Pistol RoundRoccat's pistol round is very conservative in a sense of falling back to aid their teammates. plastE pushes up to garage, and peaks outside for an outside push to frag any terrorist push.


tinTTi peaks ramp from big box just barely peaking the corner to maintain any terrorists crossing into radio room. If a push does come to tinTTi he will pre flash/nade the terrorist and frag the pusher if it's only one terrorist. Otherwise he will fall back into the downstairs bomb site. NASU and ruuit both go up ladder looking at hut for a push while up the ladder contE pre nades through hut into lobby to frag any terrorists walking through. Since Nuke is a fairly easy map to shift over to help your opponents, Roccat plays very close to one another enabling a quick shift.
Deagle Save

The team plays a 2-1-2 while buying deagles; their eco round consists of tintti and contE going ramp, plastE playing on top of the hut while ruuit and NASU are outside. tinTTi plays to the left of the entrance from ramp while contE pre nades into radio room from ramp. Ruuit plays by garage outside while NASU plays by red box peaking outside to get a quick one shot head-shot. plastE chills listening for a squeaky door push or a push out of hut.
Gun Round


The gun round is similar to pistol round with tinTTi going ramp, NASU going into mini-garage, contE playing peaking outside then falling back into garage, plastE and ruuit play up in rafters with one watching hut and the other watching squeaky. tinTTi does many good things at ramp; he double flashes, smokes, and throws his nade into lobby. As soon as he gets the call of an inside rush he spams the big wall to mow down terrorists in the hut area. NASU will pre flash through hut into lobby from mini-garage to enable the ramp players to get in position for a push.
Gun Round 2

Roccat plays almost the same setup but just different pushes. ruuit sits up in the corner of hut watching inside for a terrorist push. contE sits by vent spamming into hut , waiting for ruuit to tell him of pushing terrorists. plastE pushes up on top of rafters above hut/squeeky to drop a nade on pushing terrorists. In mean time NASU is pushed up outside by red box to catch terrorists off guard. tinTTi just plays his normal routine on ramp.
Gun Round 3

This round is significantly different than past ones because ruuit and tinTTi go into ramp room while contE goes up ladder while plastE, and NASU play floor in the inside bomb-site. There is not not much of a difference in spots here except that NASU watches outside from inside mini-garage. He camps in the corner waiting for a cross from an outside pushing terrorist. plastE pushes into the hut from floor to catch a terrorist by surprise. While that is going on, tinTTi is sitting by brown box waiting for a pusher ramp.
Gun Round 4 / Eco Round

The team plays this for a gun round and an eco round to switch things up. ruuit goes rafters, and watches inside while NASU, contE, plastE, and tinTTi go ramp room. NASU,plastE hold ramp while tinTTi spams wall to hit pushers rushing through hut. contE immediately jumps downstairs, and runs straight to the vent to ninja back up through it to catch the terrorists inside of the upstairs bomb-site. Which is a very good tactic because the terrorists can't see that anyone has broken vent to be inside of it.
Eco RoundTeam Roccat pushes three of its players: ruuit, NASU, and plastE in through mini-garage. They all pre flash through hut into the lobby with nades, and flashes. They then push right through squeaky door rushing the terrorist team to catch them by the element of surprise. At the same time contE and tinTTi drop down from rafters and rush through hut out of lobby so that leaves three squeaky and two hut. The point of this is for the players rushing through squeaky to have the terrorists blind so tinTTi and contE can get a couple of blind picks.


Roccat plays together, and backs each other up on everyone of their strategies which is a very good example of great teamwork.
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