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de_dust2 A Standard Setup: 1 B, 1 middle, 2 catwalk, 1 long A. There is nothing to get too creative with here except for various stacks on the catwalk that the two players can do on boxes, stairs, and ledges. An Aggressive Setup: The aggressive setup on dust2 provides the most opportunity for variety. Oftentimes we see the middle player in a position where he or she is able to flash the catwalk every round from lower, or smoke the double doors and push into the B halls along with his partner, who follows from the B bombsite. If these two players know each other well enough, they can do this quite efficiently without getting sniped in the middle and while also keeping the terrorists in the B halls blind. Aggressive play is most easily accessible at the catwalk. The reason for this is that CT's have the ability to throw a flashbang high enough around the corner to pretty much blind the back of the catwalk, the middle ramp, and the back of the ramp. From here the two can peek really quickly and either kill the blinded offense or gain more information concerning the opposing team's strategy for that particular round. A Defensive Setup: The most common defensive setup is in bombsite A. It can be done in B, but it is very risky and extremely rare. There are two main defensive styles of play for bombsite A: The first is a long A push. In this setup, the two catwalk players do various stacks at long A after all three A defenders throw in early grenades to thwart a rush. From here, the AWPer that usually watches long A sits on the ramp and snipes the catwalk. Due to long space between the catwalk and the bomb plant area, the setup works out nicely - as long as the AWPer can blind the T's, and delay them long enough to receive backup from his two colts. The next setup is a catwalk stack. This usually is where we see more aggressive play. The two catwalk players peek out, and in doing so, get a great idea of whether or not the enemy will be coming long A. The long A player usually has a colt in this setup because his job is to retake the bombsite - not to kill at first glance. Almost any offense taking long A, after seeing that the entire area is virtually clear, will flash and smoke the spawn area. This gives the players at catwalk a great tip in terms of when to start flashing and HE nading the bombsite. This is a great setup because it keeps the offense trapped inside of the small bombsite and on the ramp. A Miscellaneous Setup: The 2-2-1: This works great against a team that goes to A a lot as long as you have a strong AWP. Two players push long A and leave the catwalk completely uncovered. Meanwhile, the B player defends from the inside of the bombsite, while the other two headstack as far behind the middle doors as possible (colt on bottom, AWP on top), allowing them to see far enough down the catwalk to catch the offense off guard. This is a variation of a defensive tactic - once the AWP kills one player, he obviously has to relocate. From here, the player that was on the bottom of the stack can rotate to help out at B, leaving the AWP alone in the middle. This rotation returns the defensive setup to a 2-1-2. |





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