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Counter-Strike: Midway's Playbook: Art of the Fake

By: Trevor Schmidt - Published May 02, 2004 at 3:49 PM EDT - Writer Archive

Among professional teams, one of the best maps to do a fake on is Inferno. Most of these fakes are often done inadvertently or done completely on “feel”. When I say “feel” I’m referring to that sense or understand that the opposing defense has been forced to rotate due to the pressure being put on the site being attacking. One way to work on this is simply watch HLTV demos of Inferno matches.

Pro Strategy
Pick an offensive player and just watch him on the push; then think to yourself when should they fall back to the other site quickly. Once you come to the conclusion, see how the other team has rotated by switching to the overhead view, testing the conclusion you just came to. After a couple of demos you should be able to get the idea of when teams will rotate based on given situations. A good strategy caller should be able to sense when the other team’s key rotations happen and react to them.


Fake banana, rush hallway

As for the more formal fake strategies are concerned, remember that on Inferno its best to attack the weaker defended banana bombsite. Here we have two offensive players pushing down the hallway with the goal of applying pressure and giving the presentation of five players instead of the actual two. Smokes again can aid in the masking of numbers and routing out AWP players guarding the site. If the two players can manage to kill one of the two defenders in that site, that’s an instant indication that a fake is ready. The two attackers in banana should fall back slightly, defending their advanced position.

Fake banana, rush hallway
Once a player in that far site dies, the Counter-Terrorist’s will instantly rotate the right side middle defender of the primary bombsite – it’s too risky for them to leave the far site to be defended by one player. Another side benefit is often the Hallway defender will come out of the halls and back off into the primary site, allowing him to get closer to the banana bombsite if more deaths occur over there.

Giving the defense time to make these rotations, 10 seconds at most, the offensive team can then execute a fake setup with a hard rush of the hallway. In our modified second screenshot we also boosted a player into window allowing him to provide cover in the middle.


Pro Tip
If your fake attack team dies, you’ve already lost. A key to winning fake rounds is the ability to draw the rotation without losing your players. Practice ways to draw the enemy without losing your team and you're going in the right direction.


The banana site
Another axiom of faking is the needless deaths caused by the initial fake attackers can lose rounds. Taking or putting pressure on a site to force rotation is important, but the strategy can fall apart if the initial cost is too high. No team, not even the best in the world can afford to give up one or two players to an opposing team and still expect to win the round.

On Inferno, those initial players faking into the banana site must understand their role. Initially they create a distraction; once the fake is executed they must then harass the Counter-Terrorist’s that have been faked. Just rushing in once you have executed the faked does little to no good, even with the bomb planted. A Counter-Terrorist team with five versus three odds will still likely be able to regain the bombsite.
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