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Counter-Strike: CS For Dummies: Stopping The Quick Rush

By: Chris Boutté - Published January 25, 2006 at 4:37 PM EST - Writer Archive
Bootman checks in with another installment of CS For Dummies. How good is your team stopping the rush?


A problem I see in every level of Counter Strike is teams on defense that let the offense get an excellent momentum by simply not being able to stop a rush. When a team on offense is able to run a couple different variations of a fast paced tactic on a map, all they need is a couple rounds to turn it into a snowball effect.

A great and more recent example is JmC versus NiP on de_dust2 at this passed Winter CPL 2005. JmC had an excellent first half on defense, and was even able to pick up the pistol round on offense, but NiP slowly began to come back in the gun rounds. JmC realized that their slow tactics would not work against NiP's experience, so they began to try different tactics. JmC rushed four players down the middle of dust2 with smokes and flashes and took over B non-stop via the backdoor. This seems like a second grader thought it up, but it was so random that NiP was not prepared.

I will first get into the different tools you can use to stop or slow down rushes, and then I will name a few examples.



Flashbangs

The defense has the spawn placement advantage 99% of the time. They are supposed to be defending a site, so it is only right to let them have a little more time to get set up before the offense can penetrate. Flashes will be your best friend. I can not think of more than a couple positions on any map where the position should not be started off with a flashbang, especially in the B bombsite where the timing is a little bit better for the offense than to the A bombsite.

You really won't really know the situation until mid-half though. Depending on how often the offense actually rushes and with how many people, affects how many flashes you should be throwing. There are certain situations where there should be no less than three flashes thrown into an offensive area before getting set up in the bombsite.

HE Grenades

This is more of a scare tactic. Even if a team isn't rushing to an area extremely fast, there are certain spots where the offense will like to get to very quickly to get a pick on a defensive player just to give them the four on five situation early in the round. When a team is doing this, an HE is just as good as a flashbang. If an offensive team is good at getting these quick picks, they won't care once you are knocking half of their health off before the first attack happens.

Spam Spots

I really don't suggest using these without a flashbang first. Sometimes with a lot of gun fire going on around you, an offensive player may be able to slip by you while you have your face buried in a wall or box spamming. This works much like an HE grenade, but if you are good enough, you just may even be able to get a frag early on, especially if there was an HE tossed in at the right time.

I will go into a few examples now, just so you can see how all of these can help.
Continued (1/4) »
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User Comments

1
51% Ranking 51% Ranking 51% Ranking 51% Ranking
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Another good one by Bootman.

FIRST!!!
۩ ONE LOVE ۩
2
26% Ranking 26% Ranking 26% Ranking 26% Ranking
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actually it's one of the hardest things in cs to prevent the opponent from rushing.
3
78% Ranking 78% Ranking 78% Ranking 78% Ranking
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yeah, the train flashes (3) of them work really well if done properly.
4
39% Ranking 39% Ranking 39% Ranking 39% Ranking
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Stopping a rush nowadays is more of trying to avoid _their_ flashes than to get them blind since they are prepared for _your_ flashes.
5
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Good article, nice job Boot!
Courage is the discovery that you may not win, and trying when you know you can lose.
6
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Good write up.

and #4 is def right, I dislike a rushing team with flashbangs.
Cory "dsky" Davis
7
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Very good article, keep them coming!
8
77% Ranking 77% Ranking 77% Ranking 77% Ranking
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#4 right on,and not only is it annoying but i gets into your head, like what the hell else can these guys do, especially if it were on a gun round.

as the saying goes,Big risk = big reward

good write up.
Great Booty
i mean great job boot, :D
9
62% Ranking 62% Ranking 62% Ranking 62% Ranking
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Good point #4. Boot good point on using a flashbang before using spam spots.
Team SOE - A Colorado Legacy - #colorado - GamerTag = Hanosandy311
10
46% Ranking 46% Ranking 46% Ranking 46% Ranking
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good stuff bootman.
repeLlence - Miami LAN team
11
17% Ranking 17% Ranking 17% Ranking 17% Ranking
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good article bootman
12
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good stuff
#e0s CEVO-MAIN
13
17% Ranking 17% Ranking 17% Ranking 17% Ranking
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Good tips. I will be pleased to use them in my next upcoming cal match.
#e-Newf
14
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Your rafter to radio spam is incorrect. Otherwise nice article. Giving all the secrets away :p, well, some of them anyway.
[b]GotFrag Features Writer[/b]
15
46% Ranking 46% Ranking 46% Ranking 46% Ranking
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thanks bootman
16
35% Ranking 35% Ranking 35% Ranking 35% Ranking
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hmm #13 u in cal and u never seen these tricks?
Runnin' around wit my AK-47, watch em all fall down
17
10% Ranking 10% Ranking 10% Ranking 10% Ranking
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actually the spam into the ladder room on train, is a lot higher then that :P
18
44% Ranking 44% Ranking 44% Ranking 44% Ranking
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Thanks i never knew this... o wait yes I did :/.
#Premier! Texas LAN team competing in CAL-Ripken
19
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WELL I GUESS UR NOT A DUMMY AND THIS ARTICLE ISNT FOR YOU HUH #18!
20
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hmm guess not #19 thanks for clearing that up :D. I guess in my haste i forgot many people do actually learn tricks from these,my bad.

This comment was edited at 01/25/2006 10:10 PM
#Premier! Texas LAN team competing in CAL-Ripken
21
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nice one bootman =)
Inactive.
22
61% Ranking 61% Ranking 61% Ranking 61% Ranking
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the ladder room spam on train is off it should be higher but still nice work ;D
#club-sx Fort Drum, NY
23
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It would have been nice to see some tricks for mill and cbble too, since they are played a lot less, and knowledge of tricks on these maps therefore aren't as widely known..
I aim to misbehave

good job bootman...all we need now is MILL! :(

Nice article boot. This just shows that knowing the basics of throwing grenades is all you need to take hold of a match.
26
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great read boot.
27
12% Ranking 12% Ranking 12% Ranking 12% Ranking
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corrected the spam spots:

nuke radio spam = http://img502.imageshack.us/my.php?image=..

train pop dog spam = http://img458.imageshack.us/my.php?image=..

This comment was edited at 01/26/2006 3:49 PM
28
57% Ranking 57% Ranking 57% Ranking 57% Ranking
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awsome review and i already new this stuff but i mean great help to players that are just learning this stuff.
Zach " lostxp™ " Denmeade
29
31% Ranking 31% Ranking 31% Ranking 31% Ranking
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very nice article :)
^_^
30
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good read
31
18% Ranking 18% Ranking 18% Ranking 18% Ranking
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Great read = Great Article, I have one suggestion for people.


"but my favorite flash is banking it to the left of the light pole"

If you Want you can actually rebound your flash off the light pole, I use this and it makes the flashbang land further to the right next the the wall near the sniper boxes, which in turn may flash 1 more person which can make a huge difference into deterring a rush, although this flash might take a little more practise to hit 100% on the run.
32
59% Ranking 59% Ranking 59% Ranking 59% Ranking
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hehe a v.nice read for a source player like me :P

will start playing 1.6 until my good pc is fixed

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