Rival de
Rival de_nuke defense
*Defensive note* Rival's favorite eco tactic on nuke is going to be a
deagle rush to the terrorist holding area by sending 3 through the squeak door,
1 shed, and one coming through the ramp on a very fast rush.
masternook/hanes
Once again we see this deadly duo holding down a spot together and they do a
great job once again here in the ramp room on de_nuke.
Upon entering this bombsite these 2 flashbang in case of an early rush just
like any other team would, but they have a little different way of running it if
they have bad spawns. When they enter the ramp room, they throw flashbangs off
of the wall to bounce into the small are between the box and the wall to slow
down a rush. This sort of a flashbang is usually seen by the offense, but these
two like to use it to their advantage.
After the potential rush is secure masternook heads down the ramp and blows
out the left vent. When the upper site is taken masternook will hurry to that
vent to backup the top bombsite. While this happens hanes slowly pushes up
through the terrorist holding are to flank through the shed or the door room.
*Defensive note* There will be rare occasions when masternook will come
play outside. The first is if ph33r falls outside he will be the one to cover it
from the boxes near CT spawn. On other occasions he will just go outside as
backup for ph33r while hanes holds the ramp solo.
exodus/medias
*Defensive note* Look for exodus and medias to play side by side in
the rafters on the pistol round.
Exodus and medias are covering the top bombsite. Exodus will be playing the
rafters very traditionally from right above the ladder spotting the entrance of
the shed. This gives him very easy access for quick backup to the ramp room, but
puts him in a very bad choke point for HE grenades and flashbangs.
Medias is going to be on the floor in this bombsite, but don't expect to get
an early pick on this guy out the shed window by catching him coming in from
outside. Or even getting him blind with an early smoke/flash combo out of the
squeak door. At the beginning of every round medias sacrifices about 25 health
by going up the rafters with exodus and sending a quick flashbang into the shed.
After this he drops to the floor, yes that's right, he drops from the rafters to
the boxes on the floor in the middle of the bombsite and continues to play his
position after this sacrifice.
ph33r
While most teams like to put a strong AWP outside, ph33r can handle this task
just fine with his colt.
ph33r plays outside almost always from the entrance to the upper bombsite. He
begins every round by coming here after a quick flashbang outside followed by a
HE in hand ready to let fly at the squeak door if any rush takes place and
flashes ready to fly in. If nothing quick happens he likes to put a half clip
into the door. From here he floats around from the entrance to outside near the
CT red crate and keep an eye on the rock and try to get the drop on any
terrorists walking into the upper bombsite.
Don't expect to see ph33r to play in the outside garage too often with his
colt either.
Rival de_nuke offense
Rival has a very slow and simple offense on this map. These guys are a team
that really waits for the defense to make a mistake and get picked off, but it
puts them into a lot of trouble most of the time.
Rival starts the round off with 1-2 players being boosted to the roof and
then putting one onto the rock to spam the right side of the rafters. While this
is going on, the next best spawn inside is going to be throwing early flashes,
smokes, and even HE grenades into the ramp room to ensure the defense will not
push up.
From here this side is very slow with very few nades. If any are thrown they
are usually going to be from holding area out of the shed window.
Don't expect to see Rival hitting the lower site too often either.
User Comments
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