Today Valve released an update to Half-Life and Counter-Strike, the first of it's kind in some time. The update includes fixes for the Half-Life engine and Counter-Strike and releases VAC2, Valve's Anti-Cheat Platform.
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
- Servers will default to starting up using VAC2
- Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
- Added "-sport" command line option to allow you to specify the VAC2 port the server should use
- Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
- Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
- Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
- Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
- Fixed possible lockup when refreshing a login ticket
- Disabled old style server queries by default.
Counter-Strike
- Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
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