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Michael 'baka' Lau examines some of the hottest and most prevalent topics in eSports and offers an in-depth analysis on how it affects our community. In this installment he takes a profound cross-examination on the recent DirecTV/CGS announcement - Is it for better or is it for worse? ![]() For better or for worse? Over a period of unknown time and a quantity of unknown installments, we will put on our thinking caps and tackle hot topics that have, should, or could occur in our world of eSports. I will illustrate the situation at hand, offer the contrary sides to the topic, and finally offer my opinions that can be portrayed analytically, emotionally, and most often controversially. In our modern world, knowledge is a freebie, yet the fact that it comes so modestly we often disregard this cheap acquisition with little or close to no analysis of how it affects us and our community. Little do we know the power and authority we have over changes, as constant as change may be; the community as a homogenous entity can control the direction of which the change flows – all it takes is absorption of the knowledge given and eventually ask ourselves: Is it for better or for worse? The Scenario DirecTV recently announced its plans on creating a global league that attempts to unify and condense eSports into a more defined term by building an infrastructure similar to the major sporting leagues we have in North America; namely the NHL, NFL, NBA etc. The ultimate goal of the DirecTV/CGS business model is to make a clear differentiation between “professional” and “amateur” gamers. It does so by embracing a few facts about sports. First and foremost, what differentiates a “professional” from an “amateur” is not necessarily their skill difference but their pay difference. Secondly, a player is “professional” because he's in a prestigious organization that caters to the mass media and essentially the people. With the boundaries set and the terms defined, DirecTV intends to introduce these “professionals” to those who know little of the sport and entertain them with something new and exciting. DirecTV is aggressively challenging the current state of community. Being as spontaneous as it is now with a dozen organizations out there attempting to make a few quick bucks from the unfamiliar territory, the DirecTV/CGS goal is to stabilize and establish dominance in the scene. While there are many organizations out there like CPL, WSVG, WCG, WEG, ESWC who all want a piece of this freshly baked eSports pie, not many of them have the marketing leverage that DirecTV has. Many of these organizations are funded by massive corporations like ATI, NVIDIA and Intel – however these investor market pools, gaming hardware or more broadly, name branding, are limited to within our community. DirecTV on the other hand is in a $120 billion TV business that has a huge market pool which is open minded to entertainment. The fact that DirecTV already has a foot in this market and the resources needed makes it easier for them to monopolize. Salary Caps Trevor ‘midway’ Schmidt already identified a few critical problems with the drafting system that CGS wishes to adopt. Those who've read it should continue on this article, while those who haven't should head over to this link. The problems Midway identified can be discouraging, but a few simple solutions can easily solve the matter. A clean-cut solution would be to have a salary cap for franchises when picking up players for their teams. Fr0d would be a bigger investment to acquire than a Big Al, or a kmode would be a cheaper acquisition than a Method. By having a salary cap, it limits the possibility of a “stacked” team and allows a flatter playing field in the competitive scene. This solves the issue that Trevor pointed out with the MLB’s New York Yankees and Boston Red Sox. Who is to determine the value of players? Would GMs have to negotiate with one another to buy a certain player and thus determine their market value? Or would there be a free-agency market in which the market decides who's worth more than the other? Page:
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User Comments
I agree completely, it puzzles me as well. They chose a less popular game for no reason at all, they aren't even trying to sell hardware or software therefore why does a game with better graphics need to be chosen? If it was based on a game that people know and like, and is WAY more popular world wide, the obvious choice would be cs 1.6.
none of them are into esports or anything past console games, and yes I have made them all watch both >:D
Oh and good article btw.
Source, simply put, was the cheaper, worst option.
the choice of CSS is noob !!!
I think CGS will be one step forward and two steps back. Why? Because i believe that it will fail after one season because DirecTV will not get significant ratings to justify continuing the league. No other professional sport is wholly dependent upon TV viewer ship to succeed.
I'm also not even sure that the graphical superiority of source over 1.6 (the ONLY way that source is superior) will even be noticeable over TV transmission, even in high def.
Everyone seems so confident that promod will be adopted as soon as it is release. This would make sense, as source is dire at the moment. However, valve are just clueless enough to deny the use of CSP and CGS are clueless enough not to use it. Have fun playing stock source for a year, ahahahaaaa.
Finally, I have always believed that the draft format and American league structures make NO sense. Maybe it does America, but in the rest of the world the "soccer" system is used. This is exactly the same system as has been ADOPTED globally for 1.6 - players contracted for a season (a calendar year). This system was also adopted by American CS teams. This draft American league structure or whatever, is not suited for global expansion.
I'd just like to say that this should not be a prime article though, as more people in the community should read this. I understand making more specialized articles Prime only, such as CS strategy articles and team-analsysis type stuff, but this article deals with something that the whole community needs to know about.
Also about the salary caps: I disagree, the game is about the players, and the players should be compensated fairly for thier skills. You would end up with a situation where some organizations would be making huge profits and not fairly compensating thier players - ie, if you win all the time, sell merchandise, make lots of money for your organization but you already make the maximum under the salary cap, you are being screwed essentially; and where is your motivation to do better? You won't see another dime for your extra efforts. This is a problem in other sports also, players who sign a huge guaranteed contract slack off and play worse because they got the maximum they could get and now don't have any motivation to do better. In my opinion thier should be a guaranteed minimum salary when you sign a contract, and then a scaled bonus money system with rewards based on team performance. If you are a great player like Method then your minimum salary could be higher when you sign with an organization, but for team games the bonus money should be split evenly amongst the team if they make extra money together.
my 2 cents.
Fingers crossed Europe, Asia and South America will enjoy 1.6 CPL, ESWC, WCG, WEG, EPS Germany and other smaller but good events while North America plays a game that is horrible to play for a whole year.
In regard to counter-strike contracts they seem like a gimmick to me. The players make a bit of money but if they want to leave they can as I have yet to see anyone brought to court for breaking a contract and I doubt there ever will be.
I don't think any of that made sense, but someone might get it. Simply put, it's getting more money orientated, contracts / legal rights etc will be used to protect any investments.
A question and a comment.
1. I think I read somewhere that the source code got leaked. So wouldnt it be like impossible for valve to say anything about promod being used on DirecTV/CGS?
And I agree with alot of other people on this board. I think this is a huge step foward for E-Sport, but a huge mistake on the part of DirecTV/CGS and even VALVe. I think VALVe fails to see how impressed many people are with 1.6. Yes they know that 1.6 has many players, but I dont they realize the full community beyond their server/player count on their website. They dont realize the amount of work people in this community put into playing the simple game. I myself put at least 100 dollars a month towards running my team. Thats not including the money I put towards buying gear. (SteelSound 5Hv2, Mousepad, Mouse And updating computer, etc). The E-Sport community as a whole will ALWAYS update and improve their computer beyond what they have whether their playing Tetra or CS:S.
I personally hope that CGS will realize that 1.6 is a much better game then Source. People will look at how on source you can shoot 5 feet to the left and get a headshot but when your on their head it wont reg and they will question the games integrity and just loose intrest from that.
In source we wont see the huge/random shots from anyone anymore. For example zet walling someone thru the wall from ladder train as they come down lower ramp.
(http://youtube.com/watch?v=cEpJTj6Ua8A)
We all have to just wait and see I suppose.
People who don't understand cs (be it your mom or the source community) aren't going to care very much about watching it on TV and aren't going to be a very big, or loyal, fan base - at least not compared to real cs fans.
Right now the players may follow the money but eventually the money will follow the viewers, they can keep throwing money at source but they're going to stop when they realize it's a big waste.
ROFLLL.. BIG AL > Frod.
#45 obviously plays source.. *checks his sig #ecod... Yep.
I think that CSS players are watching 1.6, but 1.6 players arent watching CSS. So with 1.6 on TV you would get many more viewers.
I don't play Quake, so I dont watch the matches either... common sense
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