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Counter-Strike: Future of Offensive Strats in CS

By: Trevor Schmidt - Published April 27, 2006 at 5:17 PM EDT - Writer Archive
Match your best against their middling, your middling against their weakest, and your weakest against their best; then, by the law of averages, you're bound to win two thirds of the time. Is this the future of offensive strategies in CS?


One common practice among Counter-Strike teams is to employ the top two or three skilled players in a manner that effectively balances out an attack. The most conventional concepts used to do so are to spread out the top players into each of the different attacking elements of a strategy, or to combine all of the team’s forces into one group. Team leaders hope this approach will give the team its best chance for success. In theory the above concepts sound like they will do well, but in practice they don't always work out that way.

Team chemistry and the proper utilization of all five players are important parts of any team’s offensive arsenal in Counter-Strike. Still, each player’s individual potential is often neglected because of the skill gap between the team’s best player and weakest player. When considering skill gaps between players on the same team, these two factors - chemistry and utilization - play an even more vital role in developing strategies. So, it is important to consider what the impact will be to a team’s chemistry when the best offensive players are spread out into the different elements of a split attack.

In such a situation, the elite players are forced to do too much. The tone is set that they must individually lead their element of the strategy to success. This puts added pressure on them to avoid making any mistakes, for if they do, the group as a whole - and, in turn, the team - will lose the round. Another negative side effect is that this sort of tactic inherently leads to a lack of faith in one’s teammates. A common concern for many a top player is that their weaker teammates may bait him, not support the attack effectively, or - even worse - flashbang him in the middle of a rush. Faith in one’s teammates is critical to the success of a team, of course, so what is the solution?



The key to a successful Blitzkrieg-style attack is to understand team chemistry and proper utilization of talent. First, let’s make sure we all understand why I am using the term Blitzkrieg to describe this style of an attack; I am borrowing from the popular term used to describe a type of German offensive commonly seen in World War II, where Blitzkrieg attacks used overwhelming forces in a given area to knock out the Allies’ defenses. A Counter-Strike equivalent in most people’s minds would be to bring together all five players in a rush and attack one choke point. That may seem to make sense, until you consider the second important piece of a Blitzkrieg offensive: the opportunity to exploit any holes in the defense that are created when the overwhelming force attacks.

Consider for a moment the likely result of a five-man all out rush during a game between similarly skilled teams. Most of the time, a full team rush into a choke point is met with disproportionate losses, generally with the offensive team losing more men than the defensive team. This makes sense, because there is an obvious tactical advantage in defending a position with stacks or other crossfire setups versus just rushing in on offense. The result of this defensive advantage is that the attacking team is often left in a three versus four or even three versus five situation. While they may be able to plant the bomb, the problem still exists that the remaining players face a lot of pressure to “clutch the round.” Shouldn’t there be a better way to avoid this pressure?

Now, consider the skill gap issue as it relates to an all out rush. When a rush takes place the result tends to be that the less skilled players are just used as shields, either rushing in first or ending up unable to protect themselves by staying near walls to avoid spam fire. Most of the time these losses are unnecessary, giving the defensive team an advantage. It would, then, make more sense to allow the stronger players to breach the choke point themselves since they can make more effective entries by using their skill to gain initial frags. An obvious example for this scenario is found in the random strategies, pub or pug strats, where a team allows players to freelance and work individually, with the team’s success coming from their top skilled players working at their own pace to get entry frags.

So, if all-out rushes don’t work, what sort of attack would be more effective? We can learn from the Blitzkrieg style attacks of World War II and their use of the strongest weapon at the time, the tank, to punch a hole in the defensive line – a hole that was then exploited by infantry. The infantry would then have an easy job of attacking the adjacent defensive forces, who would be weakened as they scrambled to fill this new hole in their line and reinforce the area under attack. In Counter-Strike, an equivalent of the World War II tank battalions can be created by collecting the strongest players of a team into one offensive element, which can then be used to punch a hole in the defense, allowing the team’s weaker players to exploit the holes created in the defense.

Let’s take this Counter-Strike example a little further. Dust2 is a perfect place to start. A common strategy on this map is to attack bombsite B with all five players. As discussed above, the defensive team will then have a good chance of picking off one person in the initial entrance exchange by way of grenades, AWP, or spam fire; then, the attacking team will usually trade frags with the defensive players guarding the bombsite. This will leave the offense at a disadvantage, with a three versus four situation by the time the bomb is planted. Of course, this can still lead to a round win, but let’s consider our other option.

Instead of sending all five offensive players into the bombsite, send the best three. First of all, they will tend to trust each other more and feel that they will be supported. With all three top players together, each has confidence that if he misses the shot, one of his teammates on the rush will take care of him. The team’s three best players should be just as likely to overrun the defensive players in an area as a five man rush would be. With only three offensive players approaching a choke point, there is less chance of grenades or spam fire hitting the entire team, along with the added benefit of letting the offense exit the choke point as a pack rather than one by one.

And what about the other two players? For Dust2, the answer is to hide them in the middle and let them wait for the defense’s rotation. Instead of setting them up for failure by forcing them to rush with the better players, this will put them in a situation where they can get the jump on the defense. They are the weaker players on the team, so giving them an easier chance to succeed makes sense. While some teams prefer to have their strongest player on the flank, having the weaker players in the middle allows them to give the initial damage to the remaining defenders, leaving the stronger players for any last-minute heroics.

Obviously, Dust2 isn’t the only map where a Blitzkrieg style of attack would work effectively. Inferno’s banana bombsite or left middle rush through spawn, and Nuke’s attack at the squeaky door or outside would also qualify. The beauty of this strategic concept is that it’s not limited by the style of the map, but rather by the ability of the team. Good team leaders hide their weakness and use their strengths, so try collecting the strength of your team instead of spreading it out and success might come easier.

User Comments

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i will print that and i will read it this night. :)
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GotFrag Prime!
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Common sense midway :)
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not common sense. most lower tiered teams watch demo's of top teams and copy them without understanding why the strats are run and why they work. On top of that, top teams often run really bad strategies or have bad CT setups. I've seen it from everyone including the #1 team in the world. Lower teams then copy both good and bad strategies, without understanding how to make their own and be effective.

Articles like this help readers to think more about strategy and why it works. I think this is one of the better prime articles i've read the last few months. Good stuff midway.

This comment was edited at 04/27/2006 6:26 PM
c9 - enemy down
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nice read
Hi.
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GotFrag Prime!
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A. I smiled implying that I wasn't taking this too seriously.
B. I'm entitled to an opinion as are you, and mine is that most of this article was common sense to a team with a decent leader.
C.I do like the point about not using teammates as meat shields, that's a smart piece of advice.
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This article is true, but I dont think it can work for lower teams like IceCream said. The reason is no one on lower teams want to be roll players (the guys on the flank) and also when you distinguish the three best players peoples egos get hurt and thus it can lead to teams bickering etc. When a team has a weak player who cant control these people (immature etc.) this type of play I think would hurt the team more then help it.

The reason I distinguish this to lower teams is because thats where people think they're some of the best players (even though they are not) and also can be immature compared to the upper leagues.

This comment was edited at 04/27/2006 5:49 PM
¯`·.From the Ashes.·`¯¯`·.#ashes.·`¯
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this was a very good article k thx
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good write up; and i also agree with this not working with lower tier teams
:o
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#3 Agreed. This is one of the best prime articles I have read in a long time.
prostar - #talent
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agreed
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very good read.
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I probably qualify under the "other 2" players category most of the time ;P
Good read though, the idea of not using meat shields and putting those players to better use is often overlooked.
Gotfrag? News Writer - #gotfrag
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good article :)
^_^
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Very nice analysis.
[b]GotFrag Features Writer[/b]
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"Match your best against their middling, your middling against their weakest, and your weakest against their best"

Straight out of Sun Tzu's Art of War - but absolutely correct... I wonder how many good strategists and team leaders have actually read that book


lol when i was growing up, (im chinese) my dad used to tell me about this as a bedtime story. he would ask me, if their best is better than your best, their middling is better than their middling, and their weakest is better than your weakest, how do you beat them? ^^

This comment was edited at 04/28/2006 4:32 AM
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THIS is a prime article
17
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this article does nothing for top teams and players. ;x

just title it "cal-open portion of gotfrag, read the following"
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#17 is badddd.
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I don't like your headline and the introduction but it was a very good read...
and #15 ftw :D
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17 besides the fact that most top teams use the go here and get a kill type strat that works great until they face another top them then they are screwed it might just as well be helpful.
Its a piece of cake to bake a pretty cake.
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Good article with insight to younger players and teams. I'd say the majority of younger players/teams simply mock what they see profesional players do without really understanding what's going on, good insight into part of the strategic process.

Midway ate 8 corndogs in one sitting in Korea at WCG 2003. He walked up to the hot dog cart and put his hands into fists as Jeff Sample from GotFrag "loaded" him up by sliding one corndog stick inbetween each of his fingers. He then proceeded to dip them into a large bowl of Mustard and sicken the hotdog stand lady in the process.
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nice article
lol moto
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Good read, only problem I would see in sending the 3 best players together is in situations where you have an aggressive push on the weaker players, which then makes them very vulnerable once again. Chances of that happening are slim, but like any other game its the team that gambles and wins more often in one sitting, that will get the win. The right time to flank, and the right time to push ... its always a gamble, unless the team your playing is very predictable.

and lol moto.
keek!
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true story
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nice read
敬士
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love the moto comment
I AM LEGEND

lol moto wtf random :D
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Great article. Keep em coming! :)
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The corndog story never gets old.
http://www.myeg.net - GET SOME! - http://www.djWHEAT.tv - Live on Three!
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LOLOLOL moto. Good article :D
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You know, i was bored one day waiting for the bus to go back to my base from the base i was at *im in korea, in the air force* and I was browsing thru books and came across Sun Tzu's Art of War - picked it up, and finished it in like a half hour. granted i didnt fully get all his meanings, because it was archaic language, but it was nonetheless very insightful, i suggest everyone read it -- but especially team leaders and strat callers.

Great article midway~
moto's got jokes! ^.O
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nice read, gotfrag should pay moto to write a few prime articles like this, now that would be really cool and would definetly get more than a few people to buy prime :)

This comment was edited at 04/28/2006 8:44 AM
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great work mid
Zoltan 'millAh' Hosszu
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I agree with #3 more articles like this will help the lower end teams that watch demos and just use them. More articles like this will fill in for them why they use these strats at this time and this certain round and not last round. Nice work midway I would rate this a 10/10
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Great article, this is why I pay for prime.
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#31 Art of War is definatly a very insightful book and I have found that it may not directly help with strategies and such but really helps the mind in a sense.

I find military history to be especially fascinating and even just reading some books can make a nice difference. Granted most the books would be very boring to anyone who is not initially interested. I would suggest Attacks by Erwin Rommel and also War as I Knew it by George Patton.
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lol how bout this... perfect win round , send all 4 players to b without bomb and try to take off picks and get the bombsite to distract cts , while the bomber walks along long as the cts are rotating , plant the bomb so u could see it from long , have a nade .flash and u have the round won :) uur welcome
If you are one in a million, there are at least 100 ppl exactly like you in china.
38
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^ :(
You just put up a peice of content that was not nuetral. You fell right into the hands of EG
39
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except #37 no decent team would leave a bombsite open without actually seeing the bomb at the other site

This comment was edited at 04/29/2006 1:37 AM
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Many valid points, good write Trevor.
OMG it's meesta shin! #next-time
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alot of that article could be figured out by yourself if you have the time to think about it. i would class myself as a low - med skilled player (yes i know, but hey im honest!) and the amount of times i have came across this dust 2 strategy that midway mentioned is too many to mention

i guess what im saying is people are already implementing this, and its not as uncommon as one would think!

apart from that, an interesting read
E8600 @ 4.1ghz / 4GB PC8500 RAM / HIS 4870X2 2048MB / G7 & G15 / 24" Samsung SM2493HM
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lol
sumtimes i wonder
why a team will have the "weaker players" considering, if ppl make a team, the skill level should be rather even....
if there's an unbalanced of skills in the team...then the team prob. won't last too long and won't have much success
however,
im always the lurker on the team and i do get a lot of pressure, especially on lan to make that crucial shots when CTs are rotating
43
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#42 look at coL. there are froD and Warden, and there are the others :P
Zoltan 'millAh' Hosszu
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Its not even that the differential is that great, but at the higher levels #42 then higher team leaders have to rely on knowing play styles etc. Some people are better at entry frags and attacking (wNv even called one of their players their "attacker" ) while others are better at lurking and catching rotators.

Normally those that are good at lurking and catching are some of the most creative players on the team and have good map knowledge of common flanks and spots to watch.

In my team, we have a pretty skilled player that pubs/pugs a lot in his free time when we aren't scrimming or doing something as a team. Yah, yah i know pubs, but it has given him a good knowledge of spots on more popular maps. He plays lurker for us and does great.
#reVelations
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Hm seems to be logically. But I don't think that you should value your players so obviously. Maybe in some teams there really is a big gap between some players but generally the level is alike... You should rather consider the "todays performance" of the players for using this strategy.

This comment was edited at 04/29/2006 2:04 PM
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doublepost :(

This comment was edited at 04/29/2006 2:06 PM
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good art and article
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noted
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Nice idea's Midway, #3 you dont exactly have to mention to your team that you want the best 3 going in first, you can just say "i want you, you and you to hit B" would make more sense.
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All falacies! LIES THEY ARE, LIES!

j/k, nice article :) I agree with #2 and #5

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