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Counter-Strike: Bair's Tips to Better Your Game

By: Justin Kohlhepp - Published February 05, 2006 at 5:15 PM EST - Writer Archive
In this community submitted article Bair gives us a few tips to better our games.


This is a community submitted article.

My name is Justin “bair” Kohlhepp. I have been playing competitive Counter-Strike for several years now and am currently on Team X3O, a team local to Maryland currently competing in CEVO-Professional and GGL Americup. This guide is my attempt to teach you and your team how to become a better CS player(s); I know I’m not the best, but I like to think I know what I’m talking about.

Playing Smart

Almost 99% of the players who ask professionals for help say, “How do I make my aim better????” That is the wrong question to ask. Aiming is not a hard thing to do, you are just moving a cursor to someone. You’ve been moving cursors all your life, whenever you are on a computer. Aiming is the easy part. Fragging is the hard part. Most articles I’ve read usually say something like your skill is 50% aim and 50% smarts. Wrong - more like 90% smarts and 10% aim.

Angles

Knowing your angles is probably the most important part of CS. I’ve also seen this written in many articles, but none have actually explained what knowing your angles means. You need to know every corner of every map; you need to know how much of each corner you need to peek to be able to spot someone; and you need to know what corners to peek first to avoid being shot from somewhere else. This all obviously comes from experience. One common mistake I see is not knowing the difference between defending and attacking. When defending bombsites, whether you are on the offense or defense, being closer to your opponent is always best. The closer you are to them, the bigger their models appear - just like in art and in real life. The bigger their models are, the earlier they will appear on your screen. If they are further away, then obviously their model will be smaller, which means that their point of view will arrive quicker than if they were at pointblank range. Being close will give them almost no time to react. Now obviously, when attacking bombsites, I think you should always take the far route. What I mean is when you are approaching a site, you should be checking all corners from as far away as possible. This also decreases the chances of you being seen from a player in another position. The closer you are to one angle, the closer you are to every other angle. Being further away allows you to check every angle without fear of being shot from somewhere else. Also it is obvious that the further away you are, the smaller you are, thus making you harder to hit. I will attempt to reiterate this with screenshots.

This is obviously better than the screenshot below because you cannot be seen by anywhere except the particular spot you are checking because you are further away.



In this screenshot, you can be seen from all of the B bombsite because you are close up. Like I said before, when checking and attacking spots, it should always be done from as far away as possible.



Here is another example:



OR

Continued (1/3) »
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User Comments

1
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sweet thanks :~O

This comment was edited at 02/05/2006 5:17 PM
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LMAO WHAT A JOKE BAIRS TIPS TO GET GOOD AT CS HAHAHAHAHAHAHAHAHAH
#devastation
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lol

The comment you have specified is invalid, or contains one or more terms that are not allowed. Please revise your comment and try again.
5
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lol #2
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pretty good
Don't trust automatic doors
7
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teamflug 2k6
8
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its good for all the beginners out there
#e0s CEVO-MAIN
9
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thanks this is good
grammar hat-off
10
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Pretty obvious stuff, but good for new players like #8 said.
=o
12
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basic stuff but good fo beginnin players lol i like the part on attitude cuz some of my guys always do that ahahaha
13
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nice article bair, nothing new for me, but still it will help a lot of players out there.
stepped on my jz
14
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Well i think bair may be right when he said he is not the best ..
but he is right about every other thing he said in this article
Great Work .. well done

#14 :Well i think bair may be right when he said he is not the best ..
but he is right about every other thing he said in this article "

that didnt really make sense
good article
16
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Great article. Bair I salute you.
Runnin' around wit my AK-47, watch em all fall down

i dont really know who bear is, but nice article
#925BALLAZ area code 925, danville, CA
18
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great article
19
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Good stuff, it's just what an improving team needs to improve to be competitive, and it's re-iterating pretty much everything I've been saying to them :)
20
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generic feedback here
21
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i hope a lot of ppl read this..
22
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Even though it's basic stuff, a lot of people need that kind of fundamental reinforcement. And even though some people are going to flame it for being "common knowledge" atleast it was well written and concise.

Not to mention, "I believe it was bootman who said that the best way to improve your aim is by playing deathmatch with an AWP and a deagle. I honestly think this is the worst thing to do to improve your aim" made me roffle pretty hard.
I believe in the Flying Spaghetti Monster. Prove me wrong.
23
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nice read, some parts are contraditory [sp], but overall a very good article
got some handy stuff on my profile check it out
24
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Good work.

And I'm glad to see that not all strategy stuff is only available to people with Prime accounts.

This comment was edited at 02/05/2006 6:24 PM
25
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i thought of a lot more stuff to add after i wrote it, since i wrote it like 3 weeks ago. maybe ill do another installment if enough people like it.
26
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words of wisdom. though this stuff may seem obvious, everyone makes these mistakes.
27
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#12
12 dewn Today at 5:43 PM ESTbasic stuff but good fo beginnin players lol i like the part on attitude cuz some of my guys always do that ahahaha



what a beast
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btw justin nice pic your hot
29
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huh #27?
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:) :D =D
31
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Good write up.
32
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very good write up

prolly one of the best for beginers to read
33
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best article i EVER read
34
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Nice read.
35
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good article, made me think about some stuff, and i dont usually thing.
I am really good, the server just dosnt register. Plus the other team got 2 hacking ringers
36
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good read, bootman got ripped lol
My comments are a reflection of only my personal opinion.
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good read
#team.pa
38
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very gd read, u know what u are talking about!!

but one thing: on some maps it is CRUCIAL for the defending team to pre-flash in the beginning of the round (dust2, cbble, train, nuke) in case of a hard rush. This means the terrorist start off with more flashes...so the mathematical analysis thing need some editting.

also, sometimes you shouldn't always take the far route... eg. if it is a corner commonly guarded by awp... the further away you are, the slower u move across his scope..and the easier he can snipe u down.

If you take the close route and jump, chances are he misses or doesnt react quickly enough..and your teammate behind can finish him off.
39
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gOOdd
40
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very true #38
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well i thought it was a good write, and its always good to refreash memory on a few things. also a couple good pointers in there as well :D
42
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CS is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name.
43
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good read
P180b~X2 4000+ @2.8ghz~MSI K9N 570~2GB Crosair XMS2 6400~EVGA 7900gt~WD 2x250GB~OCZ 520w~Benq 19"
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LOL 42
45
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bigwie invented the counter-flash

you heard it from me... bigwie
Hi
46
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omg #38, kurapica is one of my favorite anime characters, cool!
oh and n1 article, plz moooooooooooooooooooooooooore!

that was really good :)

ty for the read .. :D
48
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#38 Is right, but still, nice reading!
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hunter x hunter for life
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nice article, it' s just good in general that theres been more community submitted articles lately :)
ArchoN: " wait wait where are the heaton haters now? THAT BANDWAGON MOVED ON~ "

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