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Ever wonder the step it takes to creating a playbook? In this article we go step by step in constructing an accurate playbook to scout out your opponent. We also take a look into a few different theories about the game that can help in the process. Come inside and check it out. Introduction
Here at the gotfrag headquarters we have one simple task, and this is to please the public and we strive to do so. By doing this we bring any and all features we possibly can, whether it be match breakdowns, player profiles, or even the infamous team playbook feature we release around big tournament times. Aside from the praise we receive from these in depth playbook features, we also get a lot of negative comments on these. From the public we hear a lot of people saying that it is rather cheap, because we are taking the task away from teams to have to actually scout their opponents. From teams we get a lot of the similar response. Teams getting very angry that we pick on them or make the job easier for everyone else. Well this article is here to stop all of the conflict that surrounds these articles and prove how simple it is to create these scouting reports of your opponents. In this day and age of the Counter-Strike gaming community it is so simple to get a hold of demos against your opponents it is disgusting. Not only that, but the excuse of teams not having the same lineup now is pretty much moot, many top teams have kept at least a solid 3 for over 6 months and that can easily be enough to scout off of. How long do you think it takes to sit down and create a playbook on a single team? It seems like it takes hours upon hours and days at a time to construct doesn't it? Wrong. If you know what keys to look for a single in-depth playbook can be created in about 4-5 hours. In this article I am here to instruct teams on how to create an in-depth as well as effective playbook. The resources are there. Are you willing to take the time to study your opponent? |





User Comments
while this article is very handy and compared to some of your earlier ones well written (:P) then i can't see the majority of people having enough demos to work from to make a playbook from. the teams who have lots of demos released of them are top teams (ie cal-p, cal-i, cb eurocup, cpl) whereas the majority of people who read this might not be able to get hold of demos.
sorry if this seems like a flame because i appreciate stuff like this, but i really can't see how it can help most people
#11 i like to d/l the 2 most recent demos from a team. but remember my jobs easier because top teams have a lot of demos on them.
personally i think it's better to pick up habits which a team have over maps to better understand how they're thinking than just where they're playing. i know im in a minority though and do realise that most people prefer to just have something like this.
who's the next playbook gonna be about? ;o
and i sorry to seem like im trying to pick at everything you do, but have they even played any matches since they picked up hyper? being as he's their new ingame leader and all things could have changed about a lot.
deffo looking forward to it though should be interesting :D
lots of good ideas bootman, but i agree with #7. this really only applies to the guys higher up in leagues. those in cal-o or cal-im, probably even m, don't really have access to the demos, but this will be good for them when they do get to the more advanced levels.
SEE WHAT I DID THERE?!
#31, Soon!
i wish i had the patience to do this!
the only people this is really useful for are cal-i/cpl/obviously-going-to-play-the-best clans not the average gotfrag user :/
the movie config doesn't work for me. i run the config before the demo. then i play the demo but when i push like he bind keys for you know F8 -F11 all it does is bring up my council :(.
iv try'd running he demo and then the config but still nothing. any idea what i should do?
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