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Counter-Strike: Stratagem: The Gambit

By: Michael Lau - Published December 04, 2006 at 9:59 AM EST - Writer Archive
A new style of defensive play? Stacking 5 players in a bomb site - we call it the Gambit.


Series Introduction


This new series takes the concepts I had previously introduced in my “Checkmate! Good Game!” article series and putting them into practice. Thus, for those who have not read the prior series, I strongly suggest you to do so – and as for those who have read it; I can promise that this new series, although short, will bring in new ideas and a deeper analysis of the game.


The Scenario


Many a times, teams on the Defensive side tend to have a setup – usually splitting the players across the map within groups or as individuals as though to cover up as much area as possible. Taking a map like de_dust2 for example, common setups would probably be having 2 players on catwalk, 1 at long A, 1 middle double doors and 1 at the B Bomb site – often known as the 3-1-1 setup. The purpose then of this setup is to obviously cover as much area as possible as well as to lock down specific bottleneck points to ensure that the Offense cannot enter their destination without a hard time. Likewise, there are setups on the very same map which are known as a 2-1-2, which obviously involves 2 guys at A usually covering only long A or catwalk, 1 guy at middle to make sure the centerboard is within grasp and 2 at B Bomb site to completely lock down any dangerous rush.

Now, what I propose to you is this: Why not have 4-1 setups or even 5-0 setups? Teams only use it on save rounds and their purpose is to obviously win the round – so why is it not used on gun rounds?

And this is where The Gambit comes into action. But before you continue to read on, I suggest you first to read my “Offense is the best Defense” article before you continue with this.


The Gambit


The Gambit is exactly what it is, a gamble – an act of risk taking with the outcome of the game at stake. The chances of winning the gamble are determined by two factors: luck and predictability.

Have you at times have a strong feeling the opponent is going to do a full rush into B bomb site? Or at least end up hitting that very same site? Most of the time you don't say it out loud because it's just an intuitive guess. But how many times are you actually correct? Probably more than 50% of the time.
The fact is, most of the time the opponent is very predictable in such that we unconsciously know it even without thinking too hard on the subject. Why then, even when knowing the opponent is going to rush a site, do we not stack 5 players in there to wait for them and instead place 2 players or even 1 in there and risk losing that round?

Of course stacking 5 players is a huge gamble and can allow the opponent to plant the bomb and setup to hold the site - but when the stack is done correctly, your chances of success increases as well.

There are times during a match where you only need that 1 or 2 rounds to win it. Often during these crucial rounds, your opponent would try all means to exploit your strategy and not let you claim the victory. I would suggest using the gambit at this point in time. I would suggest using the gambit any point in time when you feel that the usual conventional method of play isn't working. The sudden change in structure can often shift the momentum towards your team's favor simply because you've decided to take the more creative edge.
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User Comments

1
69% Ranking 69% Ranking 69% Ranking 69% Ranking
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fixed ^^. hehe

great article mike!

This comment was edited at 12/04/2006 10:20 AM
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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lol next article: losing rounds purposely.

I mentioned that in a community forums post and people flamed the crap out of me.
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i can see how some rounds are better to lose then others, or how saving your gun in a 1v4/2v4/2v5 type situation can help, but i don't see why you wouldn't go into any round, no matter the situation (money etc.) to win the round.

i understand the whole idea of if the other team has lost like 6 straight, they're getting the same ammount of money for losing the round on t's and alot more if they get the bomb down then u are for winning, but losing a round on purpose is an insaley dangerous move as you risk forfeiting your momentum you had, which as most people know means an increadible ammount in this game, expessially 6 rounds in a row momentum, as i said i prefer losing rounds like that then winning the next one more then i do losing other rounds. But i still dont see why you would lose a round purposely from the begining :S.

But on another and more important note, this article was great :)

This comment was edited at 12/04/2006 10:48 AM
the fight for awesome.
4
18% Ranking 18% Ranking 18% Ranking 18% Ranking
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I think it's a very interesting article, very good job Michael keep 'em coming!

This comment was edited at 12/04/2006 10:52 AM
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good read =p
6
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interesting....lets see which top team trys it first
Erin Go Braugh
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Good article :)
:)
8
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May as well rename it the Wallhacks in this community.
9
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didnt like this at all sorry. It was sluggish to say a "gamble" but all your doing is exposing your team mates in postions that are easy to pickup with spam.
This is the year, where hope fails you. The test subjects run the experiment.
10
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gambit eh
11
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i really liked the inferno setup
Power is the ultimate aphrodisiac.
12
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Great article.
#teatime.no
13
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I think losing a round on purpose.. well lets say your team is CT nuke. You win the pistol but they planted. You pickup the eco, they T's buy 3rd round and fast rush top- you lose 1 or 2 players, the T's lost none on entry.

Now i think this would be a good time for your 4 or 5 guys to save out, thus losing the round- especially if the other team is very good and you know they've setup in top site, you don't stand much of a chance at a retake. I think this is a good example being nuke because of the bombs proximity- I think it's easier to force the T's to lose guns - you can possibly force all 5 T's to lose their guns on the bomb explode- while you will still have 4 guns and not have to eco the next.

I don't think anyone goes into a round to intentionally lose but if the situation like this calls for it then its a good play. I tried this out once and it worked perfectly; we saved, won the 4th round due to 4 guys saving out and making the T's having to rebuy, putting them in bad money and increasing our chances of winning the game by forcing ecos/half buys.

I have to admit though it's not an original idea- I saw 3D do this to Complexity once on demo :P
14
62% Ranking 62% Ranking 62% Ranking 62% Ranking
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haha lets wait until he actually writes the article on losing rounds on purpose before we discuss it or flame him
GotFrag CoD and Features Head
15
31% Ranking 31% Ranking 31% Ranking 31% Ranking
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very nice article, I tend to do this a lot after a VERY succesful first half on maps like inferno/nuke/train i'd just pack my boys in one spot and wait for them to show up, at EACH single round.
If they pick the other site and it's a hard one to retake, just go for exit kills, and next round we stack the same site or the other. It's a 50/50 percentage which can go up to 80/20 once you're able to adjust to the way of thinking of your opponent. Not only do they no longer have the advantage of the number if all of them rush together, but after dropping the first 2 guys, they'd automaticaly start to flash the entries and consider the site secured, when in reality, i'm right there sneaking up behind them, waiting for 2 or 3 to be in a line ^^
16
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The train advice is rather helpful. I was thinking of doing something like that for our match tonight, CT side on Train is our weakness, but we can rip T side. Odd I know...
xenoc!de
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teams already do 4-1's on a lot of maps...while being in those positions on some maps would be helpful, it is not always realistic and will get you killed trying to get in position... especially on inferno and nuke.
18
66% Ranking 66% Ranking 66% Ranking 66% Ranking
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Try my article #16 ?

Oh and you'd never put 4 inside on train on a gun round. Never ever. Unless losing is what your objective is.

As for losing rounds on purpose... I am interested to see what Michael says on this. I probably intend to share my own opinion on advanced money control at some point.

#13 saving guns is not the same as losing rounds on purpose.

As for the article, it is interesting, but my own opinion is to play the probabilities (in your favour), not risks. Sometimes the highest probability of winning a round is in taking a risk, many times it is not.
[b]GotFrag Features Writer[/b]
19
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Eh, the only time gambling on a round is if you're extremely desperate. NiP did a 5 man stack in bombsight A on de_dust2 vs. 3D at WCG 2006, because it was a win-or-lose situation for them.
20
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baka is my hero!
#natural \\ #latenite \\ #ottawa
21
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A lot of teams play 4-1 on inferno (banana alone) and train (pushed inside alone).

Playing on a 5-0 setup can be really smart on a map with less CT advantage, like dust2 or mill, particularly on a pistol round.
Editor in Chief DPAD eSports, GotFrag member since Day 1.
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good reads
24
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#23 He does make some good points. But I agree that stacking Train probably isn't a smart solution. It is good to use these tactics against superior teams though. Because if you play against teams who own you, you will not have a chance playing 2-1-2, 3-1-1 etc. if you stack 5 or 4 players inside a bomb site however you will probably win the round if you make the right guess, which you probably do a bit more than 50% of the time.

Also it owns to use these tactics in T sided maps such as DD2.
25
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great article

Nice Article!!!
27
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#23 you clearly didn't get the point here.

This is a strategy you would run when facing a team that are SUPERIOR ENOUGH for the T/CT favored map advantage to no longer be enough. If you win the rounds with your standard T/CT favored map setups, then don't do it (NB: would imply you never lost a map to any team which is pretty unlikely)

Gamesense would give you a number of matches where T's scored much more rounds on Train than CTs, maps are becoming more and more even sided so if you only need 2-3 rounds to win, you can afford to stack one site, and just go for exit kills if your site was not attacked.
28
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That is the DUMBEST idea I've ever heard of.
29
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gamble stacking is a risk that a team should take from time to time

but you really gota know how to mentally mess with your opponent to have the ability to over stack things
you can't just stack a site with 5 guys right off the bat.......like perhaps 1st gun round..when they are expected to execute a Default strategy..and.. on T's default..over stacking isn't the best choice.... because they will have players everywhere on the map scotting for CT's positions.
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#29

Tony hit the nail right there. It isnt just a random stack out of the blue.. takes a lot of intelligence and a lot of mind reading. You stack because you predicted the opponent would hit it. Many teams can predict where the opponent would eventually hit, yet they stick to the same default set ups because they're "doubting" their prediction.
31
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Good article.

Good article but there is no reason to have more than 2 inside on train on any gun round though.
~ Y ~ o ~ U ~ r ~ E ~ ~ t ~ H ~ e ~ ~ S ~ h ~ E ~ p ~ H ~ e ~ R ~ d ~
33
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I can sort of understand what the writer is trying to say with this article. There is one major thing I disagree with. Half of the strats he showed would be nearly impossible to execute. Take his inferno for example. How the heck do you plan on getting a guy on light post, ladder, and roof, before the T's even come out of there spawn and spot yout, even an ogl team would come out of spawn and be able to pick you before you even finish your stack.
I can see how in a last ditch effort this type of strat might be useful. None the less, most of the strats he mentioned take way to much time to setup and prepare for before the other team comes around the corner. Remember, a match is only 2 minutes, to get a guy on roof and all that fancy stuff is going to take you at least 20 seconds to get there and if not another 10 seconds to get boosted and setup, most teams are already scouting bombsites by that time.
All in all, good read, but really disagree with the type of creativity your going for.
34
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Great article also on inferno its not possible to get people in those spots without getting shot/seen....
35
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#27, if the team is superior enough to wipe the map advantage, for example t on train, you'd better get ready for a battering when they're ct on train. This article is a load of shit, no one should ever be able to easily penetrate inside on train with 2 people, let alone 5.
I'm a hitter, not a quitter, baby!
36
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he's not saying do it all the time guys.. he's suggesting that sometimes it's a good idea to be creative and play defense offensively.. I'd have to agree

Great article, looking forward to the next one! The fighting has already begun and all you did was mention the title :]
Too good for cal-o, too much of a life for cal-m, cal-im for life.
37
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This was very poorly written. Which is a shame because the idea is interesting and the examples well chosen.
38
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good read
39
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I felt like he neglected the time factor required to get into some of those positions, for example on the Train setup for outside there's no way you can get a guy to electrical box and into nest before T's would already be coming out Ivy or mid if they rushed...
Floating around just nipping at whatever comes by...
40
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I think I need a disclaimer stating "These are not setups i'm suggesting, only thing being suggested is the concept"

Of course you'll never get into those setups like the one in inferno without being shot or killed. That's not the point, the point is the concept of isolating the side of the board.
41
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Nice article. I've thought for a long while that teams as CT are being less and less creative these days, I guess the secret is out!
42
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excellent read i do this with my team a lot also :) works perfect if the opposing team comes in

or if you are able to predict the other team's move
come idle in #ep!k cal o next season
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it was a ok thread
44
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worst article I've ever read
you go
46
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nice article baka :)
You make your choice
47
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CS is PURELY a percentage game, I'll jsut pluck numbers out of the air for this example, but say a 3-1-1 or 2-1-2 on dd2 is giving you an even chance, covering every choke and entry point, say a 50% chance whatever the offence do. a 4-1 stack on A site, gives you say a 80% chance if they go A, or 20% if they go B. simplified, but thats all it is

the points in this article are basic premises, niether new nor intuitive
48
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lol
on maps like de_dust2
you r better off over-stacking or pushing as CT because if your opponent is good
they can toy around your rotation so much that you wont even know what to do
so it's better just to shut down half the map .

you guys need to understand the concept...
plus CS setups are mad boring these days.
creative ideas are always positive and surprising.
49
26% Ranking 26% Ranking 26% Ranking 26% Ranking
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Good article, but I think with most of these setups you are only leaving yourself open to be picked.

Take stacking B (in dust2) for example, they can pick the one off behind the small box, then the one in the window then the one on top of the tall box will be lucky to get one kill.

Also take the nuke aggressive push on inside. If you didn't die trying to get into those positions, the T's could easily pick the guy pushed on squeeky and the other guy... well that's just a stupid position.

Almost all of these positions seem good in principle but in reality, they are mostly the sorts of positions where you would be lucky to get one kill before you get killed off and then leave your section of the map wide open for T's to attack.

And how the heck are you gonna do that setup on inferno? There's no time to set that up and you would most definately get picked trying to set that up.

That said though, it would be good to see some new setups.

Edit: I do like the nuke strat for holding outside, that is excellent and well worth the risk imo.

This comment was edited at 12/07/2006 6:57 AM
.~ bws ~.
50
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Good article, I liked that B stack.
#soulfriends

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