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Counter-Strike: CS For Dummies: The CT Save Rounds

By: Chris Boutté - Published September 25, 2005 at 11:04 PM EDT - Writer Archive
Map: Nuke


Second Round: Middle Squeeze

This is probably the most successful eco round that I have seen work on any level and it is extremely simple. The reason this tactic has a tendency to work is because most offenses hold in the terrorist middle area just waiting for pushes, and this works to your advantage because it is such a great choke point.

-All five players buy an HE grenade.
-The best three spawns are heading ramp room with their nades.



-When they get into the ramp room they are rushing middle. All three will throw their nades into the terrorist middle and run in like bats out of hell shooting everything they see. This is a hard nade to hit while on the run, so make sure you practice in scrims so you don’t nade each other. I’ve seen this happen a lot.



-The last two players in spawn are going to go outside to the entrance of the upper bombsite and throw their HE grenades through the window of the hut. This is usually timed right so you will not nade your teammates coming through the ramp room if you get your nade off early enough.



-One player should go through the squeak door and one should go through the hut to middle.



You are catching the offense from three different angles and the best part is that they have just been hit by five HE grenades. The worst thing you can possibly do in this tactic is playing scared. This tactic will not work if you bait each other or hold the radio room coming from the ramp room. You HAVE to run all the way in and shoot every terrorist you see.


Third Round: Outside Squeeze

This is a tad risky, but when played smart, it can be a decent round for your team.

-All five players buy an HE grenade again.
-The best three spawns this time are going to head outside and wait for the other two players to nade.
-The last two will rush and just nade through the window so it appears the same tactic is taking place.



-The other three are HE nading close outside. If they aren’t here, regroup with all five players and stack the upper site in different spots and blow out the vents. If you spooked them into a ramp rush you will need to retake the lower site.



Continued (3/4) »
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