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Counter-Strike: CS For Dummies: Stopping The Quick Rush

By: Chris Boutté - Published January 25, 2006 at 4:37 PM EST - Writer Archive
de_train

Flashbangs







There should always be at least three players playing outside, if not four. This site is very easy to rush from the middle, ladder and alley. I highly suggest that all three players throw at least one flash at the beginning of each gun round in these spots.

As you can see, all the flashes in the screenshots are focused towards the middle. The hardest one to hit is going to be the one coming out of the Z hall; this flash must be thrown while running. After it is thrown, take a quick pause -- you may peek middle to search for opponents, and preferably push the ladder train if middle is clear. These flashes blind middle from 3 different places, and setup a ladder room push. As you can see, I don't show one for the alley. The alley takes much longer to reach than the middle rush. If you throw the flashbang from the shown area, you can fall back and cover the alley from the spawn side without the alley players seeing you.

Spam Spots



There is only real effective spam spot on this map to stop a fast rush, there are a couple on the map, but this spot is exclusively for beating an offense very quick coming into the outside bombsite. This area right here from the pushed, low ramp position, will shoot into the ladder room and give the ladder room player a little more time to adjust and possibly watch the middle.
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