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Bootman looks into a new type of offense that can be extremely successful for any team on any level. ![]() It has recently come to my attention that a fast and confident offense is really what can take almost any team to victory on their level of play when practiced correctly. I am in no way saying that just because you have a good B spawn on de_dust2 it is a fantastic idea to rush B no matter what and suffer a few losses upon entry of the bombsite. I am talking about being strategic in your quickness and keeping the defense on their toes. If you noticed, in the opening sentence I used the word "confident". This is the only way that these tactics will ever work. You have to have faith in them, and faith that you are going to catch the player on defense off-guard and take the bombsite. When one or two players on your team lack this kind of confidence, it will ruin the entire round for your team. Slow play during a fast tactic really only highlights baiting and lack of trust in not only your leader, but in your fellow teammates. Now, the ideology behind this theory is really simple and consists of a series of defaults on each map that are later turned into fakes. The key is having a quick default that fakes any point on the map and lets the defense see how it is run on your first gun round (whether it will be the third or fourth round depends on how many bomb plants you received and which rounds you won in the first two rounds). When you think about playing on the defense, is a team really going to all out rush somewhere on their first gun round or are they going to try and scout your defense? Well if the team is smart, they are going to scout out your defense. Then again, if it is an opponent that you do not know, they just might be crazy enough to actually rush somewhere on their opening gun round. This means that it will not exactly cause the defense to totally rotate right off the back, but it will cause them to start cheating over to the other site, just in case the offense does decide to rush. By tapping into the defense's heads, you can predict where you should send flashes and HE grenades. This will weaken the defense if you sold your fake well enough and you can continue to run your fast paced tactic. Once the defense figures out that you were faking a quick rush and they are bombarded with nades in a different spot, this will confuse them. They will be more worried about figuring out what you are up to than focusing on their reflexes at their assigned position when two or three players appear with guns blazing. If this does work, you should run it two or three rounds in a row and barely switch it up. Instead of sending one player somewhere, maybe send two or three. Or, instead of sending two players somewhere send one, and so on. You will still be hitting the same bomb site, but the defense will think that you have a plethora of tactics, when in reality you are just altering your normal default and it will be the leader's job to decide how you will go about doing this. After two or three rounds the defense will begin thinking, "They are always faking this site and coming to the other, now we can stop it". That's when you decide when is the right moment to actually rush to the bombsite that you have been faking and split it. Let's say I am faking bombsite B every round on de_dust2 by throwing smokes and flashes into the bomb site and pretending to fire a few spam shots through the wall. Then I snake down to lower B to throw HE's up to the catwalk and have two players take catwalk and one long A while the players that faked B hold middle to catch the rotation. After running that tactic, altered slightly from round to round, I can then fake B and hold it with the bomb in the halls. My other players that were going catwalk can then sell that catwalk tactic and drop down to middle and take bomb site B with flashes coming over the bomb site walls for the players that were holding the halls (It can also help to smoke the defense's spawn). Now the defense knows that no matter what they see at the start of the round, it can come to either bomb site and then they are going to be forced to have to switch their entire defensive setup just so they are close to both bomb sites. Now it is the fifth or sixth round and you have already caused the defense to have to second guess everything they have practiced prior to this match, and that is the best item to have on your side in any match on any level. This is not going to work for every team immediately, but the point is that it can. If your team practices these tactics in scrimmages and dry runs, works on their timing, and makes all of their nades precise, it will surprisingly be a huge asset to your team. When the defense is never able to actually know what you are doing, how are they going to win rounds? Plus by your team having players set up all over the map, this will give you a chance to know exactly how they play, while your team looks like you have an entire playbook studied and practiced. It is a simple method and it works. In upcoming articles I will explore this further and give in depth knowledge about this kind of offense with actual tactics that I have personally thought up. This is just the introduction of a series ready to come. Take some of this into consideration, try it out, and you will see just how successful this method can be. |






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