Nuke OffensePistol Round
In a very Vesslan-style pistol round, all 5 players will purchase armor and attack the same chokepoint together. In this instance, the group walks into the hut and rushes out togther once spotted. This strategy is very effective as the opposition has no time to toss valuable flashbangs or grenades into the rushing offense.
Anti Eco
Fnatic runs a very spread out anti-eco. The goal of their anti-eco rounds is to walk into a chokepoint / bombsite uncontested. Fnatic first option is to send dsn to scout out the ramp room and awaits his call to walk into the lower site. If the ramp room is closed the team will wait for cArn and Archi to make their way outside and will group up to attack the upper bombsite.
Spam


Fnatic begins the round by boosting dsn onto the roof. From there he quickly strafe jump to the rock and the team commences spamming. The players will spam absolutely everything for at least 30 seconds.

From there the group casually walks outside, smokes the chokepoint from outside garage to lower, walks lower, and plants the bomb.
Upper Bombsite Rush


The first best spawn opens the squeaky door with a flashbang and runs out hut door trying to frag any players in the rafters. The second best spawn runs out with the first best spawn and tries to frag any players in the rafters. The third best spawn tosses a grenade through the squeaky door and searches for any opposition in the bombsite on the ground. He will eventually plant the bomb.

The fourth spawn throws a smoke and flashbang through the squeaky door and holds the main garage chokepoint.

The worst spawn holds the flank.
Nuke DefenseFor having one of the best de_nuke defenses in the world, Fnatic's setups are surprisingly simple and, even more surprisingly, very predictable.
Pistol Round


f0rest buys a deagle and holds outside. Should the opposition take over ramp room and plant in the lower bombsite, f0rest will rotate through the back halls and attempt to deagle through the lower glass doors. dsn is the lone ranger aggressively peeking in ramp room. Tentpole and cArn prime grenades to stop an inside rush while Archi sits back passively in the rafters.

Fnatic also has a spread out pistol round where the team chooses to give the offense easy access to the upper bombsite and attempt to retake it rather then try and hold it. Archi spots the upper bombsite from the rafters, dsn and f0rest stack on the ramp room boxes, and Tentpole and cArn crossfire outside.
Anti-Eco
On anti-eco rounds, Fnatic plays very passive. Each of the players holds their positions from as far away from the chokepoints as possible.
Save Round

Fnatic likes to try and deagle armor on save rounds. The group focuses most of their attention around the squeaky door and leaves outside largely unwatched.
Upper BombsiteFnatic tends to play the upper bombsite in the same manner every round.


Tentpole will smoke the hut opening, drop onto the floor box, and prime a flash to throw towards squeaky door should the opposition attempt to rush. Should there not be a rush Tentpole will change up his position on the floor from behind the box to behind one of the vents.

Archi smokes the squeaky door region and primes a flashbang to blind the hut. He will always be in the rafters. If the opposition does not rush Archi moves out and places himself in a random spot in the rafters.
Ramp Room

Every round begins with dsn and f0rest throwing these two flashbangs to stop a ramp room rush.

The pair then mixes up their play from very aggressive to extremely passive. Look for dsn and f0rest to play very aggressive on round 4.

For the most part f0rest is the rotator on the map. As soon as Tentpole and Archi call something in the upper bombsite f0rest will rotate through the vents and synchronize his flashbangs with the team in a coordinated effort to retake the bombsite. When f0rest rotates expect dsn to become extremely aggressive.

Occasionally f0rest will boost dsn in he rafters and then rotate out.
OutsideFnatic usualy opts to give up watching outside directly in favor of having 3 defenders in the upper bombsite.

For the most part cArn will watch outside from this chokepoint (main garage) as he can easily support the two upper bombsite players should the opposition rush the upper bombsite.

After showing some success holding inside Fnatic mixes it up by playing 3 players outside and 2 in the ramp room. Tentpole and Archi stack on the red box outside while cArn sits in the catwalk. f0rest will spot an initial ramp room rush with dsn. Once the area is clear dsn sets up in an aggressive spot and f0rest goes to the lower bombsite and prepares to enter the vents should the opposition plant in the upper bombsite.
User Comments
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