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Counter-Strike: 30 Minutes or Less

By: Trevor Schmidt - Published July 22, 2006 at 8:39 AM EDT - Writer Archive
In this editorial, Midway examines DirecTV's Championship Gaming Invitational unique set of rules.


When the event was first released, DirecTV announced the Championship Gaming Series (CGS) Counter-Strike tournament would use a modified set of rules to make the matches more television friendly. The first trial of CGS’ television friendly format took place yesterday at the Championship Gaming Invitational (CGI) in San Francisco’s Treasure Island. DirecTV promoted gaming to mainstream audiences by creating a massive set, attracting a large crowd, and rolling in two magnificent broadcasting trucks that could edit every piece of video ever created. The considerations for mainstream air time are different than anything we, as a community, as fans, and as athletes, have ever seen.

The CGI tournament was designed to condense the length of matches. One source said the tournament aimed to have a max time limit of 30 minutes per match -- no matter what. So what did CGI do to accomplish it? Let’s breakdown the differences between DirecTV’s CGI and other events that feature Counter-Strike competitions.



Simply put, the CGI rules made the game faster. Friday’s match between Team 3D and NiP (including half time breaks) lasted 20 minutes. The match between Complexity and Jax Money Crew lasted a mere 18 minutes. The actual average in-game match time was 16:02 minutes. According to GameSense, the average match from CPL Winter 2005 was 26:33 minutes while ESWC 2006 boasted 31:55 minutes of action, and both excluded overtime! Therefore the CGI format roughly cut the length of the matches in half.

This brings forth the question: How does the reduction of match time affect game play? After watching Friday’s matches, it affects it a ton.

When players first examined the rule set, their initial concern questioned what happens when a team loses the opening round. By starting with $7,000 most players will have around $2,000 left over after a first round buy (excluding any players purchasing the AWP.) Should both teams buy the first two rounds, and one team win both of them, the winning team would be at a $7,000 to $1,900 money advantage going into round 3. Properly managed, the winning team would not have to save until the latter rounds of the tournament; whereas the losing team would be forced to save potentially every other round.

With this type of money system, a first round victory by the offense would require the team on defense to save the next round. The first half of the NiP versus Team 3D match saw the Swedes lose nine rounds; four of which NiP was required to save. The money system isn’t the only problem.

Counter-Strike is strategically similar to American Football in that the other team is constantly judging the opposition’s plays or setups is in order to create effective counters. With nine rounds, teams didn’t have enough time to make adjustments. It is not uncommon to see a team jump out to an 8-1 lead in a Counter-Strike match before the opposition adjusts and turns a potential blowout into a 6-9 or 7-8 half score making a second half comeback very reasonable.

It’s great to see DirecTV creating such an awesome gaming experience and pushing eSports to the mainstream, but don’t we want our best foot forward? We need Counter-Strike to be exciting and enjoyable, not 10-1 and 10-4.

CGI is a beta and its DirecTV’s goal to make it the best beta it can be. From what I have seen, DirecTV is doing just that and more by taking steps the whole industry if not the world will have to notice. As this event is a learning process for DirecTV, let’s support them and work with them to make it right.

User Comments


Rock n roll
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i like 3D...
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This is surely a big stride for competitive gaming, although I'm iffy on the roundtime/overtime/money..I guess they're trying to appeal to the short attention spans of American viewers=)
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Nice write up. And I agree.
PSN ID: MrMcdoobie
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This tourney is just stupid. I totally disagree with roundtime/freezetime/startmoney and all that other stupid mumbo jumbo.
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what channel on direct tv ?
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bah... no judgind d00d... its just another way to play it... u see it that way, i respect ur opinion, but i dont agree. :)
repeLlence - Miami LAN team
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101 as far as i know
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Word, that sure is random.
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#3 !
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I agree.
#WinOut - Register today! :-)

It's for the good of esports. Who cares, they can start adjusting to normal rules as people become more familiar with the game. Nobody, who doesn't know anything about Counter-Strike is going to want to sit down and watch teams wait a minute to get a pick and then move on.
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Im so tired of cs and cs source, I'm buying cod2 tonight and just concentrate on the single player missions.
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i agree, the rules are flawed
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lol stupid rules
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they should rather have a time limit

CO comes back ;o
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The rules are flawed, especially with CS's current money system completely screwing CTs, it doesn't need to be screwed more. :E

If the average game time from ISC was 26 minutes, then what's the problem? Also, wasn't ISC played with 2min round time anyway? Make it 1.45 and that should surely cut the average match time further.

A controversial possibility is you could play standard round time but stipulate to the teams that they must rush when your team is on eco. That shouldn't affect the match outcome while speeding up the match considerably?

Edit: CO would also be interesting for TV. : D

This comment was edited at 07/22/2006 9:52 AM
[b]GotFrag Features Writer[/b]
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i dont like the rules for the event either, but i do agree with supporting them and telling them that it should be done the way that it has been with mr15 and 2min round time. right now it is just getting the interest of ppl. and like soccer, the game can be pretty boring for the whole 90 minutes or it can be a awesome game within the first 5. like CS, just with the halfs and what not.
#redZone 4 lyfe
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yeah like the average audience can't count to more than 10
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its a beta #18 i would say more so to guage viewer numbers and sponsor interest than whats the best format, that can be tinkered with later, id say simply reduce the times a fraction ie maybe 1.15-1.30 RT, maybe 5sec freezetime instead of what 15 thats a good 5min based on mr15 (both halves played in full) just from FT, i dont like the start money idea, pistols always dictate games however starting with a larger dollar amount gets things happening quicker, all in all i think we all need to look at the bigger picture CS ON TV ...
° Michael Vettas | www.GotFrag.com | #gotfrag °
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i expected directtv to use the normal rules of other tournaments, but then convert it to a 30 min show including commercials. skipping some rounds, stuff like that.
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if you want to change cs, you have to do it step by step. anyone remenber 20 min pr round? ^^
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MR12 tbh
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#17

isc had many early blow out wins compared to eswc which had a more skilled playing field and lots of matches among even teams in the second groupstage
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useless event

stop trying to make gaming something it isnt nor never will be
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I dont like them :-/
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THANK YOU! For coming out, and saying it. I kept on saying, no no bad rules no matter what messes with all the strats and gameplay. No one listens to me! What happens? Blow-outs! What's this mean? People are going to think poorly of Counter-Strike, it's like watching G4 Arena - random teams (so the mainstream thinks).

Also - it doesnt air till the 25th, can you not edit the game to fit 30min? Seriously.

This comment was edited at 07/22/2006 10:41 AM
Striving for the best, Expecting nothing less, Gamer 4 life.
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Adding to the CO comments above:

Only way I can see this working is 10 minutes a side, 1 minute rounds.

The attacking side has 10 mins to get as many rounds as they can within their alloted time. The opposing team tries to then get more rounds in their 10 minutes as the attacking side.

Games should last about 25 minutes total if you include team switches and restarts. Maybe include the option for the attacking side to suicide to move to the next round in a no-win situation (only 2 players can suicide per round).

This used to be how CS was played before it moved to the round based system. If i remember correctly back then it was 20 minutes a side, 3 minute rounds and suicides were not permitted. I think with the changes to cs (money system, timer freezing once bomb planted) many of the problems that lead to the round system would be solved.

This comment was edited at 07/22/2006 10:46 AM
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using MR13 and 1:30 rounds would have been enough wouldn't it.. ?
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This DirectTV thing sounds like a great chance to bring back CO.
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I never did like pistol rounds. Auto wins for the next 2-3 rounds is boring.
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#3 wins, hope they don't stick with this setup, football lasts about 2-4 hrs and they want 20 mins? Maybe at first so people can get the jist of it but come on..
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TEEbeEEE
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weird rules

stop directv to show e-sports on tv!!
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Midway, I agree that his radical change can totally affect a tournament. It has the potential to really alter a team's performance. Yes, it might not let the best team win.

BUT, don't you think it is possible...Say this thing gets a lot of TV viewers. Say Dtv wants to do another one. What would stop the teams that get invited from trying their hardest to trying to get good at these rules? See I think if this works out, teams will try their hardest to get on this little "direcTV tour" and try and adapt to the rules. Maybe figure out faster strats, maybe learn to do a different money strategy, etc.

Remember the 3:00 round times? I remember when it switched to 1:45, and people complained that it was too fast, and didn't give them enough time to set up and prepare (read: camp). I'm not saying this is the best rule set, but I am saying that if DirecTV likes what they see, what is stopping the 3D's and Complexity's from trying to get good at this?

And if teams get good at this rule set, what is stopping these matches from becoming very, very exciting? With only nine rounds, you must admit every round counts.
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I think it would've been much better on a hole to just edit stuff out, or speed it up. Like you can edit out the first 13seconds of freeze time each round and on eco rounds or something just speed it up until something happens. We don't need to see the CTs stack A while the Ts work into B. I think this would be a much better solution then the rules applied to this tournament.
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cpl rules are so much better.
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the new rules make the game so much easer.
Zach " lostxp™ " Denmeade

they deffintly need to change the rules. these rules take so much from the gameplay and how most of the loyal cs fans like to play/watch matches.
I agree this is good to good cs on tv and all but these rules just take alot of the excitment out of the game they are just blowouts
"CPL Winter 2005 was 26:33 minutes while ESWC 2006 boasted 31:55 minutes of action, and both excluded overtime!"
that is how it should be done it doesnt really go one for a lonnnng time and it keeps with game rules that are actually playable. I'm glad direct tv is helping e-sports take a step forward, but hopefully they will realize later what they are doing with the rules and change them to normal rules down the road soon.
Chron F. Kennedy's the fucking name.
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#12 is spot on, this is just a beta for CGI and a learning experience for them and the the spectators who have never seen counter-strike being played. The main goal is to give a rough idea about what counter-strike is, the teamwork aspect, gun fights, and maps etc.

IF they were to play a full time match like CPL ruleset people would be dis-interested in waiting minutes for any action... In time when the public gets a better understanding of the game can we alter it back to what us gamers are used to.
#f-zer0
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This is Counter-Strike, not a tv show.
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Make it mr12 with 1.30 roundtime, that could work.
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#44 says it all
Ganne Khaoge ??
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#44 That doesn't apply anymore.

The Superbowl is a tv show, not just football ;)
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isnt this what the g7 is for?
#club-sx Fort Drum, NY
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I was there, the maps were completely 1 sided. coL had CT on dust2 and 3D had T for inferno first which are the favored sides.
just use ryennn's, he UNLEASHES usp bullets in mehLer
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its just stupid.. the rules are messed up i know they want to finsh the matches faster and show the people that are new to the sport whats cs is all about.

but still rules suks

This comment was edited at 07/22/2006 12:54 PM

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