Today, GameSense™ supports Counter-Strike 1.6, but the system is designed to be scalable and to expand to support many different games. GotFrag is constantly evaluating what information is presented in GameSense, check back frequently for updates!
GameSense Glossary
|
| Term |
Definition |
| Individual Stats |
| +/- |
This stat is a correlation between Frags and Deaths with Frags minus Deaths. A number can be both positive and negative. |
| 2F |
Number of rounds where a player scores two frags. |
| 3F |
Number of rounds where a player scores three frags. |
| 4F |
Number of rounds where a player scores four frags. |
| A |
Assists are the Number of times a player scores greater then 50% Damage to an opposition player but does not score a Frag, the opposition must also be fragged by a fellow teammate to receive an Assist. |
| ACE |
The home run of CS, the Ace is where a player frags the entire opposing team, 5 Frags in one round. |
| ARF |
Average Rounds with a Frag, is the number of rounds with at least one frag giving a basic percentage. |
| CTF |
Counter-Terrorist Frags scored during Rounds played on the Blue (Counter-Terrorist) Team. |
| CTW |
Counter-Terrorist Winning percentage, rounds won as Counter-Terrorist (Blue Team) over total rounds played as Counter-Terrorist (Blue Team). |
| D |
Total Number of Deaths during Rounds played. |
| D+/- |
DAR minus Average Damage Received, Average Damage given minus Average Damage received. |
| DAR |
Average Damage per Round (or Damage Average per Round) is the Damage a player or team does to the opposing players on average during a round not counting
friendly fire but including all grenade damage. (When DAR is calculated per weapon only rounds where that weapon was used in any attack count) |
| DM |
Domination, tracks the effectiveness of a player or team during the course of the rounds played. This complex formula provides multipliers for larger number of frags during a single round.
[ (# of Frags during 1F rounds) * 1 + (# of Frags during 2F rounds) * 2 + (# of Frags during 3F rounds) * 3 + (# of Frags during 4F rounds) * 4 + (# of Frags during ACE rounds) * 5 ] / [ # of Rounds * # of Players on Each Side (Normally 5 for CS) ] |
| E |
Errors, a combination of team friendly-fire frags (frags against teammates) and
world spawns (a player frags him/herself). |
| EF |
Entry Frag, the number of times the player or team scored the first frag of the round. |
| F |
Total Number of Frags scored during Rounds played. |
| FPR |
Frags Per Round, the batting average of Counter-Strike allows people to see how effective a player is at quick glance. It is calculated by dividing Total Frags during a given period (or total history of the player) over the Number of Rounds played during the same period. |
| K:D or Ratio |
Frags during a given period over Deaths during the same given period. |
| R |
Rounds played during matches. Does not include Rounds where player/team dropped due to server problems or substitutions. |
| TF |
Terrorist Frags scored during Rounds played on the Red (Terrorist) Team. |
| TW |
Terrorist Winning percentage, rounds won as Terrorist (Red Team) over total rounds played as Terrorist (Red Team). |
Team Only Stats |
| B |
Bomb explosions, rounds where the bomb successfully exploded resulting in a win for the Terrorists (Red Team) by that method. |
| BP |
Bomb Plants, rounds where Terrorist (Red Team) plants the bomb.. |
| BS (currently BPA) |
Bomb Success, the number of rounds the bomb successfully exploded over the number of rounds the bomb was planted. |
| D |
Defuses completed, rounds where the Counter-Terrorist (Blue Team) successfully defuses the bomb. |
| DA |
Defuse Attempts, rounds where the Counter-Terrorist (Blue Team) touches the bomb in an attempt to defuse the bomb. |
| DAA |
Defuse Attempts Average, the number of times the bomb was successfully defused over the times it was attempted to be defused. |
| W:L |
Wins over Losses, number of rounds won over the number of rounds lost. |
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Terrorist (Red Team) wins by eliminating opposition. |
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Counter-Terrorist (Blue Team) wins by eliminating opposition. |
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Counter-Terrorist (Blue Team) wins. Terrorist (Red Team) failed to eliminate opposition or plant the bomb. |
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Terrorist (Red Team) wins by completing the objective (bombing the target). |
 |
Counter-Terrorist (Blue Team) wins by defusing the bomb. |
User Comments
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