

Ahl and fisker cover the inner bombsite, but don't expect to see fisker with an AWP as much as usual unless he just happens to pick it up at the end of the round off of a body. The way these 2 play is by one of them starting out going Z hall and spotting a quick middle rush and then falling back to watch low ramp from far back. The other sits either on top of a train or on the high ramp. Pretty simple. They have a few other setups that I will touch base on.
Aggressive top: This is on the rare occasion that fisker has both a good spawn AND an awp. He pushes the top ramp to watch the hallway while ahl keeps is focus on middle from Z hall.
Low ramp push: This is where one of them is pushed low ramp all the way up near the bottom of the stairs. He does what he can, meanwhile the other player that was at Z halls keeps his aim on a wall shot for spam when the offense chases the pushed player.
Spawn
Although spawn will not be at this event, expect another strong AWP here. He plays near the bomb train and spawn sniping the ladder train. Do not expect SK to change this, they have used someone here for as long as I can remember. I suggest throwing smokes off of the ladder train.
Potti/HeatonPotti and heaton cover the ally and middle. Heaton is mainly alley, and potti is mainly middle, but they are usually at angles where they can cover both spots if the other needs quick backup.
Heaton: Heaton likes to play to the right side of the alley. Whether it be in the corner or offset near the 5 train or even a little bit closer to spot the alley. He flashbangs and peaks a lot here. Also watch out when a deep flash hits the alley, heaton may have pushed up behind the box.
Potti: Potti is going to be a lot more creative with his play style bouncing around all over. A few spots are the back of 5 train so he may spam the wall to alley, playing on top of the tower or below it, or even being bait at the alley so when he falls back heaton is there to spray them down.

The first thing to understand about SK's offense is that there will
ALWAYS be two players going alley. No matter what the tactic is. SK has a basic default and they work off of it from here.
The default: 2-1-2. 2 alley, 1 middle distracting, 2 players going white halls.
Taking the outside site: If they are taking the outside site the 2 players alley will always have the bomb. The two players going white halls drop ladder quick.
Taking inside: This is where the 2 inner players sit at the top of the stairs after they run the outside tactic a few times. The 2 inside players have
the bomb this time, the other 3 are distracting middle and alley so this will hopefully make the inner defense players want to push. From here the middle player falls back and meets up with the 2 at the stairs and they take the inner site. The 2 alley players' job is to go through spawn and flank the inner site.
Bootman's Tip: Well there are 2 ways to key in on which bombsite they are going to take. The first is going to be ladder. If you have an aggressive ladder room player that will nade over the wall, you will know. If they are holding it they are going inside, if they drop quick they are coming outside. The other way is the alley. If you see the bomb anywhere near the alley, they are coming outside. The SK defense will be extremely week to a 4-1 defensive set up.
Offensive Note: Watch for SK to full rush the alley on save rounds.
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