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Counter-Strike: New Boosting Technique

By: james oconnor - Published October 22, 2007 at 1:32 PM EDT - Writer Archive
James "jame^s" O'Connor discusses a new boosting technique that he and a friend have developed.


Not long ago, JohN, a CS player who focuses on KZ jumping, approached me about a new boosting technique he had come across. He and I tested the jump on competitive maps instead of KZ ones in order to see if this new method of boosting would be applicable and advantageous to a team in league play.

JohN gave me a heads-up on the jumping aspect of the CS 1.6 engine, which is: the faster you are running, the longer and higher your jump will be, so naturally if you combine this with the double jump you should be able to get even higher.

Using the basic properties of the CS 1.6 engine, we tested his theories. We found that it did indeed give you a much higher boost and it allows you to boost into places that would normally take 3 people to get to. This is the latest tool that will be brought into nearly every competitive aspect of Counter-Strike.

This new boost doesn’t give you access to areas of the map that nobody has been to before, but it will give you a way to reach spots that are not used often. Triple boosting can get you to these spots, but it’s detrimental to your team’s overall play for many reasons. By doing a triple boost you are removing players away from key positions and situations in order to boost only one man up.

In other words, it takes away from your situational awareness and you will miss your chance at the early round pick or setting up for rushes. The 3 man boost is good in order to get a frag, but the time and effort used in getting the one man up into the spot is a net loss if your opponents rush elsewhere and win the round because you had three people concentrated at one part of the map. For example, on dust2, it takes three players to boost one up onto the ledge at catwalk. Pulling any player out of position to triple boost leaves a gap in your defense which opponents could inherently take advantage of.

What this new boosting technique does is it gets more bang for your buck, so to speak. It is a much better investment for your team in tight matches, and it’s easier (especially in areas where two players play together, such as catwalk on dust2).


How to do this new jump:

The booster must be as far away from the wall as he can yet close enough so that the boostee doesn’t fall to the ground during his sprint to the wall. The boostee must run fully into the wall and jump twice as fast as possible. At the same time, the booster should double jump as he would normally.

Here are a five examples on de_dust2 that we have come up with to allow you to see it in action. If you think about some of the possibilities on other maps, you can see how this boost can really have an effect on competitive Counter-Strike in the future.

Catwalk Boost:

This boost can be used to surprise lower tunnel or catwalk attackers.
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User Comments

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:) ....
#gpostal ♪ ≡ ♫ =♪ =♫ ≡ ♪ =♫- ♪
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PRETTY NuTS
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articles like this make prime the place to be. great find, i hope people take advantage of this and defense strategy elevates to a whole new level.
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nice writeup james
Coverage Director - GotFrag.com
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Great article. I kinda knew about this but never really went around and tried to find boosts like this that you could acctually use.

One example that I know of is from OE to catwalk on nuke
http://img517.imageshack.us/my.php?image=.. ... although this one is alot harder to do at first then the ones shown in the article I thought I would share it^_^

This comment was edited at 10/22/2007 1:51 PM
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Nice article James
:)
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where is the 2nd video for the b tunnel jump
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james ruining all my gay boosts :D
9
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thats pretty sick, thx
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great finding.
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scrubBB
GUNIT~
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Great job jame^s
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Very nice article jame^s. This technique should allow teams to do alot of boosts.
#inVictus Gaming. Michigan LAN Team.
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sick jump
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this is what prime is for! great article
Zoltan 'millAh' Hosszu
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great article :)

I tried some of this jumps :)

Its not so hard :)
18
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This should open up the maps for defensively non-innovative maps.
Quote orange- "YOUR JUST MAD CAUSE YOUR ANGRY!"
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WAY TO GIVE AWAY THE SECRETS JAMES...WAY TO GO
Ya I like the Buckeyes and Browns. Don't Hate.
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lol #19. Well done, never would have thought some of those boost would be possible with 2 ppl.
I fart when I pee, how bout you?
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I'm wondering what else can be discovered with the engine mechanics, good find.
higuys
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wooh
that's nice
gj James.
i dont see this way a method to run faster.I think that's also a usefull when u rush.
I can give u a demo with my speed in run.if u wanna contact me ,that's my e-mail.aly0074friends@yahoo.com or aly0074u@hotmail.com ( i use more yahoo ).
I'm thinkin about write an article but i cant cuz i dont speak english very well.
Very easy and useful ,thx.

This comment was edited at 10/22/2007 5:57 PM
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ahaha, those are awesome. good to finally have prime content that isn't a playbook or some random article by bsl
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If you have any questions about it Pm nsa|John on gamesurge. He is the expert on it :]
Everything I'm not made me everything I am.
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nice one =o
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isnt this the same technique used to boost into snipers window on inferno? or rafter in ramp room on nuke? this jump was made 3 years ago with SK if i remember correctly. every cal-o team has been using it ever since. i dont get it. how is this new in any way?

This comment was edited at 10/22/2007 4:54 PM
one eight seven
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Nice work James
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great stuff

yea....unfortunately i havent seen anyone else use it except me and my boy w1cca..now everyone knows about it...and he and i get no credit :[

This comment was edited at 10/22/2007 5:31 PM
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great article :)
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GotFrag Prime!
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no #26, you cant do these boosts like that , they are just a tad higher
"I never thought I'd see hacker get bent over the table on d2, but I think it just happened" -jESUIT
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good stuff
BLACKHAWK
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my friend was over and he was posting stuff. he did know the stuff, but hes a d0uchE for posting :x

This comment was edited at 10/22/2007 7:07 PM
BLACKHAWK
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#33, that makes you way more awesome than anyone else. Seriously.

Like, on another level.

Seriously.
I roll kids in Missile Command.
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there crouching and jumping, YOUR ALL BANNED SORRY!! estro wins.


JOKES!!! LOOL i pulled a funny..


real nice article :) thx

This comment was edited at 10/22/2007 6:54 PM
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uh..james i find it hard to believe you just figured this out! one of my first teams and i discovered this and used it to our advantage.
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no#26 those boosts can be achieved by static boosting. these boosts, if to be done with 2 men, need a slight run on the boosters head to achieve more height, thus making the boost possible with 2 men.

This comment was edited at 10/22/2007 7:32 PM
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l

This comment was edited at 10/22/2007 7:32 PM
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Good read, and some good ideas.
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this looks good ill read :D
if i doubble post its becouse i hit the back button on browser or something but not on purpose.
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haha thats awesome
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yah we've been superboosting in source for a while
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Very nice thinking. I like the fact that the use of kz play tied into this.

It's very comforting as a player to wake up in the morning and learn something new. I never even considered this. Good job. I got prime this month because I had a lot of demos I needed to download, and I wanted to do so quickly. This is a nice added bonus, gj james.

This comment was edited at 10/23/2007 2:09 AM
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I couldnt find any other main competitive map besides dust2 where you can use these boosts to get where you couldnt get before with two men
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#45 You can do it on inferno for the lightposts, which is applicable in banana, and A-site middle. You could already do it in banana, but you had to leave yourself open on top of a box.

This comment was edited at 10/23/2007 2:33 AM
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i love your prime articles :)
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niceeeeeeeeeeeeeee
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ppl are sooooooo nerd :P

how long jumping infornt a wall did this guys took to realise this things????
¯\(°_o)/¯

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