|
|||
Ever wondered if all the effort you put into your competitive Counter-Strike team is worth it in the end? Brian "voodoo" Mann of CAL-p Echo 7 examines the lack of purpose in today's professional Counter-Strike scene and the ensuing ramifications for the community. The Purposelessness of Professionalism Professional Counter-Strike may seem profitable, but is it all that it is cracked up to be? By Brian “echo 7 - voodoo” Mann GotFrag? Guest Writer NOTE: This is a freelance opinion piece, and may not reflect the opinions of Gotfrag or our staff. Please read and comment with that in mind!
For years Counter-Strike has thrived and pumped deeply throughout our veins, all the way from the top players of North America down to the most amateur player. For years the sheer enjoyment of the game's physics, the beginnings of its community, and of simply playing the game were more than enough to addict players to the game; purpose existed solely on the basis that the game was enjoyable. Many of today’s top players might have played for years simply because it was fun, not knowing what a scrim, match, or even CAL was. Alas, these days are far over for the lot of us. The most influential factors that direct competitive Counter-Strike today, i.e. CAL, CPL, Valve, IRC, GotFrag, etc., have taken the game to a point that is bereft of the aforementioned environment. Now, because of the many “locking”' factors that prevent our community from advancing, the community as a whole has begun to melt into broken levels that ultimately cause the entire structure of Counter-Strike and professional gaming to crumble from within. This is the death of our beloved Counter-Strike; this is the purposelessness of being a champion, and the reasons why each and every one of us should hang up our shoes. Short of a miracle occurring within the scene, once each and every one of us realize that we are each held permanently captive to the boundaries that we each seek to surpass, we will all give up and retire. The sole pivotal point that exceeds everything and that holds everyone within its grasp is purpose. This is what the community lacks, and because of this, the game is slowly dying. I have been a part of this community for quite some time. The history of my own abilities and experience range from being a huge “noob”, not knowing what leagues or scrims were, to eventually riding on top at CPL and achieving what we all wish to do. I have watched this community grow and change over time. I have learned about the boundaries that have been created amongst the tiers of the CAL community to play competitively, and now I have learned about the boundaries and limits of the game within which we all live. Within this essay, I will try to shed light on what exactly we are living within and how the hopes and dreams of many pertain to the reality of our situation. I will address the make-up of the community today, and what needs to change in order for the community to grow and survive.Regardless of what you may set and attempt to attain as individual goals, the majority of players work at Counter-Strike for more than just the love of the game. This is the individual purpose we each bring to the game when we play. This is what I mean by our community being capped off. It is our purpose that is capped off in the end by reality, and the players that realize it quit and retire. Regardless of how many fans exist, how many people play Counter-Strike, how many tournaments take place, or how many sponsors participate, Counter-Strike will never truly be a sport. Never will the players make an excellent living playing the game. Possibly, in time, the top teams from each country will be able to make a decent living—a living that we are all capable of making by simply attending college. However, because the majority of cream of the crop players and teams cannot make Counter-Strike a true career, the purpose of the entire structure and making it to the top is destroyed. Until purpose is put back into our community, the situation will continue to worsen. The couple hundred top players in the top leagues are the spearheading force that drives the community forward. They are the sole reason that professionalism and reason to compete exist. They give the tournaments, leagues, and players reason to exist. In other sports such as baseball, the entire purpose of playing is to make it to the MLB one day. The players currently in the MLB have a different purpose—to compete, obtain greater fame, and acquire a sturdy financial living. This is the same structure of the gaming community. However, the means for top players to acquire a strong financial living is impossible at this stage, leaving part of the equation aloof. Therefore, the spearhead that drives this community is slowly sloping off as both time passes and players grow older. I have outlined the most important controlling factors in the community below, from which we derive our secondary purposes for playing the game. The factors include LAN tournaments, online leagues, websites that follow Counter-Strike, businesses and products within the community, and IRC (the players’ “union”). These are the factors that feed off of the game and give it purpose greater than public server play, which what was intended when the game was originally designed. Another key factor that controls the game, and subsequently everything within it, is Valve. Together, every one of these factors has outlined the entire community, creating structure and levels throughout it. But over time, the aforementioned factors have slowly begun to decapitate our community. We are choking simply to exceed these barriers. I’ll begin with the dilemma surrounding tournaments; particularly in regard to the CPL. CPL is the world series of Counter-Strike. For top-notch players and teams, the CPL is the only reason we continue to practice and to play competitively. When I was a younger player and I hadn't reach the top, I didn't care one bit about making it to a CPL. Before I was in a CAL-invite team, my goal was simply making it into the top league. I believe this correlation still stands true in today's community. The only reason that the top players play is for the chance of winning in big tournaments, earning respect, and bringing home a decent amount of cash. For the younger players, although their eyes may one day set on the CPL, they are still trying to make it into the top division. When you break down the CPL in retrospect, however, you'll notice a few things that are out of place. The CPL is offering a $250,000 summer event for 5 different games, with CS being the largest purse of $100,000. While this may seem like quite a large number when looking at it, 100 grand broken down is hardly worth anything. The top prize is 30 grand. Since this prize is for Counter-Strike, it obviously has to be split 5 different ways. For half-a-year worth of work and dedication, where one can spend upwards of 10 to 50 hours each and every week practicing, receiving 6 grand for all of your efforts is a bit on the low end. In fact, it's so low that it’s a minimum wage salary, and that’s IF you win 1st place. In today's community the European scene dominates everything. So unless you're in SK, you should set your realistic expectations a lot lower. In fact, unless you're top 5 in the U.S., you probably won't make any money at all after you pay off the cost of travel and attendance to CPL, even if you win $1,000 a piece. It's a nice chunk of change, but as years pass and high school is further behind you, this value is hardly enough to support yourself and your future. The prize distribution of the CPL is incredibly bad for this day and age, considering how expansive the game has become. The CPL has four other tournaments, mostly in the $50,000 range. Since this is half of Counter-Strike, I would expect the CPL to be housing half of all participants that play CS to play these other games. What I mean is that if there are 2000 people showing up for CPL to play CS, I believe there should be 1000 Halo players, 1000 CoD players, and 1000 UT2k4 players. Outside of just the CPL, there should also be a community at least half the size of the Counter-Strike community. Every gamer out there knows this isn't even close to being true. Counter-Strike dominates probably every other game that I've mentioned by tenfold after combining players by the sheer number of people willing to travel and compete in these large tournaments. So why is so much money being redirected to those new games? Well, it's simple. Regardless of the CPL spending 400K or 100K on the Counter-Strike purse, there will be just as many U.S. and European teams that show up for the event, as well as equitable amount publicity. The CPL won't attract that many more gamers spending another 300k on event when they can get just as many gamers to show up for an event that offers 100K. The new games are what the sponsors are looking for—the newer games that make us buy new computers just to play them. How would Intel be able to market their newer and faster boards to a bunch of guys that only need about 1.4 GHz to play their beloved game so much? Something isn't right here, and it needs to be fixed. |





User Comments
my 2 words for this....
wow, amazing.
Very Good article very good ready..
And I like repeating things!
although while paying to play in cal might be a good idea for the game, i believe it would just make more people cheat towards winning the money.
{eO}chaser
just fyi just over 6500 words nj voodoo
That, of course, doesn't mean you're wrong.
just have to remember what happened with osp and the q3a community :[
ive always thought only having 2 cpl's a year was stupid, i think cpl should have realized they need to be more active considering a team that actually sticks together with the same lineup between cpl's is held in such high regard
ive never understood the reason the prize money has been so stagnant (and even lowered) for like 2 years now, sure this upcoming million dollar world tour seems nice, but from what i can tell all it is is having more of the same tournaments we have been seeing for years, and im not impressed at all with a million dollars being given out over the course of an entire year with all of the sponsors the cpl has (intel, nvidia, hitachi, compusa) and all the money they will be making from attendance to these cpls should be able to cover the cost of hosting the event, not to mention video gaming is a 9 billion dollar a year business(or probably more now), so the potential for esports to grow is obviously there
i think cal becoming a league with money involved would be a good thing, i dont know how much of it should be devoted to prizes, i think it would be much more beneficial if a good portion of that money went to developing more and more cpl lan tournaments. if you look at the way pro poker is, they have big tournaments all the time in different cities, and the winner (or top placers would be more suitable in our case) gets a berth to the big final tournament. these smaller qualifier type tournaments could be these 100,000 world tour stops 10 times a year, and then continue having bi-annual "world championships" or whatever cpl calls them
im tired and i lost track of what i was talking about so to sum it up, i agree with most of what voodoo said, i dont understand why prize money is still so low, i dont understand why cpl is held so rarely, and i dont understand how cal/cpl would even allow the sh**ty hltv coverage to continue for so long and yes that means cpl too, every single event has had hltv problems, every event i complain about the poor hltv coverage and everytime i can think of a cpl admin has been offended for me pointing out a recurring problem, i dont think it is acceptable to have ANY cpl match not covered with more than enough hltv slots
and no the match being between the 500th and 900th seeded teams is not an excuse
how often do people think about intel pentium 4 extreme edition processors when they are watching/hear about cpl? now think of how often people think of valve/counter-strike when they are watching/hearing about cpl
now that i think of it cpl could just buy out a game making company (most of these kinds of comapnies start very very small, so im not talking about cpl having to hire hundreds of people, probably less than 15-20)
also all the money made from selling the game could be put into the tournaments
-millions of dollars needs to be collected and handled by proffesionals to ensure it isn't embezzeled or something. i'm sure there are also tax issues involved any time that type of money is floating around. how much do the associated costs of this affect how much can be given back?
-3 million bucks is assuming everyone registered for CAL pays. not all of them will. what is an accurate number that could be raised, and would it be worth it at that number? some amount of playing around with the fee vs. volume of entry fees to balance the prizes out to where it's worth it. someone has to crunch some serious numbers before they can pitch it to CAL, or before CAL can pitch it to the players. who is going to do this?
-more money more problems. you mentioned cheating, but there's many other ways of being a prick in CAL. packeting, ghosting, ping whoring, ringing and more. CAL's rules would take an overhaul to accomodate this stuff. they just half-*** their way through these issues now.
-the game itself is constantly changing. no major sport would be anything without it's history. what's baseball without the black socks and the curse of the bambino and the streak? what's football without notre dame or the ice bowl or the immaculate catch? what's basketball without "havlicheck stole the ball" or wilt chamberlain or or michael jordan? you get my point. CS can never build a fan base and a history when a company can do w/e they want to the game. All the major sports are in the public domain. No one "owns" the game of baseball, but someone does "own" the game of CS. If the MLB decided to change the rules and ruin the game you could just form another league, but when a company can change a bunch of stuff and ruin the game itself there's nothing can be done to further it as a sport.
one thing i'm surprised you didn't mention, because you sort of hinted towards it at one point, is the separation of leagues in one game is just ridiculous. it shouldn't be there. true, CALi teams would be wasting their time to play CALo teams, but if you watch golf, there's a huge skill gap. i forget who else related gaming to the PGA on GotFrag once, but they were 100% right about a lot of things. you can watch a tournament and see a player like Phil Mickelson or Tiger Woods go 15 under par, while the person in last place in the tournament went maybe 10 strokes over par. i know they're not playing 'against' each other like CS, CoD, or DoD, but they're still competing against each other.
anyways, the prize thing is a great idea and i don't see one flaw in the writeup. very nice job.
by the way, if you flame this writeup you either didn't read it or you're the type of person that made me quit CS and wouldn't pay to play in CAL.
this was such a good read. this IS the best article i've seen on gotfrag? in such a long time. you nailed a lot of good points in fine detail, which explains for example, why "players move on." and you also mentioned discrepancies that i was never aware. i'm just a person that plays this game for fun, though i'm losing interest more and more, but from my own perspective, i've thought there SHOULD BE MORE TOURNEYS AND HIGHER PRIZES. so when you talk about CPL hosting more and offering more, i'm all for it, especially since this recreational player (me) gets bored of the fact that there HASN'T been any action lately and also if there were to be higher stakes to play for, i believe, the matches would be that more intense and fun for the spectator.
and $10 to play in cal? that's nothing for the kids that depend on their parents or the adults that support themselves. for the kids, that is a sacrifice of 5 sodas and 5 bags of chips, which their parents pay for anyway, i think they can make that sacrifice for higher levels of competition and possible prizes.
GOOD READ AND FOR ONE (like all) THAT HASN'T BEEN EDITED ON THIS SITE, I DON'T CARE. ********* gotfrag? definitely needs editors. pieces no matter how big or small are usually littered with mistakes.
this one being gigantic had a few. good job for a freelancer.
#48, perhaps with the addition of money, kids will learn respect for others in the community at an earlier age. then again, when competing for money, it could inversely make them even more immature.
More Pages
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!