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Counter-Strike: Bootman's Playbook: Team 3D

By: Chris Boutté - Published October 14, 2005 at 1:47 AM EDT - Writer Archive

3D de_nuke Offense

Pistol Round
Pistol round 3D did a fake Ramp Rush and then held the T Middle. Meanwhile, shaGuar jumped on the Outside rock and worked Outside with method. When 3D was ready to take Inner, they threw two flashes out of the Hut to blind the Rafters and then they took the Upper bombsite.

3D has a very fast paced offense on Nuke, and this has been proven to be the most effective way to win offensive rounds.


They don't really seem to have many set and systematic tactics, as they pretty much just do the same thing to start off every round. They are 99% of the time going to open the door with a flashbang and then throw every kind of nade there is out of the door to the entrance from Outside of the Upper bombsite. They will smoke, HE, and flash this area. They also like to throw HE grenades out of the Door room to bank off the wall and nade the bombsite boxes, just in case anyone dropped down.

They usually hit the Upper bombsite, but they also use this staging move to fake an Upper attack and hit the Ramp Room. When they are taking over the Ramp, they are going to throw flashes all over. They will throw them down the Ramp, off the wall to blind anyone playing to the left of the entrance, and they will also flash over to the Ladder Room area.

Continued (6/8) »
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