DE_INFERNO
The Titans' de_inferno Defense
*Defensive note*
Watch for a possible upset versus The Titans on de_inferno. It is one of their weakest maps and the reason why they vetoed it at ESWC.
whimp/KK
The Titans are a team that likes to play a little more hall stacked positioning in bombsite A, rather than the traditional crossfire on middle. whimp and KK are going to be the two hall players switching it up quite a bit. Most of the time, you will see whimp at an angle being the first to be seen in the hallway by a terrorist heading up the stairway while whimp hugs the left corner, sort of baiting KK. This is the style that they play more than any other. Besides that, these two have a few other styles of playing this together.
The only real head stack they do will be on the ledge of the sandpit with KK on bottom watching through the triple box crack while whimp has a good angle on any opponents coming out of the hallways.
These two will sometimes split up a little more, putting whimp in the sandbox ducking behind the corner box next to lightpole. Meanwhile, KK sort of floats around watching the hallway at an angle, but ready to nade if any action is seen here.
Eraz
Eraz is very important on this map as he is pretty much solo and is the primary backup for bombsite B. Eraz is going to be sniping the middle from the left side near spawn. When Eraz gets bombarded by nades or terrorists, he likes to fall back to the library hallway and snipe from there. Eraz plays this very defensively and usually after one miss from his AWP, he will reposition to the library.
*Defensive note*
This setup is often used by a team that is rather insecure about their bombsite B. Eraz is setup in a very close position to fall back and snipe down through spawn. Their opponent's best bet is going to be to hit bombsite B with smoke grenades on the right side, forcing Eraz into the very narrow and close ranged back hallway with his AWP.
Drally/eGene
B is going to be the best bet for any of the teams facing The Titans on this map. eGene and Drally are excellent players, but play this site in a very poor fashion. First off, pay attention to the screen shots. You will see this sort of cross-fire setup pretty much every round. There is nothing too spectacular about it, but that's how they like to play it.
On very rare occasions, eGene is going to throw a flashbang over the wall and let Drally setup with his AWP spotting the banana. eGene will fall back next to Eraz and help him out with middle.
Now the main reason why this bombsite is so weak is because these two do not know how to delay a rush whatsoever. The only time you will see them flash over the wall is when Drally is setting up with an AWP. This can kill the bombsite. In bombsite B, a lot of random things can happen and the defense is often outnumbered. The proper way to play this is to flash the offense as much as possible to get some backup from bombsite A and some random kills. These two will throw HE nades after the terrorists have entered the bombsite, but that doesn't help too much.
*Defensive note*
When these two fall back to come to A, Drally will go through spawn while eGene waits patiently, just in case of a fake. Once the bomb is spotted in A though, he will quickly flank the banana and head towards middle.
*Defensive note*
During eco rounds, look for a couple different headstacks across the map.
The Titans' de_inferno Offense
It is always a shame seeing a top team and just finding the one map that they are the weakest on for such little, easily fixable reasons.

The Titans' run a very predictable offense on inferno which will be horribly countered by any decent team. At the start of
EVERY round, all 5 are going to head to the banana and spam the corner of the counter-terrorist entrance until the cows come home, while one of them watches their back for the flank. After this is complete, they like to just advance on B and see who they can pick off. Much like their counter-terrorist side, there aren't many flashes over the walls at all. They rely heavily on out-shooting their opponent to gain the entry kills rather than using tactics and maneuvering.

On a map like inferno where the counter-terrorists are so spread out, it is a necessity to either pick a defender off so they are forced into very awkward repositionings, or pull a lot of fakes with smokes and flashes from odd parts of the map. The Titans do none of this. After their banana spam, if they aren't attempting to enter B, they are going to just head straight up middle and try to take bombsite A.
*Offensive note*
Very rarely will you see these two boosts. One on top of the roof that overlooks middle, and one into the window. Don't expect to see too much action coming from the right halls.
User Comments
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