DE_NUKE
The Titan's de_nuke Defense
Drally

Drally will be the solo outside player on nuke, not switching it up too much though. Drally likes to play from on top of the rafter catwalk more than anything. This is a very awkward position, not giving you much space to run away if you are overwhelmed by the opposing team. Other than that, he will play very defensively in the outside garage. He usually fires a shot or two and then falls back to the staircase while the rafters player comes to help get a sort of crossfire going outside.
eGene/Eraz/whimp
The Titans have a very odd setup for de_nuke sending not 2, but 3 players to the upper bombsite. These 3 players are eGene, Eraz, and whimp.
eGene is going to be playing the rafter position from right above the ladder. He is a very important part of this defensive setup. Not only does he have to play the upper bombsite, he is repsonsible for helping Drally outside and KK, who is playing solo in the ramp room.
Eraz is going to be playing on top of the shed most of the time in this bombsite, a very risky position. I call this risky because a lot of teams tend to start out the first half of their offensive side with HE grenades into the shed to make sure the counter-terrorists will not setup there. Eraz needs to be very careful and also prepared to play in a new position. Eraz will be heading to the top of the shed from the rafters, rather than from the outside entrance and jumping on top of the boxes. His main responsibility will be the squeaky door.
*Defensive notes
When the lower site is taken, Eraz likes to head down the vent next to door to watch the lower bombsite.

whimp is the floor player here. He will be heading in from outside leading with an HE grenade to the shed window/squeaky door to weaken any window peekers or door rushers. After clearing the rush, whimp floats around from the outside entrance to the front of the shed.
*Defensive notes
Many American teams have begun to smoke the squeaky door followed by a quick flashbang off of the far vent to blind the outside player. whimp will have to be very careful of this.
KK
KK has a lot of responsibility resting on his shoulders in the ramp room since he is the only one that is playing in this position rather than the traditional two. KK is going to come into the ramp room leading with a flash and then setting up 99% of the time behind the ramp box. KK is no fool though, as soon as he realizes that he is being outpowered in the ramp room, he is going to fall back under the ramp quickly to keep the terrorists in the ramp room as long as possible. This will allow eGene to have enough time to back him up from the ladder room and Eraz to come down the vents.
*Defensive notes
Very rarely, KK will set up to the left side of the entrance at an angle.
When backing up the top site, KK will often go through the lower bombsite vents to the upper bombsite.
The Titan's de_nuke Offense
Like most teams, The Titans play a very slow, pick-off sort of offensive side of de_nuke.

The Titans' base formation will be a 2-2-1. This will include one sitting outside close to terrorist spawn to watch for any sort of push from the defense. 2 more will sit watching the shed and the squeaky door for pushes there while tossing HE grenades either into the shed or out of the shed window to the outside entrance. The last 2 players will be at the ramp room very quickly taking angles and spamming the walls at ramp room to weaken the counter-terrorists. From here, The Titans basically wait to see who they can pick-off and advance on that area.
*Offensive notes
When The Titans take the ramp room, look for at least one to push into the ladder room to catch the counter-terrorists off guard.

The Titans love to run a very interesting, fast-paced rush to the top site the first gun round, and a couple times later in the half. This is a very strategically timed rush, where the titans boost one player onto the rock outside. He will then rush and jump down to the upper site entrance's rooftop and fall down to get the drop on the floor player in the top site. Meanwhile, the inside players have it timed to hit the shed and door at the same time. This causes the defense to be getting hit from all angles, and the outside player has no time to even react to the outside offensive player dropping down on the rooftop.
*Offensive notes
Sometimes the player dropping rooftop will flank the ladder room if the outside is clear.
User Comments
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