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Counter-Strike: CS:Source is released: The silence is deafening

By: Jason Bass - Published November 07, 2004 at 12:17 AM EST - Writer Archive
As I write this article, CS:S has been out for 4 weeks, yet the competitive Counter-Strike (CS) community has effectively ignored CS:S and the possibilities it presents. Why has CS:S received such a collective yawn from the CS community to date?
Andrew "m0j0" MacKenzie



CS:Source is released: The silence is deafening

On Oct. 7, 2004 Valve announced the availability of Counter-Strike: Source (CS:S) to those who chose to pre-order Half-Life 2 through Steam. As I write this article, CS:S has been out for 4 weeks, yet the competitive Counter-Strike (CS) community has effectively ignored CS:S and the possibilities it presents. Why has CS:S received such a collective yawn from the CS community to date? This article will attempt to explain this apathy and show how this lack of popularity may be reversed.

Community excitement around CS:S has been tempered by two main issues. There is some question as to whether CS:S is ready for adoption by the huge and active Counter-Strike 1.6 community. Likewise, there is the question of whether or not the community itself is ready for what CS:S brings to their beloved game. Let's explore each of these issues in more detail:


Is CS:S Ready for Competitive Prime Time?

Counter-Strike, as most of you know, has not always been a commercial product. It started as a user-created mod for Half-Life and spent a good deal of time in the beta stage with its designers Jesse Cliffe and Minh Le calling the shots. The humble beginnings of Counter-Strike, combined with the manner and frequency with which it is updated – and some would say fundamentally changed – is a hindrance to the popularity of CS:S.

When a product is officially in beta testing it is expected that it can and will change dramatically within the bounds of the beta stage. Once a product is released and is no longer beta, there is an expectation that the product is finished and, while it can be enhanced, is essentially complete.

Given the above criteria, it is a stretch to call the current version of CS:S finished: it has only one player model per side; it has no anti-cheat module, though Valve Anti-Cheat has been promised for future releases but is not yet active; it has eight maps, which would at first seem to be a sufficient number, but it must be noted that those eight include three hostage-rescue maps which are typically never used in competitive league play. Also included in those eight maps are de_chateau and de_piranesi, neither of which has ever become popular despite being distributed with previous versions of Counter-Strike.

It is apparent that CS:S still has an unfinished feel, but Valve has an answer to that in Steam, a program that can obtain new content and features for CS:S as soon as the Valve development team are done with them. However, as anyone who has played Valve’s online games since the introduction of Steam will likely attest, Steam is not all good. Having an automated patch system like Steam should not allow a software company to release incomplete software to the public. The patch system should be used for repairing defects in the code at the very most. Valve must realize that this is now a piece of software that the consumer pays for, and with this price tag come expectations. Gone are the days when CS was free and the public was content with taking what they could get. The community now demands much more from Valve than they once did from the amateur programmers who originally created Counter-Strike free of charge.
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User Comments

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good read.. i agree about the competetive aspect.
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nice article Mojo; CS:S needs updates
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Still feels like beta. I doubt we will see much in CS untill the first of the year. Then again doesnt matter no one will switch untill after cpl anyway
Its a piece of cake to bake a pretty cake.
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Nice article.
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Decent article but it doesn't really touch on the real reasons we don't use CS:S much (even though there may not be that much to say). CS:S was never ready for release, we simply received it because Valve is greedy and won't pay Vivendi the money they want. Valve would normally be "in the right" but they took so bloody long with Half-Life 2 and they never had a good excuse for it being as delayed as it was. The engine itself is rather well except for a major defect, the renderer is Direct3D...and that spells low FPS in itself. There's a reason ID Software continues to use OpenGL and that's because it's the best. It's open-source, it runs the fastest, and it has the most features. Half-Life 2 looks good right? Well how about Doom3? There's simply no comparison, and the best part of it all is that computers get better FPS on Doom3 and Doom3 isn't even as advanced as OpenGL gets, 2.0 was released after Doom3 was released (Doom3 uses 1.5). Honestly Valve, get your priorities straight.
You can enter a signature that will appear on your forum posts, and a small biography for your profi
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It IS still a beta.
The eagle does not catch flies.
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way to go.
«Call a friend, call bongy.»
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Gotfrag is really churning the good articles out. Mad props fsho.
Edit Comment
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this is one of the better articles on gotfrag.

very nice
im better than you
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They should implement the flashbang from Far Cry, its the same only your screen gets blurred and contrasted afterwards...its hard to explian but looks a LOT better than the joke of CS:S.
doo and a heif
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nice article. nice read.
- #extraordinary @ irc.us.gamesurge.net -
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Nice article...but the reason source has been ignored is the glaring flaws in the game...

oh...and maps.
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nice``
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source is... too.. easy... ive seen complete noobs in cs 1.6 (pub nubs) go in and just dominate cs:s. the flashbangs are too powerful, the recoil is too weak.. and not to mention no awp delay. its just too easy.
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The ONE and ONLY reason CS:S isn't being played competitvly (in North America) is because CAL/CPL havn't given it the go or made any official statements yet which is probably because its not even out in retail stores yet and there will be a big demand for it when it does come out, then there will have to be some rest period (ex: end of S12 break) to get used to the game. There, I just explained your complete editorial of why it isn't competitive yet
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Thx for name-take.
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#6 D3D has much more features, and does look better, than OpenGL at this point. The reason people get low fps in D3D is simply because video card manufacturers put more effort into the OpenGL aspects of their card, since most games still use OpenGL over D3D. ATI cards have always ran D3D at a respectible frame rate, while Nvidia cards are just poor. With more games coming out in D3D though, that should change. Until OpenGL 2.0 comes out though, companies will stick to D3D.

Carmack is the only person right now that really believes in OpenGL which is why id sticks to it. No other company could make OpenGL look as good as Doom 3.

p.s. Good article.

This comment was edited at 11/07/2004 8:04 PM
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phil is right...why couldnt they take the gameplay of 1.6 combined with the graphics of cs:s? but nooooooo they had to get all crazy and finally put out a crappy game.

getting a hs in cs:s doesnt even feel right/good :-(
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YOu've gotta be joking me ... source is 10x better than 1.6. Let's see here : better graphics, no hackers WHAT MORE DO YOU WANT

in december they're releasing more maps/skins so that's not a viable excuse. the only complaint I have is no opengl blows.

and chimp's right : once cal switches to source, everyone will too. considering 1.6 is redundant...

This comment was edited at 11/07/2004 8:09 PM

Nice article, but aren't we "jumping the gun" a bit here? I mean...yeah it's been out for 4 weeks, but who really expects a game to be absorbed up by the community so fast when there are a few major problems that come to my mind quickly:

A.) Limited maps
B.) Limited Player Models
C.) As mentioned above, OpenGL mode?
D.) No Anti-Cheat
E.) The game still looks like it is only in it's beta stages.

With these problems, whadda expect, people to jump up and down in glee for an incomplete game? Give the game some time...

Hopefully by Christmas we could see Nuke, Inferno, Train, and Prodigy eh Valve? Maybe even Highrise, Oilrig, and Mill if we behave nicely?!
One can only hope...(crosses fingers)
#BITB...the definition of old school.
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#22 I haven't seen a single hacker yet & maps/models are coming in december
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no money, no problems.
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i think that 1.6 is good for cal and source is bad for cal
mouz fan! wnv fanboy!

#23 Yeah...well once the game is offically released, as in a CD/DVD, how long until the hackers start showing up with no anti-cheat? Secondly, yes I know about the new maps/models supposed to be released in December, but maybe that is a reason why the game hasn't been taken up by the community yet: because there are no more player models and maps at this time...and if I remember correctly the major point of this article was "Why hasn't CS:S been picked up by the community".
#BITB...the definition of old school.
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source just doesnt feel or really play the same as normal cs

looks nice, thats about it
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the mock "silence of the lambs" picture has to be the worst thing ive ever seen in my life....completely horrible...
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Bottom line, Source is GERBEGE
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OpenGL mode would be pretty much out of the question. Do you realise how difficult and time consuming it would be to code that in, from scratch? There's very little incentive to do it.
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Source is bad. It's for people who started playing CS in 1.6 and who like to play publics. If you haven't seen a hacker you probably are an idiot.
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sound sucks in source and it is harder to wall people in source
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fix this pos game thanks

when i thought nothing could be worse then 1.6 valve released source

This comment was edited at 11/07/2004 8:31 PM
GF?OEERSA ~ suP
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i agree with phil

gameplay in cs is just so great, give us pistol jump shooting back, and it would be a near perfect game (+bunnyhopping = best but anal people don't like it)

i would state all the reasons source sucks, but phil said them all so i'll just refer you back to him.
http://www.mp3players4free.com/default.as.. - help me out and get a FREE IPOD
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... (silence)
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you can hardly call source a port...so many things have changed in this version...
Your signature appears at the bottom of every post that you make on Gotfrag.
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maps in december? Werent the maps like prodigy and some other horrible map?
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cs:s just feels odd and is very pub friendly....unless they make some huge changes i really never could see or want to play this game in cal or other leagues.
#ghost.dod

Reasons CS Source hasn't caught on yet:

CPL hasn't decided that they are going to use CS Source yet.
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isnt there a cs 2 coming? :O
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..........

SDK JUST came out.. Wait untill maps get ported over and CAL/CPL actually gives it a chance..
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my comp has great frames on the hl2 engine...

athlon64 3200+
1gig 3200+ram
160gb sata drive
geforce 6800gt 128ram

buy a new computer!
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I have to agree that it feels quite unfinished.

One model per team? 3 Competitive maps? 'Odd' models; many seem rushed.

I hope that Valve steps the hell up and releases a _lot_ of big changes soon, or that move to CS:S is going to take a long time.
P.S. If things around here aren't working, it's because I'm laughing so hard.
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#18 get off, m0j0 >
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I don't think we should ever move to Source, in my eyes for pub play and competative play, it just sucked, Valve isn't going to change the things to make the game even thinkable as a competative game. Including but not limited too:

Walling
recoil issues
and laggy netcode (just about 2 out of 3 people i talk to have fps above 80 in source but lag no matter what internet connection they have but in 1.6 or CZ their fine)

This comment was edited at 11/07/2004 9:13 PM
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Nice read
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source is just bad and thats all there is to it
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great article, good work!
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dude, give it time
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nice read :)

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