Thursday November 26 2009
Counter-Strike
Official Design Partner
Story Header

Counter-Strike: Bootman's Playbook: 3D

By: Jason Bass - Published December 16, 2004 at 11:29 AM EST - Writer Archive


3D Defense

Miller/Geffon



Miller and Geffon will be playing in the ramp room and they play more aggressive than any other pair of players in the scene right now. The way they like to work is the early flashbangs, followed by Miller hopping onto the boxes with his AWP to snipe anyone trying to get radio room. Why? This gives Geffon great cover to push up with his colt. After Geffon secures the radio room, Miller is able to follow behind him. This puts them right next to the offense and ready to flank the upper bombsite the second they take it. The only problem with this is when Geffon isn’t on (like the TEC match on nuke) he dies a lot doing this push.

Gueorguiev



3D likes to give up outside a lot, but if anyone has this responsibility, it is him. He heads up the rafters with Quach and Garozzo and sends early flashes into the shed. After this he peaks outside a little. A few other spots are at the window or near CT spawn, outside of ladder room.

*note* Sometimes 3D completely switches up their setup. We have seen miller or Geffon completely take over outside at times. Be prepared for someone in the outside garage.

Quach/Garozzo



Quach and Garozzo have a similar style of play to W.E.W. Both head up rafters with one dropping down taking the 25 hp damage and then floating around the bombsite boxes. The only difference is that Garozzo floats around the rafters a lot more than Loh does. The reason for this is because Gueorguiev is in the position above the ladder room to back up the ramp room, so Quach and Garozzo can focus more attention on the entrances to the upper bombsite. Don’t expect too much shed spam though, they like to just wait for the enemy and trust their aim.

3D Offense

3D has three different tactics they like to run on the offensive for de_nuke.

1.Anti-Eco: This is what they do every time when they expect the defense to save. Three go outside and hold kind of far back watching for a push. One sits on the terrorist roof looking down the ladder. The last player sits outside of the terrorist holding area.

2.Ramp room: This is a tactic with a couple variations, but only from the two people not going ramp. The three going ramp don’t smoke or flash really when they take the ramp room, they just like to run out and kill everything they see. The other two players like to usually go shed and outside to just distract the defense from rotating.

3.Fast paced: This is much like W.E.W’s tactic with a 1-3-1 type deal. This sends KSharp to snipe ramp, one goes outside, and the other three flashing and smoking the squeaky door like crazy to blind the upper bombsite.

Page:

User Comments

- 30 Comments

» This story has had 30 comments posted since December 16, 2004 at 11:29 AM EST.

Latest Poll