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Counter-Strike: From the Block to CPL

By: Jonas Alsaker Vikan - Published December 23, 2005 at 12:59 AM EST - Writer Archive
Prior to the CPL GotFrag asked BSL to guest write a few articles following his experiences in Dallas. Jonas "BSL" Vikan kindly obliged. This is his first submission.


The nature of a Counter-Strike critic is, traditionally, a propensity to mention the games’ inherent randomness-factor that might/might not rear its ugly head at any given point in a round. Supporters claim that this “5th element” just might be what makes the game so agonizingly interesting to watch, year in and year out - despite conservative attitudes to changing the few tournament scenarios that are in use and the lack of a state-of-the-art graphic interface.

In Dallas, the week before Christmas saw the most intense, competitive tournament in the history of the game unfold before the eyes of the world. E-journalists and e-media from all corners of the globe added fuel to a fire which really didn’t need extra motivation to burn by predicting seeds and announcing “world rankings” based on democratic- or result-driven models.

Complexity - arguably the best performer of 2005, Mousesports - the most menacing force in e-sports this last year, Team 3D - the most hyped team in American e-history and Team EG - the most unlikely 4th ranked team ever. They were all casualties of the dreaded #9-12th placing, usually reserved for the good teams that never quite got their stuff together.

How can so many extremely skilled, experienced and sponsored teams fail their potential to this extent? Can we blame this on bad preparation, a foul map cycle or the randomness this game brings to the table?

If your answer is a resounding yes you are not only in error as a bearded British professor would put it, your opinion is most likely based on air and not the e-sport reality 2005 brought with it. 05 will go down as the year when everything changed.

History fanatics will recognize 2004 as the year when it all started, the reign of the dominant Swedes in SK came to an abrupt end and low-profile teams started getting decent placing at major events. Between 2004 and 2005 we’ve seen an intense increase in the overall level of Counter-Strike, while the first years of the games competitive history featured a select few individuals with skills rivaling those Michael Jordan outplayed his opponents with time and time again - the rest basically lived on another planet called no-chance-at-all.

This winter CPL showed that nearly every team at this level is able to compete with quote/end quote the best.

With the skill gap narrowed down or even closed, games will keep getting closer and closer, not only because of mistakes made by different teams but because of their abilities. The frequency of the term upset will increase, but given the opinions expressed in this article we might need to find a new term for it, at least for a few years when even more teams will reach the level of play needed to compete at events like the CPL.

The Swedes regained their throne for once, instead of just retaining it in a timely fashion as tradition would have it in those early years. They fought hard, played their hearts out and won because they were the best team when they were on the ropes. That quality won them the world championship but it does not guarantee them another one as they now know better than anybody.

2006 is now going to be THE year for e-sports and competitive Counter-Strike and I hereby strike the word “random” from my vocabulary while I wait, as a competitor and e-sport fan, for the announcement on the CPL World Tour. Did you think Dallas was burning up? My guess is you ain’t seen nothing yet…

User Comments

1
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BSL FROM THE BLOCK
3D | shaGuar has changed name to "FIX YOUR SERVER"
2
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Agreed besel!
Great match in dallas

looking forward to a rematch
3
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Nice. =) Next CPL's will be enjoyable I hope!
4
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Great article.
6
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nice 90k 1st prize should be intense
100011001110100011111001001101
7
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Is it just me or does Gotfrag have a thing for bsl...
Everytime you make a dumb thread/post, another 1.6'er converts to source.
9
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To fix the randomness factor, I have to agree with Midway's round table contribution, single elmination - best of 3. The only way to eliminate the random outcome of having simply a good match or being held accountable for a few rounds gone bad is through that format. If the CPL and other large tournaments incorporate this, it should change the outcome to something many probably wouldn't expect. To make it even more interesting, cut down the attending team numbers, do group play into the single elim, best of 3. Either way, the format needs to change, and with that, you'll see new winners and new contenders no doubt.
11
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anything with bsl involved is an interesting read
12
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i must b dumb but i think i could say the same thing he said in one sentence
got some handy stuff on my profile check it out
13
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Nice read. I liked.
14
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runon sentences dont count #12
[b]^_^[/b]
15
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A promising start to his series of articles
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was a boring read
this website is cool beans dawg
17
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why would you WRITE DOWN quote, end quote....why dont you just quote it? i.e. "the best?"
18
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How can anyone enjoy a tournament when every team is equal. I like it when there are clear cut better teams, and when they lose, it actually means something. How could anyone like it if teams place randomly all over top and bottom at every single tournament. Its like getting lucky and winning the lottery. I like when SK dominates in a convincing fashion, and not barely winning against Team 3d who in turn lose 16-10 or whatever to 4K and end up 9-12. This is why I dont watch poker, random nubs from the internet come and beat supposed "pros" at the biggest tournament ever, then go on and win absolutly nothing the next. Wow I really want to see some random idiot win more money than he knows what to do with due to luck. I want to see the teams who are actually the BEST win. I still say bring back jumping deagle hs's and remove the awp and jump delay.
19
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yes, because seeing sk win over and over and over and over would be sooooo exciting.

i just don't understand what you're saying. you say that you like it when there are clear-cut better teams so that when they lose it means something...if they're unquestionably better, all it means is they got randomed or unlucky, which is what you later say you don't like?

This comment was edited at 12/23/2005 1:34 AM
21
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#9 the problem with single elim bo3 format is that it is so dependent on seeding. Look how early sk and nip played each other, they wound up finishing 1st and 4th but if it was single elim bo3 then one of them would have been knocked out much earlier than they obviously deserved.
#wat?
22
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think about it, more and more upsets are happening because the best team in balanced sports doesnt always win, the other team (jmc for example) may have an amazing game... look at baseball,football, or any competetive sport, i mean i think the term "any given sunday" is starting to apply to cs and while some might go wow random game bad, it is great for competetiveness
23
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good article.
k
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good stuff BSL. smart guy
c9 - enemy down
25
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You know what would be crazy? Double elimination best-of-three bracket. Now that would take crazy time... but that would work for both sides of the argument. It shows who's the better team AND it takes out the factor that #21 said, how seedings become VERY important and a lot of teams will get knocked out early.

But I highly doubt this would ever happen because this would take A LOT more time to go through, especially with more and more teams joining the tournaments next year. It'd be way too exhausting for the players, but I think double elim best of three is the true way to do it.

This comment was edited at 12/23/2005 2:11 AM
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-1% Ranking -1% Ranking -1% Ranking -1% Ranking
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THE MAN WHO STARTED NOA AND GOT CUT FROM NOA SPEAKS ONCE AGAIN.
sig heil with style
27
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I love you Jonas. Now all you need to do is start doing predictions so I can call you out :D
International Business Manager, International E-Sports Group
28
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#9 your right but take in fact how long would it take the tourment to actually end with that type of format for each match
29
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game is so random now any given day some scrub who just installed the game aiming with a track ball mouse can 1 shot anyone else.
juice
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good read
31
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I love the CPL's format. It leads to a more "random" but pressure cooked situation. Many times I have watched 3D slack in the first game to outright rail of the same team twice in a row. I like the excitement of win or go home, I like the excitement of anyone being able to win, and I love stories like JMC and such. The best of three takes that away and makes for a more standard, boring game. We took away the old money system because it slowed the game down and gave c0ntrol over too a few teams who knew how to manipulate it, lets leave the CPL format the way it is. I wanna see evenflow and 50cal knock off top teams. I wanna see NoA get 2nd after being a 27 seed and being together for over a month. I wanna see JMC get third even though EVERYONE left them for dead. It's exciting and it's what makes eports so much fun to watch. The best team will win, it's hard to argue against that, its everything else that happens that I want too see.
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Very good article BSL, getting us all hyped for the year Catch Gamer wins all :O Catch @ CPL Summer 06 - 4tw!!!!
If what you says is right then wooohoo im loooking forward to a good year of Esports.
Competitive gaming is the place to beeeee.
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#29 I don't think it is about skill. A random kid who can aim who is not on a top team is useless. Method or SpaWn not on a team would prove pointless now wouldn't it? So that comment basically is strictly for pub and pug stars not team based.
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#27

duely noted, I will actually give you that opportunity - what do you think about me predicting cal results at random(since i have no idea who the teams behind the top4 are? hehe)

#32

thank you sir!
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i love bsl ^^!
Hello I enjoy video games
36
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get bsl some free prime for christsake!
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wow very real article, i agree 100%
Nationalism is an infantile disease. It is the measles of mankind. -Einstein
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i've never really followed bsl's teams or whatnot but i have to say out of the time i've actually known who he is (from him being in NoA and other stuff) i cant find anything to not like about him really nice guy and good article thanks for the read.
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Great article. Makes me look forward to 2006 - It's gonna be amazing.
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Give him Free Prime!! This article is really well written, better English than any other article I've seen on here!
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#21 - That is why a group play beginning is a good start. Now, to discover how to put the groups together presents another problem. Or simply a more mathematical approach to seedings. The formula is possible, working with the rosters, skills, wins, rounds for, against etc... It is all there for the feasibility of such a formula, which would in turn mend the world rankings, but the task is rather large and extensive. I'd gladly do it, but I like everyone do not enjoy working for free :DD

#28 - I understand the time issue, hence I mentioned eliminating the amount of teams allowed to attend. In the end, there will almost always be some kind of drawback or opportunity cost that will be addressed, but we are looking for the most accurate and overall picture of a team and the deserving nature behind the win or championship.

If we are complaining about seeds being unfair for higher skilled teams facing each other earlier than they "should" play, you can really ask is it fair for one team with nuke as their worst map that has to play a team with nuke as their best map. In the end, most people will say it is the team's responsibility to become better at the map, and it will inherently prove their skill, teamwork etc... by whoever loses or who wins.

To continue, the same logic can be applied to seeds. We as a community are so bent on deciding where teams should place based on a mix of facts and opinions. If you didn't have this tournament, the placings would be fairly decided in your own mind. The purpose of the tournament is to shape each team versus each other to see where they stand in the big picture. Seeds are based on the same facts and opinions the community holds and in a sense, tries to predict or help those teams accomplish what they "should" do.

However, we know that is not the case. Teams have bad games, bad rounds, and others simply step up their game. I suppose the whole point through all of this is until e-sports finds and relies on a more mathematical approach to the aspects involved, it'll be hard to find any "truth" or we as a whole have to shed this need to question the formats and methodologies involved in deciding winners.

Looking at "real" sports, and their playoff format, or tournament format can possibly bring some clarity to how we should or should not work with CS. That in my mind would be a good article for a Gotfrag staff member to do. Or if Gotfrag would allow publication of such a task, I'd be willing to take a look at it.
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When you watch top teams compete, you rarely feel that the team that eventually comes out on top in a match, or a tournament, doesn't deserve to be there. Good article!
#3dn
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#31 is so right :)

very good read
45
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wow bsl ........................from the block
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thanks 43, i just wish everyone would stop with all the crap about double elimination being bad. i enjoy it and wish everyone else would realize what i am trying to say.
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nais read bsl
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Nice read, you've proven you're extremely fluent in two languages. Now how about portuguese? (referring to your stay in MiBR) :) Or korean ;)

OT: Group play as a first stage without the maybe top 20/10 seeds then the rest of the tournament play best of 3 double elimination. Best possible layout, but if it's doable, that's another thing :)))

This comment was edited at 12/23/2005 5:32 AM
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25# That would be the perfect event, double elimination, best of three maps, and it lasted for 2 weeks, like a short weg, then the randomness who totally dissapear.
"A fish walked out of the water, and then Masternook played Counter-strike" -Jesuit
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lol #36

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