After analysis of smokes they appear to be imperfect in which 16 bit can overcome many aspects of the smoke. However for the purpose of competitive sake this article will look more into 32 bit smoke and its features. Smokes are key to taking over sites or defending sites however even with 32 bit they are imperfect, here are some aspects to how you can improve your manoeuvre tactics.
X-Y-Z axis Z axis being the depth, X axis being the horizontal, and Y axis being the Vertical. Analysis of this picture will indicate that even with the smoke grenade planted on the floor the Y axis at the bottom of the coordinate is not fully covered while the Z and X axis is (to the smokes perimeter). http://img41.imageshack.us/img41/5351/ima..
As shown above the smoke indicates that the feet of the opponent will easily be seen, while your body is fully hidden behind the smoke. The most efficient way to take long and prevent the feet from being seen is one of two ways. 1) Run the furthest back on the ramp so that the feet are higher up 2) smoke ct spawn as well as long such that the feet are fully hidden
Key aspect to keep in mind, smokes work to your advantage when holding down sites. You will see them before they see you as they are running through the smoke. Hence forth, holding down b at inferno, hut on de_nuke + ramp, etc. Smoking the entrance with simply one smoke will greatly increase your odds of holding down sites or positions. Overcoming this aspect has a number of factors, but the main one would be to wait till the smoke dies or reaches what I like to call “half mass”.
Half mass After numerous smokes laid and timed, smokes tend to go fully smokes -> half smoked -> die off. With this in mind I managed to time this and it takes about 4 seconds for the smoke to reach its half capacity. Keeping this in mind this can be used to your advantage such as rushing sites within the 4 seconds, or holding off until the 4 seconds has passed (defending purposes).
Radar This last bit is off topic but I noticed many take the radar for granted. Alot of you already know many aspects of it but one that is over looked is the T shaped figures on the radar. http://img341.imageshack.us/img341/1834/r.. 1) A right side up T indicates a teammate above you 2) An upside down T indicates a player below you
Conclusion When using smokes, they should be kept in mind that multiple smokes do improve the strength of the smoke however the Y axis is still imperfect, in such a matter that the bottom of this axis is not fully perfect, I also have reason to believe that the top of this axis does the same. Lastly using smokes to hold down positions will fully increase your defensive advantage, as I have indicated above.
Good job, when i'm at crossover in Long i just throw a smoke at crossover then stand in right corner (facing from CT spawn) ...they don't look there much and can barely see me when standing in smoke while they rush A (they being terrorists).
By the way in the X-Y-Z, i don't like where you're aiming there m8 =X
well written i didn't know about the radar T's being reversed i just thought the point is where the teamate is facing on another level or something haha.
#7 Once it was 1v5 and i knew i was going to die and i was trapped inside bombsite with them around me, I knew one was going to see me as they run around the corner so i took my knife out to knife them when they run past :P (already gave up basically). One ran past me and i stabbed but missed lol, he didn't notice me..he ran around to other side of box and when timer ran out they all went out of bombsite and i got a ninja defuse :P
1. look at the bottom of a smoked off area as people's feet are visable 2. Player A running through a smoke will be spotted by player B on the other side before player A can see player B 3. Smokes begin to fade after 4 seconds 4. A 'T' shape on the radar represents a player above you, an upside down T represents a player below you.
You do realize in real life, if I threw a smoke grenade, that it would have the same outcome. I would see the person caught in the smoke before he sees me lol..
Thank again danielvultran---- for informing me about where to apply, I just sent in an application, if I do get hired I will provide video coverage for the aspects of the game I plan on showing next.
As well, thx for the support guys im glad I could help :)
you might want to look into the fact that smokes are emitting sprites, always 'face on' to the client
mini example, ill not go into it too much - thats your job, if you're looking up to someone you'll see their feet, and they wont see you (in the 'ct spawn / long' example you gave)
what you're saying is true but alot of it is to do with the way smokes work in 1.6
#33 i understand that, i took both pictures so i had to stand in both positions but i insured that my friend who helped me with the pictures informed me when he can and cant see me so that the screen shots were not bias.
#35 that would take longer since he would have to upload the screen shots and they would have to be in the format id want them, the method i used simply saved alot of time.
Smoke Impurity
X-Y-Z axis
Z axis being the depth, X axis being the horizontal, and Y axis being the Vertical. Analysis of this picture will indicate that even with the smoke grenade planted on the floor the Y axis at the bottom of the coordinate is not fully covered while the Z and X axis is (to the smokes perimeter).
http://img41.imageshack.us/img41/5351/ima..
As shown above the smoke indicates that the feet of the opponent will easily be seen, while your body is fully hidden behind the smoke. The most efficient way to take long and prevent the feet from being seen is one of two ways.
1) Run the furthest back on the ramp so that the feet are higher up
2) smoke ct spawn as well as long such that the feet are fully hidden
I see you before you see me
When running through smoke it gives you the disadvantage as shown below:
http://img26.imageshack.us/img26/2686/ima..
Key aspect to keep in mind, smokes work to your advantage when holding down sites. You will see them before they see you as they are running through the smoke. Hence forth, holding down b at inferno, hut on de_nuke + ramp, etc. Smoking the entrance with simply one smoke will greatly increase your odds of holding down sites or positions.
Overcoming this aspect has a number of factors, but the main one would be to wait till the smoke dies or reaches what I like to call “half mass”.
Half mass
After numerous smokes laid and timed, smokes tend to go fully smokes -> half smoked -> die off. With this in mind I managed to time this and it takes about 4 seconds for the smoke to reach its half capacity. Keeping this in mind this can be used to your advantage such as rushing sites within the 4 seconds, or holding off until the 4 seconds has passed (defending purposes).
Radar
This last bit is off topic but I noticed many take the radar for granted. Alot of you already know many aspects of it but one that is over looked is the T shaped figures on the radar.
http://img341.imageshack.us/img341/1834/r..
1) A right side up T indicates a teammate above you
2) An upside down T indicates a player below you
Conclusion
When using smokes, they should be kept in mind that multiple smokes do improve the strength of the smoke however the Y axis is still imperfect, in such a matter that the bottom of this axis is not fully perfect, I also have reason to believe that the top of this axis does the same. Lastly using smokes to hold down positions will fully increase your defensive advantage, as I have indicated above.
I see you before you see me
By the way in the X-Y-Z, i don't like where you're aiming there m8 =X
and don't say nuke floor, and your teamate could be rafters or lower lol -.-, you should know with communication if they are up there or not lol
then i woke up..
2. Player A running through a smoke will be spotted by player B on the other side before player A can see player B
3. Smokes begin to fade after 4 seconds
4. A 'T' shape on the radar represents a player above you, an upside down T represents a player below you.
As well, thx for the support guys :)
Look down.
You do realize in real life, if I threw a smoke grenade, that it would have the same outcome. I would see the person caught in the smoke before he sees me lol..
Other than that, good write up :D
As well, thx for the support guys im glad I could help :)
Anyway back on topic, still loving the whole radar thing :P I just tried it.
#18, no they all have the same amount of smoke out. if your card can't handle it, it might appear different, but not too badly.
knew all of it but nice write up
mini example, ill not go into it too much - thats your job, if you're looking up to someone you'll see their feet, and they wont see you (in the 'ct spawn / long' example you gave)
what you're saying is true but alot of it is to do with the way smokes work in 1.6
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