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Counter-Strike: Bootman's Preview: 4K vs. coL

By: Chris Boutté - Published December 16, 2005 at 9:05 PM EST - Writer Archive

4K de_cbble Offense

Pistol Round



4Kings attempted a middle fake to B. They went through the middle room to the middle ramp. When they did this, coL was already pushed up and able to stop it. This is when the other three who were waiting towards the B bombsite halls, were forced to rush the B bombsite with no fake taking place.

Middle Jump Trick



When 4Kings is working the A bombsite, they like to do something that I have actually never seen done before. It's an old trick that players used to do on de_dust2 for a few months, until people found that is mostly a waste of time and not worth the effort. All it is, is a four man head stack to the left side of the middle ramp doors, the top player jumps across to the right side so any player AWPing middle ramp will never know he crossed. 4Kings bumbled this like a bloopers reel so I doubt we'll see them do this again.

1-4



This is a very slow tactic that they like to do. Day will go to the bombsite B halls with his godly AWP and go up against Warden, who is on the back platform with an AWP. He will sit and watch this for pushes or try to get picks. Then there are four players pushing the halls and checking every corner. When they are ready to take the A bombsite, they will throw as many smokes and flashes as they have out of that entrance in order to get cover coming out untouched. While they are doing this, day will then rotate to the middle ramp to back his team up from defensive players coming out of the middle connector.

Slow B



Their slow B tactic involves all five of them going slow towards the bombsite B halls. Although they have five there, they don't seem to have any sort of organized way of somebody watching for a defensive flank. Day will try his hardest to get a pick with his AWP, but compLexity was smart enough to not let anyone easily get into view of the halls. When they are ready to take this site, it is a lot like the 1-4 setup. They will smoke the entrance and flash out as much as they can afford, just to make it that much harder for the defensive AWPer to take them out upon entry.

Continued (3/5) »
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