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GotFrag CPL Preview Schedule | Intro to CPL | Predicted CPL Seeding While many Americans have recently taken a dislike to the French, all that is put aside when it comes to CS, as our fellow CS players who happen to be from France play an awfully mean game. They have one of the most interesting and enjoyable styles of play to watch in all of the professional scene, as their flair for teamwork and aggressive play make it enjoyable to watch or call any of their games. They tend to be very sound at saving out rounds but they do so only when needed and play very composed and sure terrorist sides even when they are behind. Another thing that is very obvious is that they truly enjoy playing with each other; they work together flawlessly. However, they are lacking some of the star power that dominates other top-tier teams, and the lack of a top 10 player combined with their aggressive style of play can cause inconsistent results and disappointment. There was no disappointment on their home turf a few weeks ago, though, when GG played at ESWC and finished a surprising 4th, at least to those who don’t know them well. “After the disappointing showing at CPL Cannes we kept our team the same and decided that we would work more for the upcoming summer events,” said GG53|Sniper. “That's what we did; we never practiced as much as we did before ESWC. That was the key, I believe.” Early on in the tournament their strong teamwork and well-balanced attacks proved perfect, and they totally dominated group play. But once they faced some of the top teams, their effectiveness at closing out rounds started to hurt them in clutch 1v1 and 1v2 type battles, where strats start to matter a lot less than skill and experience under pressure. Good teamplay can get you a long, long way, especially when it's as good as GG's, but a star player can be the difference between first and eighth at CPL. GG is feeling good, though: “We feel kinda confident (going into CPL) except for the maps that weren't played at ESWC. oRgy got real sick at the end of ESWC so we could only start practice again yesterday. That's kinda short to work on cbble and especially mill and fire, which we're not used to at all. Other than that our mental toughness will be a decider in games versus the main favourites like SK, team9 or top US teams,” said Sniper. Later rounds saw GG flip this as they really abandoned GG40|orgy in the inner bombsite, as you can see in the screenshot. Often, they left him there right from the beginning of the round. Team9 almost always attacked the primary site anyway, but even with everyone but orgy guarding it they were still able to break in and plant. And because of GG's spots, not only would they gain entry but often they would destroy GG as they did so, picking up massive frags while entering choke points. Team9 just seemed stronger, and they were certainly aiming better; but GG’s aggressive play, not just in terms of their overall map strategy but especially in terms of their individual spots, didn't help them out one bit. Every round GG seem to have every player right next to the choke points with guys near the ladder room and pushed up into the middle. These spots create a do-or-die situation and put tons of pressure on every man on the team. If one person dies he leaves the flanks open for the other team to clean up his teammates. This is why GG can often see very inconsistent results. Their CT sides are often totally unpredictable, as their top CT performance all weekend against the top six teams was against #1 SK.swe where they put up 7 rounds on de_nuke. This was very typical of GG, who often lost pistol rounds. Their pistol round play against teams with equal or greater skill was very lacking. Often, they seemed to not be able to out-frag the other team in the 1v1 battles even though the actual strats were pretty sound. This was also the case against GX on de_inferno. One map really stood out and showed GG’s ability to adapt to the team they faced. Surprisingly they often played very aggressive on other maps as CT but on de_nuke against top ranked SK.swe they turned much less aggressive and played much more like a standard strat team. “I believe we all have very good personal skills and it helps as terrorists I believe but sometimes we get too impatient as CT's, and too confident too,” said Sniper. There were flashes of that impatience when they were aggressive in the middle, similar to shaGuar for zEx on de_nuke, but they stayed back for the most part. This was probably a smart move on de_nuke as this map really doesn’t reward teams who push on the CT side. GG was rewarded to a certain extent with a 7-8 score against SK.swe on one of SK's best maps. They probably would have liked more but they did a solid job holding ramp room and kept SK.swe at bay in the middle but just couldn’t win enough of the important gun rounds to win the match. Overall GG’s play is quite unique with very aggressive CT strats on the whole and strong map control combined with very composed T strats. Against some teams they do a very good job on CT, but against others their spots get them into trouble and they get picked off, leaving them in a tough situation where their individual skill against top teams isn’t enough to come back and win. If they are getting entry frags they can be one of the toughest teams in the world to play. Come CPL, they may have a tough time traveling to CPL instead of playing from their homeland. They should still be a big name team there at the end but they could have trouble making the final day if they don’t have a seriously good run in the winners’ bracket of the double elimination. GotFrag CPL Preview Schedule | Intro to CPL | Predicted CPL Seeding |





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