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Counter-Strike: A page from... EG.usa

By: Jeff Suckow - Published September 06, 2008 at 8:50 AM EDT - Writer Archive
Evil Geniuses utilize a fast paced outside split to devastate their opponents on Train.


The Evil Geniuses have a pretty unique playing style. They play offense extremely fast, with quick splits and rushes. Seldom do you see them standing still or holding an angle. Everything for them is based on how fast they can execute. They do whatever it takes to be able to take over a site without breaking stride.

This strategy shows a pretty good example of their fast paced mentality. They used it in the first gun round in their lower bracket seminfinals match up with MoB at the Dust-Off Championship finals last August. MoB was taken by complete surprise and EG easily overwhelmed them to take the round and get off to a great start on the difficult train offensive side.

This is how they executed this strategy

n0thing - Ladder secondary - Video
stENo - Middle secondary - Video
chE - Middle primary - Video
Nepo- - Ladder primary - Video
NineSpot - Alley with bomb - Video



To start things off, Nepo- and n0thing head to white halls. Nepo- tosses a pretty generic flashbang toward the brown halls in order to blind any pushers coming from the inner site. Then Nepo- heads down the ladder, followed by n0thing. They both bank their smokes off of the pop dog train in order to smoke out the defenders by the bomb train or pushed up in Z halls. Nepo- throws his final flashbang in a similar manner off of the pop dog train.



chE and stENo both head toward middle. chE spawns in front of stENo so he is first out. Before peaking, they both toss their smokes off of the rear of the six train in order to smoke out the Z halls peakers. Then they both throw one flash deep so that it banks off the rear of the white five train, flashing anyone on the bomb train. chE runs out, while stENo throws an additional flashbang over the pink five train toward the Z halls.



Having spotted a player in Z halls, stENo throws his grenade over the pink five train and then bunny hops over to the ladder on the back of the pink five train. chE runs over toward the six train, tossing a flash bang off of the tower wall towards the six lane.




NineSpot runs toward ivy and begins to creep up the alley with the bomb. While it might seem like an unnecessary risk for the bomb carrier to be alone in this situation, since he is the last person to peak, it is more likely for him to stay alive the longest if the others do not hit their shots. Also, he is never really alone when it matters. chE jumps from atop the six train, to the big ladder and finally to the ground. He spots the rear of the six train, and holds the angle between six and five lanes so that NineSpot is able to come out of the alleyway and is somewhat protected.



n0thing climbs toward the top of the pop dog train’s ladder, checking the tops of the trains along with the bomb train and tower. Seeing that it is clear, he slides off the ladder toward the electrical box. Nepo- starts making his way toward the Z halls. While he is doing that, he crouches down and spams a few rounds in the area underneath the white five train and the sandwich area (the space between the five trains). Then he heads into Z and continues to push up towards inner.



Once NineSpot has the alley and 5/6 lanes under control, chE starts assaulting the 5 lane. chE does a nifty ladder jump from the six train to the top of the white five train, prefiring the train ladder as he crosses the lanes.



To back chE up somewhat, stENo moves up the pink five train’s ladder. n0thing throws his grenade behind the white five train where chE has encountered some resistance. He also throws a flash there, before sweeping wide toward six train in order to watch the Z halls (since Nepo- was just fragged there).



Once the area is clear, stENo begins moving toward the ladder room, and chE continues to clear five lane. chE moves so that he can clear the CT spawn ramp. n0thing stays dynamically watching the Z halls, while he makes his way on top of the six train, and joining up with NineSpot, who has emerged from the alleyway.



NineSpot joins n0thing who is atop the six train. Then NineSpot hops across to the five train and then to the ground in front of the bomb train. n0thing flashes the bomb train and NineSpot clears the site. NineSpot plants in the generic spot in front of the train tie.



With the team up numbers, NineSpot and chE head toward safety positions, while stENo and n0thing push. stENo heads into the white halls, and n0thing pushes through the Z halls and into the inner site.



While this strategy relies a lot on personal talent, there is a ton of teamwork also involved. Many of the flashes and smokes thrown are done so in order for teammates to be placed in better situations. Getting down and understanding why each player throws what they do and how that is supposed to help out the team is key.


Overview and POV Videos on next page
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