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Counter-Strike: CS For Dummies: The First 3 Terrorist Rounds

By: Chris Boutté - Published September 29, 2005 at 6:15 PM EDT - Writer Archive
Bootman's CS For Dummies series continues with an installment on the first three Terrorist Rounds. Bootman covers dust2, and inferno.


The most important rounds of any match are hands down the first three rounds. If you win pistol round you are in great shape, and if you lose it, but manage to pick up one of the next two rounds, you are manipulating the money very well early in the game.

This article is going to take you through each of the first three rounds on the offensive side of the map with my personal opinion on how tactics should be made in order to put your team in the best position possible early on in the game.

Pistol Round

First off lets start off with the great money perk that came along in 1.6 for the game. Terrorist now have the opportunity to get an extra $800 for planting the bomb if the defense defuses it. So now by playing a little more aggressive and smart, you can get extra cash for losing a round. *NOTE* If you save out and don’t die, this will mess your money up, so I don’t suggest it, especially on a pistol round.

There are two ways to look at the pistol round. It is either to do the best tactic that you think you can win with, or form a tactic that will best get the bomb plant down. I am not saying make a 4-1 split tactic that will more than likely make you lose the round because the one player is off lurking with the bomb. I am saying your best bet is to figure out a tactic that will trick the defense and still get you a bomb plant, so no matter the out-come, you can have extra cash.

I have two personal picks for tactics. The first is a sandwich tactic. This means that you have a group of three and a group of two hitting the bombsite from two different sides. If timed correctly, you can catch the defense off guard with the two players who can catch them looking the wrong direction. This is usually a better fit for the B bombsite, since there are usually only two players playing it.

Here’s an example on de_inferno

-Four players buy armor with glocks. One player buys a USP/flash bang combo.
-The three best spawns should have armor, and the last two should have one armor and one with the USP/flash bang.
-The first three players are going to rush straight up the middle and hit the left side hard. There is almost always only one player playing this spot and you will get a nice three versus one situation and you will have armor while he has nades and a kit.



-After this you need to head straight into the counter-terrorist spawn. This tactic won’t work if you hang back and try fighting the other two A players.



-Meanwhile the other two players are holding the banana very defensively, and when I say very defensively, I mean so the defense will not know you are there.



-The three players going through spawn attack the B bombsite. Once they confirm that the B players have seen them, the two players at banana will go to the site as well and flash over the wall.



The idea of this tactic is that the A players will think you are either holding or everyone is hitting spawn to go B. If you do the tactic fast enough, it will work. The two A players also realize that you know that they know you are hitting B, so there is a chance you are still holding the spawn side of the A bombsite and might shoot them trying to flank and there may be someone in the hallways to shoot them in the back.

The two B players will focus all their attention on spawn. Once a team sees more than two players, they usually guess that they may have missed the other ones, so they will assume all five are there. The two banana players are flashing, because the B players probably fell into the site behind boxes, for maximum coverage and delay against the offense.
Continued (1/2) »
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User Comments

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Great job Bootman, can't wait to see the next ones :)
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Yeah, nice :D
[z]ero
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Thanks a lot! Just keep up the good work, I love Prime. <3
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nice
5
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shows some vids man that be cool
bright eyes is like the emoest emo that ever emoed emo
6
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ill think about it =D
7
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bootman next time teach us how to be as loved and respected as you are :)

<3 your articles buddy!!
^_^ Still going for a year of scrimming without every having played in a match...:)
8
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we should have "typing in forum threads for dummies" maybe that would make my life a lot easier... in the mean time, good writing.
Mike "Australia" Antebi ° Former DPAD Editor in Chief °
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gj boot and dont forget kids if you are getting kills rounds 1 and 2 the CTs are broke as hell. Buying 3rd round will let you out gun them the 3rd and sometimes up to the 5th round.
Its a piece of cake to bake a pretty cake.

he said lil fella :D
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great read: "What?! I CAN BUY AN AWP THIRD ROUND?!?!” SURE CAN LITTLE FELLA!" hahaha :)
12
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Hardly the rocket science of CS but it surprising how many 'top' and respected players do not understand the basics. A dust2 pistol tactic that virtually guarantees a plant is this:

5 glock armour. First two spawns for short rush short, kill a few CTs/force them to use their nades on short and they will rotate. (Most CT teams are uber paranoid when it comes to short rushes on pistol rounds on dust2.) They then fall back drop mid and hold, disrupting any rotation back to B.

The other 3 walk right into B. Either walk straight in and plant, or shoot the CT in the back as he starts to rotate.

The worst that can happen is the two at short die, but even then the CTs will rotate because they will probably be expecting a 3/2 A split, and as most teams have bad comms, you usually fake them hard.
[b]GotFrag Features Writer[/b]
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Imo it's absolutely retarded to have an AWP in the third round, CT saverounds are mostly stacks and nade spamming, where an AK is way better. But suit yourself :)

Nice writeup
www.TeamExcello.com - Defining Excellence
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huh? this article is about the T save rounds after you lose pistol. the CT's should have some sort of automatic weapon in the 3rd round if they won pistol #13
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GotFrag Prime!
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bootman is too cool for school! I think some of the top teams should read this lol, Some of the big tournaments you watch like CPL stops and qualifiers are funny to see how many teams throw away 2nd and 3rd round by just rushing somewhere and getting mowed down by 1 man

#12 I think most clans usually leave someone at B or outside of B if the bomb wasnt spotted during a fake, I dont see why u would assume 5 people rotate to A at the sight of 2 terrorists

This comment was edited at 09/30/2005 12:26 PM
"I never thought I'd see hacker get bent over the table on d2, but I think it just happened" -jESUIT
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As I said most teams are paranoid about a short rush on dust2. Also, if they are not playing aggro long and they see two guys fast short they might think it to be a 3-2 split. The guy playing mid/short would shout "SHORT" usually causing the guy at mid to rotate, and the guy in B to START to rotate to A. He will probably run, making a sound that the guys in B tunnels can hear, and usually they just gang him and plant and hold. You should try it, it really screws most teams up badly. We do now have a better T pistol round with a > 80% success rate (stolen from Begrip.se :p).
[b]GotFrag Features Writer[/b]
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Great article.
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Good stuff. We use that 3-2 split on inferno a lot in scrims. Pretty deadly. :)
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i liked this
CAL-Premier S15
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TILTED TEXT AZTK, TILTED!
I AM LEGEND
21
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actually i dont think aztk did this pic. i think someone just edited an old one =P
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Why did 3D let bootman go? Stupidity thats why!!
۩ ONE LOVE ۩
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great article, keep it up :D
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nice Bootman :]

Bootman you are one seksi man, thx alot :D
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I just got prime, and this article rocks :)

I've been working on my own d2 pistol strat, but I'll definately be trying that inferno strat...
Too good for cal-o, too much of a life for cal-m, cal-im for life.
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goodread
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liked it... :)
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Nice article bootman...that terrorist pistol round was pretty good.
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nice article.

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