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Counter-Strike: Evaluating CS: Trends

By: Trevor Schmidt - Published August 05, 2004 at 2:51 PM EDT - Writer Archive
Counter-strats: The new game

Even basketball players in the NBA spend more time talking about picks and rolls, triangle offensive, and zone defenses. Not to mention rotations and jargon a regular fan would hardly understand. This entire situation still leaves Counter-Strike as a game that is far to dependant on skill and subsequently remaining unknown in terms of execution. The goal of every coach, team leader, and manager should be to put their players in a position where the first person to get or score a headshot should win. Some teams spend such little time mixing up their strategy that the winner of an event is more about which team knows the least about the other team.

With that trend comes a residual effect: camping. We all know it, some of us love it, and some of us love to hate it. Let’s be honest, teams would rather sit and try to pick off a player to create a hole and then effectively attack a weak area. Spraying AKs through walls have replaced precise coordinated attacks. People who think this is the only way to play this game forget that two years ago Europe played something better: CO Rules.

Like it or not, CO Rules made European teams stronger than the American teams, but now it seems that the Europeans have become lazy like the Americans used to be and still are. Instead of developing strategies and perfecting many different possible plays, they revert into a one or two minute long camp session. The only goal of such a period is to hope that a member of the opposing team will do something stupid such as peaking or rushing. The amount of people actually peeking or rushing is just enough to keep teams from coordinating fast attacks, but not enough to create a predictable outcome for such a strategy.

Predictable outcomes will have to come from precisely organized strategies, which teams must spend hours building. We aren’t talking about one or two strategies, but instead eight or ten strategies, all with timed and well-placed flashbangs and perfect execution. This leaves us with the same problem, though, which is camping out the first one or two minutes. Teams won’t work hard to develop strategies if they don’t have to, so it’s time for the community to force the game into a direction that’s better for all. That time is now.

A Solution

Read the next part of this article, a public news post with suggestions on where Counter-Strike should go to become more spectator friendly. Read On...
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