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Counter-Strike: Newest CAL map might be the best, Contra

By: Trevor Schmidt - Published December 29, 2004 at 12:35 AM EST - Writer Archive
It's been a while since the release of a map that really felt like it was ready for match play. CAL's newest map might be the best one in a while and could prove to be the best match map, ever. Midway looks into the map and explains why it could become one of the best in competitive play.
The grays and whites of Aztec’s textures instantly jump out, NO FPS drops. A console flip and netgraph later, that isn’t the concern; tons of entrances featuring lots of unique possible playing styles, an hour of play later, that isn’t the concern. Every concern melts away as the map begins growing on one and alike, de_contra - a future cornerstone of Counter-Strike match play? Maybe

From Train to Nuke, the key of a successful map is flexibility and height.

Height?

Terrace like construction allows both teams and individuals to work elevation into a winning strategy, while forcing the opposing team to come up with creative ways to be successful. From the rafters of Nuke, the catwalk of Dust2 to the sniper points of Train and Inferno; maps need different elevations to be great match maps.

The newest map in CAL’s arsenal, as of today, might be the best ever at using this attribute. It also might be the best match map added to CS since de_cpl_mill.

Glowing praise from someone not known to give maps much hype or respect to a new map, but I’ll admit there’s a reason. I know this new map better then most, having spent much of the past two months working with the developers. They approached me after the map was pretty much constructed, due to my requests on TsN, Team Sportscast Network, for such people to contact me if anyone wanted help.

That’s beside the point, the map is the point. At first glance many negatives pop out to those not patient enough to seek out the simplistic complexity. What?

The beauty of the map is that simple strategies, two defend bombsite A, two defend bombsite B and one in the middle sniper window will work. Only for so long though, the best part of the strategies of CS is the reaction and counter plays developed by teams. Look at Inferno.

A popular new strategy really displayed at this recent CPL saw teams flashbang over the entire building containing the sniper window overlooking broadway or secondary middle. Those flashes allowed a rushing trio of CTs to catch Terrorists slowly walking their way into a boast up the window. Action, reaction; for those willing to look deeper into CS, their lies the beauty.

How does this affect the new de_contra?

Simple, the map forces both sides to consider tons of possibilities. One of the first glaring problems a person sees is the sheer number of entrances into each bombsite. Bombsite B alone has four entrances while Bombsite A matches with another five entrances. That’s a lot for any CT team to cover, but upon further review, that’s not the case.

One entrance for each site is through the CT spawn, two down - seven remaining. Now the middle of the map that overlooks a dried out riverbed can control two more entrances if a player(s) can avoid being picked - five remaining. Finally, four of those entrances are only big enough for one or maybe two players to enter through allowing flashes and smokes to dominate.

Now if you’re reading this and haven’t seen the map your probably thinking, jesus this must be CT sided. Actually it’s probably Terrorist favored according to play and most people’s estimation. Action; reaction - strategies from each team begin drooling now.

Site A features a Dam that towers over the bombsite looking down on 2 entrances. A cave path from T spawn leads to the top of the dam, the length of time reduces the effectiveness for Terrorists, but gives them plenty of options. For the CTs, the A site provides great cover and during an attack it allows flexibility that can hold off five fast attackers from three directions.

Site B on the outset looks prime for fast rushes. A cutaway near the entrance provides for teams to show off their great grenade tricks to enter sites. Teams will also have a ton of options for them when they plan on taking over this site. This site maybe a tweak away from being one of the best bombsites in any CS map every made.

An underground stream adds to the fast rotation into bombsite B, making this site seem less attractive than it first appears. Plenty of boost spots are to be found but not to the point that you spend more time looking and less time moving.

The downfall for the sewers could be its limited use for Terrorists, who must enter through a noisy upstream water route. This should make the sewer a CT transfer route and noisy distraction for Terrorists looking to take focus away from primary choke points.

The middle can be guarded from a few spots but the most attractive is a spam proof window, at least for AK/M4 (AWP can penetrate for a limited 25 health damage) that can be used to watch one of the two entrances into bombsite B and the middle that has a riverbed entrance to bombsite A.

It’s not perfect, nothing is. Remember the hate Dust2 received during its initial launch, a CPL Finals later, it's one of the best the community has. We have been so desperate to see a map that can challenge team’s ability to make strategies and react to each other; I think we have found it.

Contra Screenshot Gallery

User Comments

2
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noice
3
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i was gonna say, an aritcle already??? lol been hiding it for 2 monthes =[]
4
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sounds good. when's cal using it? preseason?
EMO AND PROUD OF IT. :D
5
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What preseason? lol
6
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I just ran through the map. Somewhat confusing for me lol.
7
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could be interesting...i'll check it out when i get back

#5 --> www.caleague.com/?division=csi

cal decided to have a 1 week preseason to test out the map

This comment was edited at 12/29/2004 1:46 AM
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1.6 map :S what's the world coming too...
9
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bah, I like the map!
prostar - #talent
10
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Midway and I have talked about site B alot. It still may need 1 more tweak to it but I think the map maker did a great job setting up a site with fast action. Only time will tell.
Its a piece of cake to bake a pretty cake.
11
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its nice that they gave teams so long to prepare for a new map...

i know its only preseason
error!
12
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noice
13
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This is a nice article but I have to say 2 months playtest on this map? Jeez...
14
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Maps just get bigger and bigger, more complex and confusing. Look at other sports, flat simple playing fields, I think their has to be a line drawn somewhere.
If you stand for nothing you'll fall for anything.
15
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yeah #14 and lets put a football in counter-strike too!!! idiot
16
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Could be good, could be bad.
VacaN owned GF, ROFL! ^_^
17
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best map ever because midway helped make it, maybe?? :\
18
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good map, sure... best ever? no chance. this could end up a bit like aztec 2, whereas the time limits too much action w/ so many pathways. I think a ladder would be a nice addition on the well/sewer pipe to actually make it back up. Good map, but I dont see it as being too amazing. But a good strategic mind could pull out some insane fakes here. I see this map as becoming something like cpl_fire, the teams that practice it, are going to be amazing. the teams that pug it are going to be decent.
It's not what I say, it's how you'll remember me.
19
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better be good
My profile for bunnyhopping tutorial!
20
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#18, why would you want a ladder to get back up? There are two ways once you are down there to get back up nearly just as fast as if there was a ladder. There's also a third longer for flanking available to you right there. Absolutely no need for a ladder. :/
#sov.ps - Soviet Postal Service - www.sovps.tk
21
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Pretty much the single worst map ever created. If we're gonna play this map in cal why not de_jeepathon_2k or awp_map. Let's get some more maps with HUGE open spaces for miles.
22
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#15, I'm sorry you missed the advanced literature device known as "to relate to a common example."

Sorry if me explaining the pure simplicity of todays most popular past-times and relating it to a need for simplicity here is too much of a stretch, next time I'll try and dumb it down a bit for your. How's this?

de_contra = too much stuff

Ok sweety?
If you stand for nothing you'll fall for anything.
23
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i like it
24
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do we really need a 1.6 map :S:S:S

arent we moving to source!!!
25
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#24, ask all of the professional teams not playing source...
If you stand for nothing you'll fall for anything.
26
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I agree with #14, I think its funny how many people want this to be a sport but what sport has over 10 different playing fields? for the same game? I cant think of one, and no american gladiators isnt a sport haha.

Seriously CS and E-sports if you call it that isnt going to ever be a sport it will go into the category of Billiards or Poker, people will respect it as a talent and profession but it will not be watched like Football ir Soccer.
27
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great. now they just have to remake it and release it for source.
#winaround & #teamx5
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Yes, because high-profile teamx5 is playing source...
If you stand for nothing you'll fall for anything.

awesome looks fun
i just saved a bunch of money on my car inssurance by switching to geico
30
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#28 actually teamx5 is long dead. nice try though. failure

and anyway source = future, 1.6 = history. move on.

This comment was edited at 12/29/2004 6:06 AM
#winaround & #teamx5
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Just woke up and this new map looks pretty damn good. See alot of possiblities for attacking and defense :)
32
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Ive had a look round and it seems decent but again over complicated. Argueably the best map is d2 which has a simple figure of 8 design with a high catwalk that changes things up a bit. Mill argueablt the best "new" map has a very similar desgin except with a sewer instead of catwalk. If these designs work so well then why not stick to them?
33
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#21 appears to be smoking some illegal substances. Either way, this map has endless strategic possibilities and will really be able to test the skill of the top clans. The only thing I have a problem with is the ugliness of it. Other than that, it is very good.
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#33 Beat me to it.
#21 appears to be smoking some illegal substances. Either way, this map has endless strategic possibilities and will really be able to test the skill of the top clans. The only thing I have a problem with is the ugliness of it. Other than that, it is very good.
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In my opinion the map is great.
Amazing Layout. I want a gather on it right now!!!
36
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i think its great that cal are getting ahead of things and trying to push cs on by making more maps, it makes matches more interesting instead of same ol dust2 etc
w
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Too complicated, k thx.

"We have been so desperate to see a map that can challenge team’s ability to make strategies and react to each other; I think we have found it"

No we haven't.

And could it be you praise this map so much because you worked on it?
#oops - CAL-IM Season 13 - 8-0
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dont say action reaction too much :/
Befriend me ok
39
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looks good, I'm gonna go check it out =D
"I thought smoke grenades shrouded my appearance." - GamerCo | Medias on 16-bit
40
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Bullet-proof glass at the window in mid?! In the version i downloaded from this site there is no glass there :/ just the frame. Other than that a nice article. The map itself is ok, with the size of it making the game more exciting - i look forward to playing a few pcws on this map.
41
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The map is way too complicated. The fact that people won't bother learning the layout isn't the only problem. There are tons of ways to attack a bombspot. The CT's won't stand a chance against attackers coming from three directions (there are at least three entrances to each of the bombspots). In addition to that the CT-spawn has to be defended as well since it is accessible by the terrorists and opens new attack routes to the bombspots. That makes for not two but three spots for the defenders to hold. In the end the CT's will be spread way to thin to stand a chance. Terrorists will dominate and CT's will do save rounds.

By the way, midway, don't you find it odd to write an article praising something that you and your own crew created? :)
42
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cool beans midwazzle
43
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41, what's wrong in that? He contributed to its creation, he should feel proud to hype it up - especially since it's in the 'tryout' stage for CAL. He knows that a lot of competative CS'ers read these articles/forums - so why not try to solicit their opinions a tad with a good description of a new map. Makes sense to me and I barely had to think long.
#blind on irc.protium.org
44
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Oh yeah, dont download the map from the CAL site using Firefox, because it won't work. Make sure to use internet explorer.
45
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lol

look at http://gotfrag.com/cs/galleries/96/

look at the second screenshot going from left to right..look at the little caption thing...

anyone notice the spelling error :P
46
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The map is way too complicated, i ran around some times and it looked ok and has some nice details, but its simply too hard to spectate for someone who never played it
47
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if it's too complicated, maybe you should bother walking through it longer than 5 minutes.. -_- seems like a great map imo :O)
48
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if were moving to source (which i dont want to but w/e) why are we still making 1.6 maps?
49
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#48 win and wow this map is huge x.X
aeros WHAT~
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#1927

Main reason pro teams aren't playing Source is because there aren't any Source tourneys. I'm sure we may seem some of them playing Source when the Summer CPL comes around.
I play Quake and PK now.

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