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A new style of defensive play? Stacking 5 players in a bomb site - we call it the Gambit. ![]() Series Introduction This new series takes the concepts I had previously introduced in my “Checkmate! Good Game!” article series and putting them into practice. Thus, for those who have not read the prior series, I strongly suggest you to do so – and as for those who have read it; I can promise that this new series, although short, will bring in new ideas and a deeper analysis of the game. The Scenario Many a times, teams on the Defensive side tend to have a setup – usually splitting the players across the map within groups or as individuals as though to cover up as much area as possible. Taking a map like de_dust2 for example, common setups would probably be having 2 players on catwalk, 1 at long A, 1 middle double doors and 1 at the B Bomb site – often known as the 3-1-1 setup. The purpose then of this setup is to obviously cover as much area as possible as well as to lock down specific bottleneck points to ensure that the Offense cannot enter their destination without a hard time. Likewise, there are setups on the very same map which are known as a 2-1-2, which obviously involves 2 guys at A usually covering only long A or catwalk, 1 guy at middle to make sure the centerboard is within grasp and 2 at B Bomb site to completely lock down any dangerous rush. Now, what I propose to you is this: Why not have 4-1 setups or even 5-0 setups? Teams only use it on save rounds and their purpose is to obviously win the round – so why is it not used on gun rounds? And this is where The Gambit comes into action. But before you continue to read on, I suggest you first to read my “Offense is the best Defense” article before you continue with this. The Gambit The Gambit is exactly what it is, a gamble – an act of risk taking with the outcome of the game at stake. The chances of winning the gamble are determined by two factors: luck and predictability. Have you at times have a strong feeling the opponent is going to do a full rush into B bomb site? Or at least end up hitting that very same site? Most of the time you don't say it out loud because it's just an intuitive guess. But how many times are you actually correct? Probably more than 50% of the time. The fact is, most of the time the opponent is very predictable in such that we unconsciously know it even without thinking too hard on the subject. Why then, even when knowing the opponent is going to rush a site, do we not stack 5 players in there to wait for them and instead place 2 players or even 1 in there and risk losing that round? Of course stacking 5 players is a huge gamble and can allow the opponent to plant the bomb and setup to hold the site - but when the stack is done correctly, your chances of success increases as well. There are times during a match where you only need that 1 or 2 rounds to win it. Often during these crucial rounds, your opponent would try all means to exploit your strategy and not let you claim the victory. I would suggest using the gambit at this point in time. I would suggest using the gambit any point in time when you feel that the usual conventional method of play isn't working. The sudden change in structure can often shift the momentum towards your team's favor simply because you've decided to take the more creative edge. |






User Comments
great article mike!
I mentioned that in a community forums post and people flamed the crap out of me.
i understand the whole idea of if the other team has lost like 6 straight, they're getting the same ammount of money for losing the round on t's and alot more if they get the bomb down then u are for winning, but losing a round on purpose is an insaley dangerous move as you risk forfeiting your momentum you had, which as most people know means an increadible ammount in this game, expessially 6 rounds in a row momentum, as i said i prefer losing rounds like that then winning the next one more then i do losing other rounds. But i still dont see why you would lose a round purposely from the begining :S.
But on another and more important note, this article was great :)
Now i think this would be a good time for your 4 or 5 guys to save out, thus losing the round- especially if the other team is very good and you know they've setup in top site, you don't stand much of a chance at a retake. I think this is a good example being nuke because of the bombs proximity- I think it's easier to force the T's to lose guns - you can possibly force all 5 T's to lose their guns on the bomb explode- while you will still have 4 guns and not have to eco the next.
I don't think anyone goes into a round to intentionally lose but if the situation like this calls for it then its a good play. I tried this out once and it worked perfectly; we saved, won the 4th round due to 4 guys saving out and making the T's having to rebuy, putting them in bad money and increasing our chances of winning the game by forcing ecos/half buys.
I have to admit though it's not an original idea- I saw 3D do this to Complexity once on demo :P
If they pick the other site and it's a hard one to retake, just go for exit kills, and next round we stack the same site or the other. It's a 50/50 percentage which can go up to 80/20 once you're able to adjust to the way of thinking of your opponent. Not only do they no longer have the advantage of the number if all of them rush together, but after dropping the first 2 guys, they'd automaticaly start to flash the entries and consider the site secured, when in reality, i'm right there sneaking up behind them, waiting for 2 or 3 to be in a line ^^
Oh and you'd never put 4 inside on train on a gun round. Never ever. Unless losing is what your objective is.
As for losing rounds on purpose... I am interested to see what Michael says on this. I probably intend to share my own opinion on advanced money control at some point.
#13 saving guns is not the same as losing rounds on purpose.
As for the article, it is interesting, but my own opinion is to play the probabilities (in your favour), not risks. Sometimes the highest probability of winning a round is in taking a risk, many times it is not.
Playing on a 5-0 setup can be really smart on a map with less CT advantage, like dust2 or mill, particularly on a pistol round.
Also it owns to use these tactics in T sided maps such as DD2.
This is a strategy you would run when facing a team that are SUPERIOR ENOUGH for the T/CT favored map advantage to no longer be enough. If you win the rounds with your standard T/CT favored map setups, then don't do it (NB: would imply you never lost a map to any team which is pretty unlikely)
Gamesense would give you a number of matches where T's scored much more rounds on Train than CTs, maps are becoming more and more even sided so if you only need 2-3 rounds to win, you can afford to stack one site, and just go for exit kills if your site was not attacked.
but you really gota know how to mentally mess with your opponent to have the ability to over stack things
you can't just stack a site with 5 guys right off the bat.......like perhaps 1st gun round..when they are expected to execute a Default strategy..and.. on T's default..over stacking isn't the best choice.... because they will have players everywhere on the map scotting for CT's positions.
Tony hit the nail right there. It isnt just a random stack out of the blue.. takes a lot of intelligence and a lot of mind reading. You stack because you predicted the opponent would hit it. Many teams can predict where the opponent would eventually hit, yet they stick to the same default set ups because they're "doubting" their prediction.
I can see how in a last ditch effort this type of strat might be useful. None the less, most of the strats he mentioned take way to much time to setup and prepare for before the other team comes around the corner. Remember, a match is only 2 minutes, to get a guy on roof and all that fancy stuff is going to take you at least 20 seconds to get there and if not another 10 seconds to get boosted and setup, most teams are already scouting bombsites by that time.
All in all, good read, but really disagree with the type of creativity your going for.
Great article, looking forward to the next one! The fighting has already begun and all you did was mention the title :]
Of course you'll never get into those setups like the one in inferno without being shot or killed. That's not the point, the point is the concept of isolating the side of the board.
or if you are able to predict the other team's move
the points in this article are basic premises, niether new nor intuitive
on maps like de_dust2
you r better off over-stacking or pushing as CT because if your opponent is good
they can toy around your rotation so much that you wont even know what to do
so it's better just to shut down half the map .
you guys need to understand the concept...
plus CS setups are mad boring these days.
creative ideas are always positive and surprising.
Take stacking B (in dust2) for example, they can pick the one off behind the small box, then the one in the window then the one on top of the tall box will be lucky to get one kill.
Also take the nuke aggressive push on inside. If you didn't die trying to get into those positions, the T's could easily pick the guy pushed on squeeky and the other guy... well that's just a stupid position.
Almost all of these positions seem good in principle but in reality, they are mostly the sorts of positions where you would be lucky to get one kill before you get killed off and then leave your section of the map wide open for T's to attack.
And how the heck are you gonna do that setup on inferno? There's no time to set that up and you would most definately get picked trying to set that up.
That said though, it would be good to see some new setups.
Edit: I do like the nuke strat for holding outside, that is excellent and well worth the risk imo.
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