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Mark "Lockhart" Prokop takes aim at some of the complaints (and complainers) about CS: Source and explains why, in time, it will be a better game than 1.6. ![]() By Mark "Lockhart" Prokop With all the uproar over CPL going to Source for next summer, SPAMBOO wrote a very well-written article laying out the case for the need to have a pro mode. He essentially described his pro mode as Source: 1.6. I say that this is the last thing the community needs. I was around through one of the biggest changes to CS ever: the jumping change, where they added the stutter-step after a jump. Even today, years after it was done, I still disagree with the change, but I'm still playing CS and reading about it on GotFrag, aren't I? The reason I bring this up is because every single time there is a change, the community complains about it, sometimes in an eloquent way, and sometimes in a “kthxbye” way. But after every update, the game grows. Now, popularity isn't always a good thing, especially in a game with a certain level of randomness in it. You can easily compare CS to poker: online, it's much more random, with terrible people beating good people simply based on luck, whereas live, better players exploit the leveling of the playing field, producing less random results. Even online, Source is less random than 1.6, especially when you use the cl_interp tweaks, (written about on GotFrag awhile ago) to improve the hit box registration. Two of the changes SPAMBOO had were fixable right through the console: Rag doll physics are easily turned off and the net code is far far more accurate than 1.6, especially with the interp tweaks. He also brought up how Source is 'slowed down.' Having scrimmed on it a few times, it certainly doesn't feel any slower, and if it is, it's only a tiny bit. He brought up the shield and the AWP delay as examples of Valve slowing down CS, which are both removed in Source. I do agree with him that the barrels and extra things they put into the maps are annoying and unnecessary, but it's possible to use them to your advantage, like on dust2, you can shoot the barrel into the long A doors, obstructing a T's movement. It's another level of strategy, at the very least. (Even if it is stupid.) As far as complaints about the visuals, with the nostalgic longing for the 1.6 models and textures, I think people just want their computer to run the game faster. Source looks good, even with the graphics turned down a bit so it's playable on an older machine. I don't have a problem playing on an old Radeon 8500 because I'm not obsessed with getting over 100fps all the time. I don't noticeably lag during firefights, and that's really all you need. Like he said, better graphics are going to attract sponsors to the game, and this isn't always a bad thing. To bring up his 'backyard game' analogy, wouldn't football have trouble attracting sponsors if they were all playing at Randy Moss' house? However, doesn't 1.6 have this same 'backyard' analogy? CPL doesn't play on fy_iceworld with low gravity on a 32 player server, do they? The majority of casual 1.6 players play like this, on pubs with 16-32 people, running around, spraying their Colt/AK, hoping to hit something. In this same way, CPL is going to set up rules to structure the game the same way they do 1.6: it's going to be played a certain number of rounds, with certain console settings and tweaks, and the players are going to play as smart as they always have. A player does NOT have a better chance running and spraying at someone in Source than actually aiming and shooting. It's much much easier to one-bullet headshot people in Source, because if you aim at their head, and shoot a bullet at where their head is, they WILL die, whereas in 1.6 you might hit their helmet or miss completely, despite your aim being dead-on. Recoil is reduced; but this is a good thing. The nice thing about games like UT and Painkiller is that they are NOT random, because shots go where you aim them. I've believed that having random recoil in CS creates a 'skill ceiling,' where you notice very little difference between the top players, because they've reached a point where it comes down to the game deciding who dies. You can control your recoil all you want, but it's still random. I disagree that there's no 'learning curve,' as there are always bad players who will get lucky kills, but I've noticed that you don't get lamed as much in Source as you do in 1.6. Even just pubbing, you notice a difference when you don't die to some idiot running at you spraying with a Galil as long as you aim when you shoot him. Fatal1ty is the one of the best FPS and now Painkiller players in the world, and there are only maybe four or five people in the world who are capable of beating him. Who is the best CS player in the world? Is it Ksharp? Heaton? Elude? Potti? Element? Rambo? XeqtR? Shaguar? Aimetti? You can make an argument for any of them (except Aimetti) and this isn't good for the community. I'm not a great player, but I wouldn't be surprised if I could get a few kills on any of those guys in a match. If I played a Painkiller match against Fat or vo0 or pretty much anyone in that CPL tourney, I'd have to hit the luckiest shot of my life to even get one frag. Who's the greatest basketball player ever? Who's the greatest hockey player ever? Who's the greatest baseball player ever? I think everyone who answered any of those questions would only be choosing between one or two, maybe three people. Those are all team sports, just like CS, but CS simply doesn't have one of those stars that transcends the game. I don't think it's that CS, and professional gaming as a whole, hasn't been around long enough to produce a really big star; I think the game prevents it from occurring. And I think that Source's reduction in the randomness of recoil is going to improve the chances of that happening, because the people with the best aim are going to be better in Source than they were in 1.6. As far as locking in the game and saying 'this is how it's going to be,' even the major sports don't do that. They lock in the field of play, generally, but they do tweak things. Football has the two point conversion, which was taken out and then put back in. Baseball lowered the mound. Hockey moved the nets forward. Basketball added the three point line. What if we locked CS:Pro in with the old money system, with players camping out rounds in the most boring fashion possible? This obviously wouldn't be in the pro mod, but something could always happen that would need a change; just like the 'major' sports, there always needs to be room for changes. Yes, there are some problems with Source. First off, they absolutely have to port more competitive maps. Inferno needs to have been ported about a month ago, because it's probably the best overall map in CS. Nuke needs to be in there, preferably without the floating box bug. Mill needs to make the trip over, too. Again, the extra “show off the physics” barrels and stuff should probably go, but it's not something that is so game-breaking that it makes Source unplayable. As far as the original animations, well, it's just a taste thing. If you can't see people be hit, then take this nugget of advice: when they slow down, you can see that you've shot them. Putting back the old textures is only for nostalgia's sake, it has no impact on the game at all. There are some bugs that MUST be fixed, too, before you can use Source in a competitive environment. The biggest one is the 'gun doesn't fire' bug. It seems to occur randomly when you're switching between weapons, you'll press fire and it simply doesn't shoot. This is one of those bugs that really hurts the overall experience. Bottom line, though, is that Source is going to be a better competitive game than 1.6 with a few updates, simply because of a reduction in the randomness of recoil. It has its problems, and it is currently not as good as 1.6, but it can get there, and I think it'll pass 1.6 once those bugs are fixed and the maps are ported. This 'pro mode' talk has always been unrealistic, and the best idea is simply to badger Valve into fixing what needs to be fixed; not going out and copying the old game. |






User Comments
I agree with most of his points. Everyone will eventually get used to Source. This always happens with CS updates.
Bottom line, though, is that Source is going to be a better competitive game than 1.6 with a few updates, simply because of a reduction in the randomness of recoil.
was disproved in the CS:Nation article that quotes the developers proving the recoil is exactly the same (charts, numbers, the whole deal), the only difference is the crosshair behavior while firing.
Also, way to dominate Aimetti nicely played.
Yeah and that's exactly why you choose to play Badstrike over 1.6
Just imagine all the competitive players + pub people + the graphic loving people. The later two will increase in size and a percentage of those people will convert to the "competitive" side of Source.
Games gonna be sick. Predicting 200,000 + people on Steam at one time.
(CS is 130,000 max).
we do have CS pro's who do stand out over many of the pros.. many would say spawn, shaguar, hyper... when someone asks who they think the best football player there is.. there will be mixed anwsers just like in CS.. there will not be 1 or 2.. i guarentee.. like all team sports you can not pinpoint the best player..
I hope by "competitive" side of Badstrike that you mean barrel rolling races and quick draws to see who can shoot out the glasses the fastest.
this is such a bad article.
YOUR WRONG
DANG
Apparently CAL-m is the new CPL-i, when did I miss that memo?
you kinda just got me off the pro mod bandwagon.. even though I was never fully confident with it in the first place
The only problem I have is that I dont have the funds to purchase a computer that can support source a competetive level
in 1.5 and previous versions, i got 100fps constant, less I was physically sitting IN smoke. In 1.6.. that's reduced dramatically.. and further with source.
Should be picking up a 9600xt, I hope I can get a decent framerate in source with an xp2100+, 512ddr, 9600xt :/!
Oh well, the main thing is that valve fixes source to make it playable in competetive cs. Ciao.
According to Mark "Lockhart" Prokop, YES! Badstrike is a great game that involves the stratigies of shooting barrles infront of an opening to block the opposing team from entering! Hey, what happened to realism, last time I checked if a barrel was infrot of a door you could pick it up and move it, hey Valve we need a +7 to pick up item some time soon thanks.
Anyway, say what you want about 1.3, but it Was less random
I have no problem with switching to source really except for the glitches, although if i had a worse computer i wouldnt be willing to change at all.
As a software developer I am not sure why everyone believes that Source will not be in good shape for Summer CPL. That is a long time away and plenty of time to address the necessary bugs and gameplay enhancements.
As to people who are upset at the change in gameplay, I would ask why you would want it to be the same? Altered gameplay provides the opportunity to develop different strategies and skills. I realize there is a comfort factor in remaining with a game that has well understood skills, but it is the equivalent of always skiing on the same slopes. Yes, you can absolutely shred those well familiar slopes, but where is the challenge? Sometimes you have to stray from the familiar, just to see if you still can.
If only afen was funny.
Great Article!! I couldn't agree more with the author...
=)
SHUT UP YOU IDIOT WEVE SEEN THIS TOPIC COME UP 100 TIMES THE PROBLEM IS 1.6 is still around just like 1.5 SO S TEE EFF U
the graphs on CS nation SHOW that there is a difference, plz look next time at the actual graphs and read the article.
this is propaganda,
two games CS:S and 1.6 (this is not an update btw, this is a new game)
which has proved successful for years and years and which is a buggy mod of a recently released game.
Dont believe a word of this, especially about the gameplay, 1.6 brings out the skill in the player FAR more than CS:S does, this guy is a nub, total nub.....
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