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Counter-Strike: Bootman's Playbook: 3D

By: Jason Bass - Published December 16, 2004 at 11:29 AM EST - Writer Archive
This is Bootman's last pre-cpl playbook for this event. He gives a solid breakdown of Team 3D on Train, Dust2 and Nuke. Check it out.

3D de_dust2 defense

Quach/Miller

Since Quach has joined team 3D, these two have been a deadly combination in bombsite B. Quach will be sporting a colt while Miller uses…guess! An AWP! The top priority for these two in this bombsite is going to be getting Miller onto the platform. Once Miller is on the platform, you can pretty much rest assured that bombsite B is going to be covered.

From here Quach usually stays as close as possible to the bombsite doors, just in case Miller gets overwhelmed. Although he stays around the bombsite, don’t be surprised if you see him floating around spawn at times to check middle double doors.

*note* Very rarely, but it is possible, Miller will AWP from outside of the bombsite doors while Quach watches from the window.

Garozzo/Kim/Geffon

These three will be the A players and have a pretty basic setup. More than often they have a basic setup of Geffon watching long A from inside of the bombsite with a colt while Garozzo and Kim float around the catwalk in no real set stacks.

Now there are a couple things to watch out for.

Aggressive Catwalk: This will be two catwalk players pushed up watching middle, while one hops up and down spotting lower B.

Fake Long A: This is where all three push up and nade long A and go back to catwalk setups.

SK Catwalk: This is the setup that SK loves to do and 3D has taken a liking to it. It is both players setup on the railing, but only one is showing from far back. He spots, the other is up close with a flashbang. Once he spots, the flash is thrown against the wall and both players are able to shoot catwalk offenses like fish in a barrel.

3D’s signature catwalk push: Playing slow or holding long A too long? Well 3D will take advantage of this. This is a VERY aggressive and risky push to the end of the catwalk that 3D does at least once a half on defense. Two push to the end of the catwalk in a stacked formation while one plays defensive catwalk in the bombsite.

3D de_dust2 offense

3D starts out the halves very B oriented, and if it does not work they adjust to a couple different tactics. 3D’s default setup looks a lot like the old zEx default from ESWC 2003. This was two B halls every round to fake a B rush with nades and noise and then going down to lower B halls. Meanwhile one sits long A outside of double doors watching for a push and two slowly move up catwalk. Now you can do pretty much whatever you want from this tactic, but 3D likes to go sandwich B. They like to send two B through halls and three out of the double doors. The double door players smoke spawn so it is basically a 5 on 2 in the bombsite when they get there.

If this tactic is stopped they start doing some A splits with a few different tactics. Mostly it is going to be 3-2 splits with it going either way. Either 2 long A and 3 cat or vice versa.

Other than this, it will be easy to spot if 3D is doing some sort of B tactic because if they are, there will always be multiple players holding the B tunnels. An HE grenade over the wall late in the round will be a good indicator.

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