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Counter-Strike: WCG with new rules, Silent run allowed

By: Rob Maher - Published April 18, 2008 at 4:48 PM EDT - Writer Archive
The World Cyber Games makes changes to their rule sets for the upcoming 2008 tournament.
National qualifiers for the World Cyber Games Grand Final are just around the corner, and the WCG have updated their rules for the 2008 season. The new rules were gathered through feedback collected from the WCG website, eSports Professionals, and various test groups.

The most notable change will be the removal of their "Duck Moving" rule for Counter-Strike. The rule, which was implemented for last year's Grand Final in Seattle and brought the tournament to its knees with disputes and controversy. Multiple matches in the playoff rounds had protests, leading to heated discussions and controversial match rulings. It seems the WCG hopes to resolve that issue with this change. It should be noted that while "Duck Moving" will be legal, players will not be allowed to bind "Duck" to Mouse Wheel.

Counter-Strike
-Added Rule: ‘Duck’ cannot be specified up with Mouse Wheel.
-Added Rule: Only one coach will be permitted per team. Only during “Freezetime” coach and player interaction be allowed.
-Deleted Rule: Duck Moving

Source: WCG

User Comments

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Ohhhh yaa.
Ruins
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Well, that helps getting rid of disputes. :o I don't know why people just make a script that fixes whatever they don't want.
#GCzone
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good.

read it: no mouse wheel, noobs.
Good judgement comes from experience. Experience comes from bad judgement. Mark Twain
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About friggin time
5
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online leagues should follow suit...

so lans and online can have consistent rules with each other rather than all this wishy washy crap right now.
6
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#5 the problem is you can't regulate the use of mousewheel binds as easily as you could on lan.

can a client such as esea detect key binds?

esea's client kicks you on the 4th consecutive crouch hop. in 3 hops you can cover quite a bit of ground. take one step. and then do it 3 more times. not a solid fix to the solution so wondering if a client can detect key binds and kick for that.

then it could be ok for online play, imo
Good judgement comes from experience. Experience comes from bad judgement. Mark Twain
7
39% Ranking 39% Ranking 39% Ranking 39% Ranking
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THERES A PLUGIN THAT "FIXES" THE CROUCH-RUNNING BUG OUT THERE ALREADY. I PLAYED ON A SERVER WHERE YOU'D STOP MOVING IMIDIATLY IF TRIED TO CROUCH RUN. I JUST DNO WHERE IS A DOWNLOAD LINK NOR THE PLUGIN NAME, TRYING TO FIND OUT.

This comment was edited at 04/18/2008 5:40 PM
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#5 has it^^
what it is shawty, call me young amazing
9
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worst news i've ever heard. garbo exploits win
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QUOTE:
-Added Rule: ‘Duck’ cannot be specified up with Mouse Wheel.


They just copied how ESWC handled the crouch rule.
11
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lol #1 alex u would be the first to post a comment on this
12
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great choice wcg :DDDD hopefully other leagues will follow suit

as long as it's not bound to mousewheel it seems fine to me. Doing it without mousewheel actually takes some skill. It's a pretty huge advantage imo but it's pretty hard to regulate otherwise so this is probably the best course of action.
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finally.
¯\(º_o)/¯
15
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i smell koreans behind this new rule :P
17
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atleat this wcg will be free from disputes
<3 Heaton <3 Neo <3 roman <3 paN <3 f0rest <3 zonic <3 cyx <3 solo <3 walle <3 hero
18
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#6 Well ESL's Aequitas can do that pretty much flawlessly so i can't see why it couldn't be added to ESEA as well.
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good point.
#50|cal Gaming Manager / 50calibre.net
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QUOTE:
QUOTE:-Added Rule: ‘Duck’ cannot be specified up with Mouse Wheel.



They just copied how ESWC handled the crouch rule.


Gj on that :D
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no mouse wheel =(
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huehuehueh. sooo............. what 4 the wheel ?? kwakkwakwakwa.... hmm.. i think. u can used that wheel for.... hm... say team kwakwkkwa..... btw. makes this game closer realistic.

why not add one`s more rules. ?? don`t clime on the rock ??? [de_nuke - tero site] thas very .....

heuheuehue......

This comment was edited at 04/21/2008 7:26 PM
-=[ i love awp | ^^ ]=-
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Wait......... how about JOYSTICK ?????? @_@
-=[ i love awp | ^^ ]=-

But how are they going to really regulate this rule???
Will they have a person to check whether duck is binded to mousewheel?
Thats really hard to implement unless you get something in the game itself that will not allow such binds.....
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Good!
26
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To the author: The old rule was there since 2004, it wasn't implemented in 2007. It's just that players in 2007 decided to use that to their advantage (trying to do it and get away, or disputing as you were out of the tourney).

#5 you're right but not that easy to get everyone on the same pace and happy on top of that

#6 as you said this could be done, however you don't want a player to get kicked during the final (or any matches) because he pressed ctrl quickly without really duck-jumping; example: Missed double boost!

#7 we don't want it to stop the player, we want it to make it slower like if you just try to jump several times

#10 actually ESWC copied so many other euro leagues before that ... this is just the common way to do it in EUROPE and some Asian countries.

#15 Actually it followed one of my article on WCG Zone, Worldcybergames.com and that was even on Gotfrag where I actually ask people to give me their opinion about this. And I'm in no way Korean.

#24 We have the GUI that can restrict a mouse4 bind for that action. If someone tries to set it in console (wich would be disallowed AND disabled [YES IT IS POSSIBLE]) it will reset the GUI's original config instead, therefore there will be no mouse4 to duck. As for people watching, in fact we should also have a referee watching each team as they're getting ready, however sometimes we don't have 1 for each team doing their setup because we need more staff. However it's really easy to check at the end of the game (they don't have any console access and during the game there is a referee). Also I've figured out a way that the client will text the config.cfg / autoconfig.cfg / userconfig.cfg to the server so we can check the last used config.

We are also looking at some alternatives to get it fixed without a client that would kick a player or a script that would make them stop on place. Obviously the action of pressing tab really quickly is allowed (to peek over a box while standing behind it and not moving), it the Silent-run that we wanted to get rid of.
Nothing is impossible ... you are only limited by fears! Even that you can overcome - Seth M.

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