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GotFrag chess advocate baka takes a look at the similarities in chess strategies and Counter Strike. Issue #1 is free to the public, however each issue to follow will be Prime Only.
“Checkmate!”
Don’t worry if you are not familiar with the game of chess, because what this series conveys is the mind game and psychology of chess as well as the philosophy of the many different formations (or variations) and how they can be applied in the game of counter strike in strategy calling, team and individual mindsets, as well as clutch-play. Counter-Strike, like chess, is more than just the taking of opponent’s pieces (taking down the offense or defense), reading the situations (in-game communication), and experience. Although these attributes are key essentials to being relatively ‘good’ at the game, what takes some teams and/or individuals over others to the next level is the use of mind games as well as understanding the philosophy behind the different variations and openings (Offensive and Defensive setups). This series is not just aimed at amateur and intermediate Counter-Strike teams. In fact, this article specifically aims at higher-tier teams that are in the ‘Invite’ levels. These teams often display talented players and outstanding communication, their individual thinking and team play reflects experience and excellent game sense. However, as explained earlier, that is insufficient; most of these teams have strategies that only mimic the shadows of smart-playing. Their game lacks awareness in the psychology and philosophy of thinking smart. Then again, this series is not only opinion-based but also completely subjective. It simply amplifies the relations between counter-strike and chess, but does not provide proof and factual evidence. All in all, it is just another perspective we can use when playing the game. With all that set aside, it is time to explain what to expect from this journey. This series consists of an uncertain number of sections, as time goes by, ideas form and my fingers type. The sections are neither ordered in relations of importance nor chronologically ordered. They are all just faculties within themselves that contribute to the whole picture. What I can reveal however, are the current topics that are actively involved in my head and in this series. Below are some of these topics, with a little description as a teaser.
With such a wide topic scope, a lot of material will be left out. Teams or players that wish to learn more, or feel that I can be of some use in training/speaking to the team, feel free to contact me through email: mlau@connect.carleton.ca or find me in #gotfrag
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The Ultimate Weapon - ‘Predicting’ Part 1 – … the ability to predict is a powerful weapon that more than often will determine the outcome of the game…
Mind Sets: Offense is the Best Defense – You start off with the leet krew model. Are you now the offense or the defense? Think carefully before you answer this...
User Comments
<3 chess
it's nice to see someone making this comparision, because just the other day I had a small chat with a friend of mine who happens to have been playing chess from the age of 5 (he's russian), and it was extremely easy for me to explain what's so fun and challenging and motivating about online gaming, even though my chess knowledge starts and ends by knowing the most basic rules.
if people realise that implanting basic philosophies from other games, especially logic games such as chess, will vastly improve their game level, it'll only resolve in a better game level overall :)
p.s.
chess + rainbow six + quake3 = cs demigod
too bad I only have 1/3 of the equasion (rainbow six that is)
Nice read Baka talk to ya soon at iPlay;)
in chess - Pawn is on e4 and covers d5 and f5.
In cs - CT Player A is in ramp room on nuke covering ladder room and lower bomsite.
If you lose the pawn the squares are open. If you lose the player lowerbomsite and ladder room are open.
anyway well written baka =)
about the article, i think thats really well written, love the concept. at the moment i think teams/players will find it hard to implement that strategy while they play. but i think in time we will see a lot more players/teams adopting it as they are able to understand/put it to use in realtime
#15 your last line about Heaton/Potti was the best:P
Unfortunately, learning to use such a though process on-the-fly effectively takes practice.
"You're not CAL-I so why are you trying to 'teach'?!?!?!?!?!"
Well.. it doesnt take death to judge life :)
That's why you've lost the game already... stay tune for a detailed explaination on that! :o
#15 ROFL... The last two lines cracked me up
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