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Counter-Strike: Bootman's Playbook: SK

By: Chris Boutte - Published October 06, 2004 at 2:30 AM EDT - Writer Archive
WCG is just a few days away and it is time to get into a deep analysis of the team everybody is watching at the event, SK. SK is the 2003 reigning champion team and everyone wants to know if hyper can help them keep the title. In this article we go over SK's most recent setups and tactics and try to get behind the minds of some of the greatest Counter-Strike players to ever touch the game.

Introduction

It is finally here, the SK playbook. SK is the reigning champions of the World Cyber Games after beating USA's Team 3D in the grand finals in a very well fought match on train. SK has been in a bit of a rut as of late, but they are still the #1 ranked team in the world and more than worthy of a playbook to get inside of the minds of some of the greatest thinkers in the game, as well as tactics that may work to counter them.

Now we all know that SK has recently picked up the all-star from the Summer CPL championship team EYE, hyper. He is a great player and rumored to be the new in-game leader for the team. Also we have recently been informed that due to an illness, SpawN will be unable to attend this event.

Although there have been these changes to the lineup, this playbook does as much as it can and goes over SK's most recent playing style. Expect their offense to be different, there is no doubt about that, but not the defense. As you have read in the "Bootman's How To Guide on Making A Playbook" article, the is the predictable defense theory. Defense is the most overlooked part of the game and even the top players fall victim to it. I won't guarantee anything, but it will be interesting to see how much the old SK defense looks to the new one.
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