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In this editorial, Midway examines DirecTV's Championship Gaming Invitational unique set of rules. ![]() The CGI tournament was designed to condense the length of matches. One source said the tournament aimed to have a max time limit of 30 minutes per match -- no matter what. So what did CGI do to accomplish it? Let’s breakdown the differences between DirecTV’s CGI and other events that feature Counter-Strike competitions. ![]() Simply put, the CGI rules made the game faster. Friday’s match between Team 3D and NiP (including half time breaks) lasted 20 minutes. The match between Complexity and Jax Money Crew lasted a mere 18 minutes. The actual average in-game match time was 16:02 minutes. According to GameSense, the average match from CPL Winter 2005 was 26:33 minutes while ESWC 2006 boasted 31:55 minutes of action, and both excluded overtime! Therefore the CGI format roughly cut the length of the matches in half. This brings forth the question: How does the reduction of match time affect game play? After watching Friday’s matches, it affects it a ton. When players first examined the rule set, their initial concern questioned what happens when a team loses the opening round. By starting with $7,000 most players will have around $2,000 left over after a first round buy (excluding any players purchasing the AWP.) Should both teams buy the first two rounds, and one team win both of them, the winning team would be at a $7,000 to $1,900 money advantage going into round 3. Properly managed, the winning team would not have to save until the latter rounds of the tournament; whereas the losing team would be forced to save potentially every other round. With this type of money system, a first round victory by the offense would require the team on defense to save the next round. The first half of the NiP versus Team 3D match saw the Swedes lose nine rounds; four of which NiP was required to save. The money system isn’t the only problem. Counter-Strike is strategically similar to American Football in that the other team is constantly judging the opposition’s plays or setups is in order to create effective counters. With nine rounds, teams didn’t have enough time to make adjustments. It is not uncommon to see a team jump out to an 8-1 lead in a Counter-Strike match before the opposition adjusts and turns a potential blowout into a 6-9 or 7-8 half score making a second half comeback very reasonable. It’s great to see DirecTV creating such an awesome gaming experience and pushing eSports to the mainstream, but don’t we want our best foot forward? We need Counter-Strike to be exciting and enjoyable, not 10-1 and 10-4. CGI is a beta and its DirecTV’s goal to make it the best beta it can be. From what I have seen, DirecTV is doing just that and more by taking steps the whole industry if not the world will have to notice. As this event is a learning process for DirecTV, let’s support them and work with them to make it right. |







User Comments
CO comes back ;o
If the average game time from ISC was 26 minutes, then what's the problem? Also, wasn't ISC played with 2min round time anyway? Make it 1.45 and that should surely cut the average match time further.
A controversial possibility is you could play standard round time but stipulate to the teams that they must rush when your team is on eco. That shouldn't affect the match outcome while speeding up the match considerably?
Edit: CO would also be interesting for TV. : D
isc had many early blow out wins compared to eswc which had a more skilled playing field and lots of matches among even teams in the second groupstage
stop trying to make gaming something it isnt nor never will be
Also - it doesnt air till the 25th, can you not edit the game to fit 30min? Seriously.
Only way I can see this working is 10 minutes a side, 1 minute rounds.
The attacking side has 10 mins to get as many rounds as they can within their alloted time. The opposing team tries to then get more rounds in their 10 minutes as the attacking side.
Games should last about 25 minutes total if you include team switches and restarts. Maybe include the option for the attacking side to suicide to move to the next round in a no-win situation (only 2 players can suicide per round).
This used to be how CS was played before it moved to the round based system. If i remember correctly back then it was 20 minutes a side, 3 minute rounds and suicides were not permitted. I think with the changes to cs (money system, timer freezing once bomb planted) many of the problems that lead to the round system would be solved.
stop directv to show e-sports on tv!!
BUT, don't you think it is possible...Say this thing gets a lot of TV viewers. Say Dtv wants to do another one. What would stop the teams that get invited from trying their hardest to trying to get good at these rules? See I think if this works out, teams will try their hardest to get on this little "direcTV tour" and try and adapt to the rules. Maybe figure out faster strats, maybe learn to do a different money strategy, etc.
Remember the 3:00 round times? I remember when it switched to 1:45, and people complained that it was too fast, and didn't give them enough time to set up and prepare (read: camp). I'm not saying this is the best rule set, but I am saying that if DirecTV likes what they see, what is stopping the 3D's and Complexity's from trying to get good at this?
And if teams get good at this rule set, what is stopping these matches from becoming very, very exciting? With only nine rounds, you must admit every round counts.
I agree this is good to good cs on tv and all but these rules just take alot of the excitment out of the game they are just blowouts
"CPL Winter 2005 was 26:33 minutes while ESWC 2006 boasted 31:55 minutes of action, and both excluded overtime!"
that is how it should be done it doesnt really go one for a lonnnng time and it keeps with game rules that are actually playable. I'm glad direct tv is helping e-sports take a step forward, but hopefully they will realize later what they are doing with the rules and change them to normal rules down the road soon.
IF they were to play a full time match like CPL ruleset people would be dis-interested in waiting minutes for any action... In time when the public gets a better understanding of the game can we alter it back to what us gamers are used to.
The Superbowl is a tv show, not just football ;)
but still rules suks
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