009 8:32 AM
;o
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Dust2 - http://i43.tinypic.com/qzn51f.jpg
(click that link, please. i worked hard on it.)

Some of the biggest problems created by this new bug involve entering B bombsight and peeking certain spots. Taking B bombsight through window in a clutch situation is now much harder that it previously ever was. As if squeezing yourself through a hole in the top corner of a bomb sight and standing on top of a box before making a move wasn’t hard enough, now the only way to get to window is by making two noises different elevations. Another problem involving window is that once you have planted the bomb inside B you are no longer able to sneak out of the site via window because you must also make two noises at different elevations, which is a dead giveaway as to what you are attempting to do. In a 1v1 situation, this essentially locks down B bomb sight to just the door and the tunnel and if you have previous knowledge about where the CT is, then there is only one spot (tunnels or door) that they can enter without making noise. Another problem (which is highlighted in the image, and shown with a small picture) is that while in lower B tunnels, perhaps the most effective and stealthy move in dust2, the stair peek, is completely negated. This move is critical for players who want to investigate upper B tunnels without risking walking up the stairs; it is crucial on CT save rounds where Counter-Terrorists’ already have a disadvantage (no primary weapons) and cannot afford to be heard if they want to successfully kill a fully armed Terrorist and pick him his gun.

Another major concern in dust2 is now the catwalk area. The ‘fast cat’ maneuver which was once quiet and effective, is now loud and obnoxious. It will likely involve 6 individual sounds created due to jumping for just 1 person to get on catwalk. While this isn’t a problem early on in the round, it is completely unacceptable after the bomb is planted and the CT’s are trying to make a move into the site. Another effective head stack that is now almost useless for retaking the site is the famous elevator stack which puts a CT just within reach of the bomb. Russian Jumping on the fast cat boxes also hurts the Terrorists as well, because if the bomb is planted for cat (out in the open) and a T wants to jump up to the cat boxes prior to spamming the defusing CT, they will now create 2 noises to get on top of the box and 1 more to peek which is counter-productive while in clutch situations. Russian Jumping ruins many common setups and plays around the catwalk area.

Aside from entering the bomb sight, jump peeking into lower B from the elbow of catwalk (in front of the stairs) is now very dangerous. Prior to the update, a Counter-Terrorist was free to jump at this spot 20+ times without making any noise at all, now 20+ noises will be made. This puts the CT’s at risk of being naded and spammed from top mid, middle or even lower B. In order to peek lower B after this update, CT’s must move up further and duck jump in place (but will not be able to see as much of the tunnels) or stand out in the open and look into lower B. Both of these moves are even riskier than jumping quietly in place, and the ladder is just foolish. This update limits the CT setups at catwalk to a few out-dated traditional setups which can be easily anticipated. Not only does this force the CT’s to play in more reserved spots, it severely limits the CT’s ability to take the site using some of the famous boosts which are commonly used.

The previous two paragraphs highlighted what I think are now the 2 biggest problem areas within dust2. If you didn’t make much of those paragraphs, then read the one below, because I put the issues into perspective.

I’m a Counter-Terrorist. The bomb is in B and I have just enough time to enter the site, take out the remaining 2 Terrorists and defuse. I approach the boxes outside of window only to realize that if I jump on them I will make noise (because of the fact that it’s only customary for Terrorists and Counter-Terrorists to slam a foot against the floor prior to jumping in order to ward off predators and mark their territory, amirite?). I think about jumping once as a fake at window, but the Terrorists won’t buy it, because I have to jump twice to get to the window. Next, I think about jumping twice as a fake then going into the door. Well that won’t work, because the second jump has to be higher than the first if I’m actually going to go into the window. There’s not enough time to go into B tunnels and take the site. Now, I’m thinking the door might be my best bet? That’s too risky, because the Terrorists know that I have to make noise to get into window, so they’ll probably just both watch the door until I do. Okay, I’m just gonna give this 2-jump-fake-thing a try and see how it goes. I jump once and land—no harm done. Just after slamming my black, steel-tipped, standard issue boot against the floor, I jump a second time. This time I’m not so lucky—just after propelling myself upward I spot a large man exiting the B doors. After inspecting his personage I take note that he is quite appropriately dressed in his Arctic camouflage sweater and black ski mask. As soon as he starts to crank off a few rounds in my direction, there is a massive explosion on the other side of the wall which instantly kills me and sends both myself and my Arctic assailant skyward towards CT spawn—the round is over and I have failed miraculously.

This comment was edited at 04/22/2009 1:49 AM
;o
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Nuke - http://i39.tinypic.com/2uetoy1.gif
(click that link, please. i worked hard on it.)

Before reading this article, please watch the first 1:35 of this video:

http://www.sk-gaming.com/video/108291-The..

Now that you’ve seen that, I can’t think of any other way to start off this article other than by taking a moment of silence in order to show our respect for one of the most exciting and entertaining strats ever developed during the 8+ years that Counter-Strike has been around. Remember that feeling of complete excitement, how thrilling it was to watch something so intricate and complex work so perfectly?

(moment of silence goes here)

It’s dead now, Valve killed it and it won’t come back unless the Russian Jump is fixed.

The Russian Jump bug did a fine job slaughtering de_nuke. Ramp room is quite heavily affected, the upper bomb sight is much more limited for CT setups as well and the vents are now a complete joke and can be completely shut down by one player. Any strategies involving boosting outside will be exponentially less effective, and general movement throughout the map will likely change due to the fact that all of the small jumps which we took for granted during stealth situations can no longer be done.

First up is T side. Boosting red rock is still possible, but if done late enough in the round it will be heard from the opposite rafter inside upper which, against any decent team, would result in a quick death. An effective way to pick up the first frag of the round during T side may very well be to just sit in lobby until you hear somebody jumping onto hut (you’ll hear 4 jumps, you can’t miss it) and then just toss four or five nades under the unsuspecting Counter-Terrorist who has intelligently placed himself above an impending rush. This strat was once hit or miss, but with the new Russian Jump it can be 100% effective. If it’s late in the round and you happen to be pushed up near ramp, it’s not that bad of an idea to just sit there and wait for the guys playing ramp to either jump to peek over the box, or jump on top of the box. With this information, it shouldn’t be too hard to prefire the CT’s playing ramp and take the round from there. If you’ve got a strat which involves walking outside to flank ladder, don’t bother jumping into the windows because that will create half a dozen noises as you try to wiggle your way through, and, actually, just don’t flank ladder—it probably won’t work because jumping onto ladder before you silently climb up will just cause noise. On the flip side, if your team has taken upper quickly and you wish to stop those pesky CT’s from rotating through the vents, just go down and sit inside the connecting vent. With the new Russian Jumping there is no possible way for a CT to access the lower vents without making noise, so if you sit in between the two vents, you can just wait for one to jump in and then go pick up the easy frag.

Not all that much seems to change on CT, except for playing ramp and playing upper—two rooms which happen to have the most importance in this map. Now that it seems a bit too risky to play on top of hut, most players will probably stick to rafters or play on the floor somewhere. This seems to help the T’s a little bit, because sitting up on hut usually results in at least one guaranteed frag. Any player who wants to play ramp is definitely going to have to take into consideration the sounds emitted by Russian Jumping. Jumping on the rail and onto each box has been taken for granted, and jump peeking over the box is something that many ramp players have come accustomed to taking advantage of. But, in the right situation with this new Russian Jump, what was once an advantage is now a disadvantage. While jumping freely in ramp room is still possible early on in the round, I know that I won’t be doing it later on in the round without making sure that the ramp hallway is perfectly clear first (which could result in me dying anyways). I think that many T’s will still push up inside the Terrorist ramp hallway right around the corner so that they can wait for somebody to rotate from ladder, and, if they’re lucky enough, they’ll hear the guys at ramp jumping around in order to alter their positions.

Nuke is already famous for being a spam/wall-bang map, so the fact that Russian Jumping creates noise will definitely not help to reduce the deaths caused by spam.

I’ll end this article with another ridiculous hypothetical situation as well: I’m at a major lan. The score is 14-15. My teammates have managed to get the bomb down in upper, but have died in the process. I have 100 hp in 1v2 situation. There’s fifteen seconds left on the bomb timer, and I’m in hut. One CT is on rafters and one has just started defusing. I storm into hut hoping that I can charge out and pick up the kill, but the CT on rafters has spotted my feet and walls me down to less than 10 hp. I quickly scurry out of hut and try to figure out what to do. Obviously, I can’t exit through hut again, so I’m left with 3 options: going through hut window, going out squeaky, or tossing a pistol at squeaky door and swiftly jumping through the window (which I can’t do well). I decide to go for the fake and toss my dualies at squeaky. The door opens up and I take a step back before jumping through the window. Just as I push my thumb down on spacebar I realize that I’ve timed it wrong, and am now stuck in window. The bomb timer is running lower and the CT is still defusing, I don’t have the time to simply keep slide out, so I start beating space bar like Rihanna in the back of a Lambo, and from across the room, I hear the player defusing scream, “I hear him jumping out of hut window, hahaha” Just after slipping out of the window, I hear a grenade bounce on the floor in my vicinity and soon after that I’m dead and all of the spectators at the LAN are laughing at me (even the source kids). I hang my head in shame and feel a hard object strike the side of my head, and see an MX518 fall on my lap which hits me in the balls. The sharp pain causes my stomach to jump and forces me to impulse-vomit on the keyboard. I spend the rest of the night drinking with the money I’ve made from selling that stupid mousepad I “won” after placing 4th, and pass out in the hotel room. The next morning I wake up and notice “ED^^” scribbled on my forehead. FML.

This comment was edited at 04/23/2009 7:19 AM
;o
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Steam/Valve is working on Beta Update :D No need to complete this.

This comment was edited at 04/25/2009 5:45 PM
;o
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Steam/Valve is working on Beta Update :D No need to complete this.

This comment was edited at 04/25/2009 5:45 PM
;o
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Steam/Valve is working on Beta Update :D No need to complete this.

This comment was edited at 04/25/2009 5:45 PM
;o
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Excellent work #1 but this would likely be more useful on steam fourms... just a suggestion.

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I'll do it here first, GotFrag users deserve the first peek.

Somebody else can slap it on their forums, I'll do my work here.
;o
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Nice noob, vote for sticky!
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Shaguar fixed the money system, there's no reason why we can't change this garbage.
;o
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wow. i just realized what happened. a loud step for jump+duck?

...O_O"

valve majorly Fvcked this one up. ctrl-z that sh1t.

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Reserved for congratulatory statement after this is successful.
Of all the pains that pains me most... you pain me the most..
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Reserved for Valve hate speech.
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We need Shaguar to write a letter about how it needs to be reverted back!
hi
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Reserverd for dvt for giving him a bj after this is successful
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Reserved for Barack Obama


To whom this may concern and ImportedNoob,
Mark my words, you will be known as a legend throughout the counter-strike community. Keep up the good working that you are providing us throughout these forums that are viewed throughout the world. You man, are a legend.

P.S. I love you.

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i don't know why steam is messing up cs..it's so stupid..this game is so old and they think by making all these new changes it will be any better..NO! they think by making changes/updates to a really old game will make it better it won't it's just making it worse.
Nobody is Perfect, I am Nobody
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If this is considered the 'obvious' why was it just implemented in the most popular FPS game of all time? I know everybody here already knows most of this informations, but if nobody really says it and presents it, then we're all just sittin happily in the back of the bus.

Some people in higher positions (steam) don't necessarily agree with us. I want to change their opinions.
;o
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tl;dr sum up?
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GotFrag Prime!
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Why do you guys keep saying "steam" made changes...valve made changes. Valve IS steam.
http://www.myeg.net - GET SOME! - http://www.djWHEAT.tv - Live on Three!
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#hoes #reverence
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Very nice work #1.

Hopefully valve realizes just how badly this affects competitive cs.
AMD 955 | ASUS 5770 1GB | ANTEC NEO 620w | ANTEC 900 | GIGABYTE 770 | WD 650GB | G.Skill 4GB DDR3


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EDIt : nvm I've now realized the error..

This comment was edited at 04/22/2009 12:50 AM
(x]:{D
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GotFrag Prime!
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Not true koayle.

Watch this - http://www.sk-gaming.com/content/23601-Ne..

This comment was edited at 04/22/2009 12:49 AM
http://www.myeg.net - GET SOME! - http://www.djWHEAT.tv - Live on Three!
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#27 Fail.
1.6 owns Source - Public 8,000 Members http://steamcommunity.com/groups/1point6o.. Join!
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#28 I thought that at first, but the server(s) I was in were just not updated. If you find an updated server - ESEA servers are good - you will notice how annoying this is.
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#27 try keeping up with this topic before posting stuff that has already been confirmed to be true.
AMD 955 | ASUS 5770 1GB | ANTEC NEO 620w | ANTEC 900 | GIGABYTE 770 | WD 650GB | G.Skill 4GB DDR3
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won...

This comment was edited at 04/22/2009 1:06 AM
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+fragged, very nice work.
Wise men speak when they have something to say; fools speak when they have to say something
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you're a b0$$ Imported

~

Never going to buy a game from Valve again for this... CS: PM is literally the last hope.
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importednoob you gotta buddy me

you've done some great things, seeing your actual posts was one of the reasons i wanted to make the full CS schedule with updates on events ( http://www.gotfrag.com/cs/forums/thread/3.. )

<3 importednoob
s(°.^)z
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i didnt read all the comments but the one thing i see missing on the d2 map is the triple boost (or double jump off tall green box) for t mid to get a terrorist on the ledge to peek cat. its the ledge directly above entrance to lower b from mid... im sure you know what im talking about.

now you cant do this boost without making a tremendous amount of noise easily heard from cat/mid players.
s(°.^)z
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Corey.
._.
Stop valve plz.
Alan Fails ._.

Alan Fails ._.
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Imagine trying to boost into the window of apartments of de_inferno... LOL
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old petition is old #42
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Rgr #39 I remember remembering that while I was making it, but forgot. Ill fix it.

This comment was edited at 04/22/2009 1:51 AM
;o
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glhf

EPIC THREAD
NO MORE RUSSIAN JUMP
Alan Fails ._.

Actually #47, crouch running has not been touched.
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QUOTE:
sassyasaingirl:
NO MORE RUSSIAN JUMP


u c wut i did there? named the bug after the exploit they tried to get rid of , kekeke.

This comment was edited at 04/22/2009 2:14 AM
;o
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KEEP IT UP IMPORTEDNOOB

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