Have you ever wondered why a team favored to win a match will occasionally lose to the underdog team, despite the seemingly overwhelming odds against the underdog team? Welcome to the world of the mind game; the invisible factors that can make or break a match. Read more...
Have you ever wondered why a team favored to win a match will occasionally
lose to the underdog team, despite the seemingly overwhelming odds against the
underdog team? Or maybe you asked the question in reverse, instead wondering how
an underdog team occasionally manages to win a match that, according to theory
and odds, was already lost. While it may seem "random" either way, many factors
exist that can easily result in such outcomes. In fact, the factors often can be
viewed much like the question, viewing each from multiple viewpoints in order to
explain a particular scenario. While the factors vary a great deal, we can
divide the factors into two main groups: in-game factors and out-of-game
factors. Some examples of in-game factors that might influence a match outcome
are ping differences, computer settings, etc. Some examples of out-of-game
factors that might influence a match outcome are nervousness, pressure, and
adrenaline. For example, the pressure of playing against a powerhouse team, such
as SK or EYE, can affect a team enough that the match is lost before it ever
starts. In another instance, the adrenaline created by winning a clutch round
might provide a mental boost for a team, propelling its members with enough
momentum to take back the match.
While I have not covered each and every
influential factor possible in a match below, I have broken down several key
factors that we see affect match outcomes regularly. I have also focused solely
on out-of-game factors, as out-of-game factors more often and more drastically
affect matches than do in-game factors. The pressure that comes along with
playing great teams such as SK or EYE can affect you so much that you lose the
match before it even starts. But adrenaline can also impact your game and give
you the confidence needed to make a huge comeback. Here I’m going to discuss
some important points about real situations in which pressure can affect you and
how to overcome it.
Factor: Down for the Count
More than once
I have seen a team lose important rounds, for example, first and fourth round in
MR12, and it seems as if the team morale instantly fails. Teammates begin asking questions and accusing
one another for various errors in play; the whole squad is knocked down a notch. It’s like a swamp:
the more you move, the more you sink. You must find an answer to the many
questions to survive. You must look at the weaknesses of your opponents, not the weaknesses of your own.
Stay calm and focus; the
rounds will come. Remember that this is a game that switches your team between
defense and offense each half. Even if
you are terrible on the defensive side of the map, there’s still the offensive
side to play. You may be losing 12-3 (MR15), but there is always hope that you can
take 13 rounds on the offensive side of the map. Just like in any sport, don't throw the towel until the match is finished. Remember, nothing is
impossible.
Factor: The Off-Day
Although CS is a team-based game, teams often have a personal one-man army. Impact
players often aid teams in reaching goals that might otherwise seem impossible. However,
everyone has good days, and everyone has bad days, including the impact players.
Let’s face it: the real impact player
is he or she who can carry the team in the most difficult
situations. Even if you’re not on top of your game, your team is depending on
you; stay calm. The average person cannot be successful
if he or she is always nervous or worried about how he or she will play. When
you’re worried about playing, you make stupid mistakes and miss shots.
Ultimately, you
bring your team down. Remember: it doesn’t matter how tall the waves are, just
stay calm and focused.
Factor: The Final Match
Playing the in finals of a tournament is complicated and
difficult. The pressure on both teams is immense, especially at LAN events with
spectators, friends, rivals, and your team watching you. All of these factors lead to nervousness, which could be the difference between
winning and losing. The trick is not to fall to nervousness. How? Hype yourself.
Whatever the situation may be, good or bad, supporting your teammates and
shouting like crazy whenever someone makes a clutch play is the best way to
defeat nervousness. It makes the team stronger and gives everyone the confidence
they need to play their best.
If you look in a dictionary. The word “pressure” is defined as, “a compelling or
constraining influence, such as a moral force, on the mind or will.” So,
technically, it is all in your head. Trust your aim, skill, and your
teammates. Stay calm, and you will never be beaten by pressure.
Factor: Clutch Players and Plays
On the flip side of the coin, we have the one and only adrenaline. Anyone who
has watched zouzou's “That was ESWC 2004” might be aware of the scene in which
Dominator screams crazily during a match. Well, that's exactly what adrenaline
is all about. When you can spread the adrenaline through your emotions, it gives
your friends around you some of the energy. Often times, it's enough to aid in
pulling off a difficult game or to return your team’s morale. Adrenaline returns
what pressure steals: confidence.
Factor: The Impossible
Again, I would like to refer back to ESWC 2004, specifically the SK vs.
Virtus.Pro match. Schroet Kommando is a team at a completely separate level from
most teams. The members are like neutrons: they do not give way for one or for
another. The team has a great deal of experience, which helps in overcoming
pressure. On the other side, we have Virtus.Pro. The members of Virtus were
facing a monster, but they stayed so calm that pressure was not allowed to shape
the outcome of the match. We saw several clutch plays from both teams during the
match. For example, we saw Viktor F. taking down four members of SK through
smoke. Clutch plays such as Viktor's ultimately imbued Virtus with greater
strength than SK could handle, allowing Virtus to overcome the giant and win the
match. Want another example? Just watch TAU vs. NoA and feel the energy.
As you can see, Counter-Strike isn't only related to aim and teamwork. It has
evolved so much that it is almost close enough to be called a sport (at least in
regard to certain aspects; the others we'll save for an argument another day).
The out-of-game factors surrounding Counter-Strike are very similar to other
“real" sports. The moral of the story: be aware of the always-present enemy that
is pressure. Remember: “He who is prudent and lies in wait for an enemy who is
not, will be victorious” – Sun Tsu; “The Art of War”.
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