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GotFrag CPL Preview Schedule | Intro to CPL | Predicted CPL Seeding One constant for GX over the past few months, if it can be called that, has been roster turnover—never considered a part of success, and if anything quite the opposite at CPL. The biggest constant through the change has been the play of Method (Michael So), and the emergence of a new star, Keen (Bobby Aihama). It’s often surprising to see how much of an impact individual players can have on an entire team but in no case is it more obvious than in So's. “Method (So) is the most important player on the team, he is our strat caller so if he’s not into the game then he doesn’t call strats and we're kinda confused and f**ked,” said Aihama. Let’s get that out of the way early on as it's very simple: this team is and always will be built on the play of its star player, So. Looking back at ESWC one statement could have explained GX to a ‘T’: as goes Method, so goes GX. It’s hard to break a strat down to something so simple as one player but with GX it often came down to that. This started an endless cycle of lost gun rounds followed by quick ramp rushes on save rounds that lost them nine rounds in a row. Finally they managed to guess right on a buy round, catching 4K stacking upper and leaving only one man to spot ramp. An 11-4 deficit awaited the conclusion of the half. Confusion and lack of strat calling from So, who played poorly himself, really ended up costing them too many rounds to be effective on the T side. Now while this isn’t an ESWC wrap-up, we have here a perfect example of one of GX’s major faults. Skill-wise they can play with anyone in the game, but strat-wise they are often not much better then a lower caliber CAL-I team on the Ts side. Aihama’s play saved them from a possible sweep of the entire half. “I would definitely pick de_nuke as our weakest map, our T side is very disorganized; such a small space getting spammed and nadded from everywhere confuses us greatly.” As you can see in the picture Kye was in charge of guarding the outside but really he missed his shots too much to be effective—although to be fair to him, it's very hard to stop rushes of 3 or more people outside with an AWP. It probably would have been more effective to guard the outside with a player more suited for rifle play, similar to how Rambo (Kim) often plays for 3D. They were utterly smashed on what most people consider the easiest strat, rushing middle on de_train. One trend we've noticed so far is that while GX is great with AWPs they are often best at T strats that don’t require or even prefer AWPs. The AWP is such an exact weapon that without exact strats to match they are often a hindrance to a team that is built on reflexes even if they are looking to pick off players to be successful. “Well we are getting demolished on T sides of almost every map; I think we have a lot of work to do there. Our CT side I think we can hold the same as of now,” said Aihama. From a strats point of view de_inferno looked like GX’s most sound map, featuring solid, organized strats—but the one constant was that they were in solid control of the whole match. GX’s main weakness has been playing from behind during a half. When they get behind they often lose organization and coordination—something they can’t do if they hope to succeed at CPL. Even 3D, who won every match at the last CPL, has had to play from behind (see the finals match against GoL). The problem behind this weakness is the lack of true leadership for GX, with So calling the strats as of now. “It’s hard for a player to concentrate on his game and call strats at the same time; not many people can do it,” said Aihama. Aihama and Kim played the middle catwalk well, leaving little room for the attacking zEx team, while Maldando played Long A with AWP again for much of the map. Maldando will guard any obvious AWP area on the CT side of most maps for GX. He is really their best AWP player and the most consistent with that gun which says a lot on a team with many gifted one-shot fraggers. GX will need to work on their timing on both sites if they are to put up a much more respectable score. Against less skilled teams GX will be able use its muscle, getting entry frags and hold superior numbers on the people looking to retake the site. But against top teams they’ll need to be more sound if they hope to be among the teams on the final day of the CPL. Strats-wise its difficult to pick out one thing that this team needs to work on, but most of their CT strats are very solid with good placement of their two best players Aihama and So. If you haven’t heard of Aihama, I encourage you to check out demos of CAL-I and ESWC from the past season, he is definitely a player of the future and should be key for GX at CPL. The ESWC team will be missing Medias (Kim), as he’s not old enough, but a very veteran Dizza (Lee), will replace him, a former WEW 5th place member who should help their composure in matches they fall behind in. Still this team is So’s team, and if he doesn’t play the way he’s expected they have little chance of making the final day, but still a 6th place finish at ESWC, considering how So did play in their bigger matches, is promising. If So does play better at CPL watch out for GX and I do expect him to play much better. GotFrag CPL Preview Schedule | Intro to CPL | Predicted CPL Seeding |





User Comments
yah, like you'd find anything like this on sogamed
gotfrag > all
"It’s hard for a player to concentrate on his game and call strats at the same time; not many people can do it," said Aihama.
^^ agreed
there's no way you will use the same strats you did 3 months ago as everyone else's strats have changed and you need to modify your own to counter them.
that's what keeps the game interesting, which teams will outsmart/outplay the others.
by releasing strats of how teams have played in the past is no big deal, how they _will_ play is what matters. so unless a team uses the same strats all year round they should have nothing to worry about.
P33ps l1k3 u k33p th3 sp0rt pr0fession4l and l337!!
gotfrag > all
^^agreee
to gain recognition and to arouse suspicion.
people want 3D demos more than any other, not JUST b/c they are #1, but also because they hide em :)
old enough,..."
I think Midway meant CPL...nice feature though :D
on a side note.. i think its gettin harder and harder for clans to come up with new strats cause everything has been done before by now.. a map like d2.. lots of possibilities yes, but eventually your gonna run out and there all gonna end up being slight variations on another.. and the more detailed you try and make a strat.. the more chance it has to fuck up.. what cs needs is some new cpl maps.. We really need some map developers (barney where are u :( ) to work with some top cs clans to make some very playable new maps.. It just amazes me how long people have been playing the same maps now.. like 2-3 new d2 quality maps could really make this game last longer.. cpl_fire is pretty tight. very big map, lots of ways to go... but comrade is too predictable.. basically only 2 ways to go.. one wtih a big choke point.. im babbling.. oh my im high.
Excellent work, will be great to see my fave clan come under the microscope. 4K!
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